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        "description": "Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.",
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    "instructions": "name android-native-dev description Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development. license MIT metadata {\"version\":\"1.0.0\",\"category\":\"mobile\",\"sources\":[\"Material Design 3 Guidelines (material.io)\",\"Android Developer Documentation (developer.android.com)\",\"Google Play Quality Guidelines\",\"WCAG Accessibility Guidelines\"]} 1. Project Scenario Assessment Before starting development, assess the current project state: Scenario Characteristics Approach Empty Directory No files present Full initialization required, including Gradle Wrapper Has Gradle Wrapper gradlew and gradle/wrapper/ exist Use ./gradlew directly for builds Android Studio Project Complete project structure, may lack wrapper Check wrapper, run gradle wrapper if needed Incomplete Project Partial files present Check missing files, complete configuration Key Principles : Before writing business logic, ensure ./gradlew assembleDebug succeeds If gradle.properties is missing, create it first and configure AndroidX 1.1 Required Files Checklist MyApp/ ├── gradle.properties # Configure AndroidX and other settings ├── settings.gradle.kts ├── build.gradle.kts # Root level ├── gradle/wrapper/ │ └── gradle-wrapper.properties ├── app/ │ ├── build.gradle.kts # Module level │ └── src/main/ │ ├── AndroidManifest.xml │ ├── java/com/example/myapp/ │ │ └── MainActivity.kt │ └── res/ │ ├── values/ │ │ ├── strings.xml │ │ ├── colors.xml │ │ └── themes.xml │ └── mipmap-*/ # App icons 2. Project Configuration 2.1 gradle.properties # Required configuration android.useAndroidX=true android.enableJetifier=true # Build optimization org.gradle.parallel=true kotlin.code.style=official # JVM memory settings (adjust based on project size) # Small projects: 2048m, Medium: 4096m, Large: 8192m+ # org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8 Note : If you encounter OutOfMemoryError during build, increase -Xmx value. Large projects with many dependencies may require 8GB or more. 2.2 Dependency Declaration Standards dependencies { // Use BOM to manage Compose versions implementation(platform( \"androidx.compose:compose-bom:2024.02.00\" )) implementation( \"androidx.compose.ui:ui\" ) implementation( \"androidx.compose.material3:material3\" ) // Activity & ViewModel implementation( \"androidx.activity:activity-compose:1.8.2\" ) implementation( \"androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0\" ) } 2.3 Build Variants & Product Flavors Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod). Configuration in app/build.gradle.kts : android { // Define flavor dimensions flavorDimensions += \"environment\" productFlavors { create( \"dev\" ) { dimension = \"environment\" applicationIdSuffix = \".dev\" versionNameSuffix = \"-dev\" // Different config values per flavor buildConfigField( \"String\" , \"API_BASE_URL\" , \"\\\"https://dev-api.example.com\\\"\" ) buildConfigField( \"Boolean\" , \"ENABLE_LOGGING\" , \"true\" ) // Different resources resValue( \"string\" , \"app_name\" , \"MyApp Dev\" ) } create( \"staging\" ) { dimension = \"environment\" applicationIdSuffix = \".staging\" versionNameSuffix = \"-staging\" buildConfigField( \"String\" , \"API_BASE_URL\" , \"\\\"https://staging-api.example.com\\\"\" ) buildConfigField( \"Boolean\" , \"ENABLE_LOGGING\" , \"true\" ) resValue( \"string\" , \"app_name\" , \"MyApp Staging\" ) } create( \"prod\" ) { dimension = \"environment\" // No suffix for production buildConfigField( \"String\" , \"API_BASE_URL\" , \"\\\"https://api.example.com\\\"\" ) buildConfigField( \"Boolean\" , \"ENABLE_LOGGING\" , \"false\" ) resValue( \"string\" , \"app_name\" , \"MyApp\" ) } } buildTypes { debug { isDebuggable = true isMinifyEnabled = false } release { isDebuggable = false isMinifyEnabled = true proguardFiles(getDefaultProguardFile( \"proguard-android-optimize.txt\" ), \"proguard-rules.pro\" ) } } } Build Variant Naming : {flavor}{BuildType} → e.g., devDebug , prodRelease Gradle Build Commands : # List all available build variants ./gradlew tasks --group= \"build\" # Build specific variant (flavor + buildType) ./gradlew assembleDevDebug # Dev flavor, Debug build ./gradlew assembleStagingDebug # Staging flavor, Debug build ./gradlew assembleProdRelease # Prod flavor, Release build # Build all variants of a specific flavor ./gradlew assembleDev # All Dev variants (debug + release) ./gradlew assembleProd # All Prod variants # Build all variants of a specific build type ./gradlew assembleDebug # All flavors, Debug build ./gradlew assembleRelease # All flavors, Release build # Install specific variant to device ./gradlew installDevDebug ./gradlew installProdRelease # Build and install in one command ./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity Access BuildConfig in Code : Note : Starting from AGP 8.0, BuildConfig is no longer generated by default. You must explicitly enable it in your build.gradle.kts : android { buildFeatures { buildConfig = true } } // Use build config values in your code val apiUrl = BuildConfig.API_BASE_URL val isLoggingEnabled = BuildConfig.ENABLE_LOGGING if (BuildConfig.DEBUG) { // Debug-only code } Flavor-Specific Source Sets : app/src/ ├── main/ # Shared code for all flavors ├── dev/ # Dev-only code and resources │ ├── java/ │ └── res/ ├── staging/ # Staging-only code and resources ├── prod/ # Prod-only code and resources ├── debug/ # Debug build type code └── release/ # Release build type code Multiple Flavor Dimensions (e.g., environment + tier): android { flavorDimensions += listOf( \"environment\" , \"tier\" ) productFlavors { create( \"dev\" ) { dimension = \"environment\" } create( \"prod\" ) { dimension = \"environment\" } create( \"free\" ) { dimension = \"tier\" } create( \"paid\" ) { dimension = \"tier\" } } } // Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc. 3. Kotlin Development Standards 3.1 Naming Conventions Type Convention Example Class/Interface PascalCase UserRepository , MainActivity Function/Variable camelCase getUserName() , isLoading Constant SCREAMING_SNAKE MAX_RETRY_COUNT Package lowercase com.example.myapp Composable PascalCase @Composable fun UserCard() 3.2 Code Standards (Important) Null Safety : // ❌ Avoid: Non-null assertion !! (may crash) val name = user!!.name // ✅ Recommended: Safe call + default value val name = user?.name ?: \"Unknown\" // ✅ Recommended: let handling user?.let { processUser(it) } Exception Handling : // ❌ Avoid: Random try-catch in business layer swallowing exceptions fun loadData () { try { val data = api.fetch() } catch (e: Exception) { // Swallowing exception, hard to debug } } // ✅ Recommended: Let exceptions propagate, handle at appropriate layer suspend fun loadData () : Result<Data> { return try { Result.success(api.fetch()) } catch (e: Exception) { Result.failure(e) // Wrap and return, let caller decide handling } } // ✅ Recommended: Unified handling in ViewModel viewModelScope.launch { runCatching { repository.loadData() } .onSuccess { _uiState.value = UiState.Success(it) } .onFailure { _uiState.value = UiState.Error(it.message) } } 3.3 Threading & Coroutines (Critical) Thread Selection Principles : Operation Type Thread Description UI Updates Dispatchers.Main Update View, State, LiveData Network Requests Dispatchers.IO HTTP calls, API requests File I/O Dispatchers.IO Local storage, database operations Compute Intensive Dispatchers.Default JSON parsing, sorting, encryption Correct Usage : // In ViewModel viewModelScope.launch { // Default Main thread, can update UI State _uiState.value = UiState.Loading // Switch to IO thread for network request val result = withContext(Dispatchers.IO) { repository.fetchData() } // Automatically returns to Main thread, update UI _uiState.value = UiState.Success(result) } // In Repository (suspend functions should be main-safe) suspend fun fetchData () : Data = withContext(Dispatchers.IO) { api.getData() } Common Mistakes : // ❌ Wrong: Updating UI on IO thread viewModelScope.launch(Dispatchers.IO) { val data = api.fetch() _uiState.value = data // Crash or warning! } // ❌ Wrong: Executing time-consuming operation on Main thread viewModelScope.launch { val data = api.fetch() // Blocking main thread! ANR } // ✅ Correct: Fetch on IO, update on Main viewModelScope.launch { val data = withContext(Dispatchers.IO) { api.fetch() } _uiState.value = data } 3.4 Visibility Rules // Default is public, declare explicitly when needed class UserRepository { // public private val cache = mutableMapOf<String, User>() // Visible only within class internal fun clearCache () {} // Visible only within module } // data class properties are public by default, be careful when used across modules data class User ( val id: String, // public val name: String ) 3.5 Common Syntax Pitfalls // ❌ Wrong: Accessing uninitialized lateinit class MyViewModel : ViewModel () { lateinit var data : String fun process () = data .length // May crash } // ✅ Correct: Use nullable or default value class MyViewModel : ViewModel () { var data : String? = null fun process () = data ?.length ?: 0 } // ❌ Wrong: Using return in lambda list.forEach { item -> if (item.isEmpty()) return // Returns from outer function! } // ✅ Correct: Use return@forEach list.forEach { item -> if (item.isEmpty()) return @forEach } 3.6 Server Response Data Class Fields Must Be Nullable // ❌ Wrong: Fields declared as non-null (server may not return them) data class UserResponse ( val id: String = \"\" , val name: String = \"\" , val avatar: String = \"\" ) // ✅ Correct: All fields declared as nullable data class UserResponse ( @SerializedName( \"id\" ) val id: String? = null , @SerializedName( \"name\" ) val name: String? = null , @SerializedName( \"avatar\" ) val avatar: String? = null ) 3.7 Lifecycle Resource Management // ❌ Wrong: Only adding Observer, not removing class MyView : View { override fun onAttachedToWindow () { super .onAttachedToWindow() activity?.lifecycle?.addObserver( this ) } // Memory leak! } // ✅ Correct: Paired add and remove class MyView : View { override fun onAttachedToWindow () { super .onAttachedToWindow() activity?.lifecycle?.addObserver( this ) } override fun onDetachedFromWindow () { activity?.lifecycle?.removeObserver( this ) super .onDetachedFromWindow() } } 3.8 Logging Level Usage import android.util.Log // Info: Key checkpoints in normal flow Log.i(TAG, \"loadData: started, userId = $userId \" ) // Warning: Abnormal but recoverable situations Log.w(TAG, \"loadData: cache miss, fallback to network\" ) // Error: Failure/error situations Log.e(TAG, \"loadData failed: ${error.message} \" ) Level Use Case i (Info) Normal flow, method entry, key parameters w (Warning) Recoverable exceptions, fallback handling, null returns",
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