---
name: aibridge
version: 1.0.0
category: 开发编程
trigger_words:
tags:
  - ai
  - game
platform: coze
source: DeepseekModel
source_url: https://deepseekmodel.com/skill?id=liyingsong99-aibridge-skill-skill-md
---

name aibridge description Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills AI Bridge Unity Skill Invocation Run from Unity project root. $CLI is the platform AIBridge CLI; on Windows PowerShell prefer: & "./.aibridge/cli/AIBridgeCLI.exe" <command> [action] [options] Common options: --timeout , --raw , --pretty , --json , --stdin , --help , --on-dialog . Installed command references live under references/ after Skill install Harness Snapshot Project-side capabilities are in Root Rule / workflow rules. $CLI harness status is optional diagnosis only — not enablement/freshness preflight Operating Rules Unity validation: compile unity . compile dotnet is an extra check, not a Unity fallback Imported asset path discovery: asset search/find --format paths when Editor is available Edit order: inspector set_property/set_properties → aibridge-prefab-patch → Editor scripts → unity-yaml-editing only for unsupported YAML structure Prefab asset edits: assetPath + objectPath + componentName / componentIndex ; componentInstanceId is scene-only focus Windows-only; dialog CLI-only; input needs Play Mode + EventSystem runtime : quick list_targets first; --probe true only for port scan; UI start with runtime.ui.snapshot Code Index: only when Root Rule declares enabled — load aibridge-code-index for declaration-name lookup Do not proactively clean .aibridge cache unless the user asks for maintenance