---
name: emilkowalski-skill
version: 1.0.0
category: 开发编程
trigger_words:
tags:
  - design
platform: coze
source: DeepseekModel
source_url: https://deepseekmodel.com/skill?id=podo-design-agent-skills-skills-emilkowalski-skill-skill-md
---

name emilkowalski-skill description Emil Kowalski's entire design engineering philosophy as a skill. Creator of Sonner (13M+ weekly npm downloads), Vaul, and animations.dev. Covers animation decision framework, custom easing curves, component interaction principles, and typography rules. triggers ["Emil Kowalski","design engineering","animation decision","easing curves","emil-design-eng"] das {"category":"design-engineering","upstream":"https://github.com/emilkowalski/skill","version":"latest","install":false} emilkowalski-skill Catalogue stub — full package: emilkowalski/skill Decision tree Run this before any animation or design engineering work: Is the skill already installed? Check: ~/.design-agent-skills/skills/emil-design-eng/SKILL.md exists. Yes → invoke emil-design-eng and proceed No → go to step 2 Do you have shell access? Yes → run the install command below, then invoke the skill No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only Install command npx skills add emilkowalski/skill --skill emil-design-eng Or for all skills in the package: npx skills add emilkowalski/skill Invoke after install Skill name: emil-design-eng Trigger phrases: "Emil Kowalski", "design engineering", "animation decision", "easing curves" What it does Emil Kowalski's complete design engineering methodology — animation decision framework (4 steps: should it animate? purpose? easing? duration?), required custom CSS easing curves, component interaction principles (button scale on :active , scale(0.95) entry animations, origin-aware transforms), CSS transitions over keyframes for interruptibility, and strict typography rules (65ch cap, tabular-nums, … not ... ). Used by the creator of Sonner, Vaul, and animations.dev. When NOT to use Backend, APIs, data work When motion is already well-handled