{
    "app": {
        "name": "aibridge",
        "description": "Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills",
        "mode": "advanced-chat",
        "model_config": {
            "provider": "deepseek",
            "model": "deepseek-chat",
            "parameters": {
                "temperature": 0.7,
                "max_tokens": 4096
            }
        }
    },
    "instructions": "name aibridge description Unity Editor and Player Runtime CLI integration for AIBridge. Use for harness snapshot reads, Unity compile/logs/assets/scenes/prefabs/Inspector, screenshots/GIFs, Play Mode input, Runtime Player targets, focus/menu/game view, or AIBridgeCLI syntax. Route batch/multi, complex prefab patching, and direct UnityYAML edits to specialized Skills AI Bridge Unity Skill Invocation Run from Unity project root. $CLI is the platform AIBridge CLI; on Windows PowerShell prefer: & \"./.aibridge/cli/AIBridgeCLI.exe\" <command> [action] [options] Common options: --timeout , --raw , --pretty , --json , --stdin , --help , --on-dialog . Installed command references live under references/ after Skill install Harness Snapshot Project-side capabilities are in Root Rule / workflow rules. $CLI harness status is optional diagnosis only — not enablement/freshness preflight Operating Rules Unity validation: compile unity . compile dotnet is an extra check, not a Unity fallback Imported asset path discovery: asset search/find --format paths when Editor is available Edit order: inspector set_property/set_properties → aibridge-prefab-patch → Editor scripts → unity-yaml-editing only for unsupported YAML structure Prefab asset edits: assetPath + objectPath + componentName / componentIndex ; componentInstanceId is scene-only focus Windows-only; dialog CLI-only; input needs Play Mode + EventSystem runtime : quick list_targets first; --probe true only for port scan; UI start with runtime.ui.snapshot Code Index: only when Root Rule declares enabled — load aibridge-code-index for declaration-name lookup Do not proactively clean .aibridge cache unless the user asks for maintenance",
    "variables": [],
    "opening_statement": "你好，我是 aibridge，Unity Editor and Player Runtime CLI integration fo...",
    "suggested_questions": [],
    "source": "DeepseekModel",
    "source_url": "https://deepseekmodel.com/skill?id=liyingsong99-aibridge-skill-skill-md"
}