{
    "app": {
        "name": "figma-generate-design",
        "description": "Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values.",
        "mode": "advanced-chat",
        "model_config": {
            "provider": "deepseek",
            "model": "deepseek-chat",
            "parameters": {
                "temperature": 0.7,
                "max_tokens": 4096
            }
        }
    },
    "instructions": "name figma-generate-design description Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values. Build / Update Screens from Design System Use this skill to create or update full-page screens in Figma by reusing the published design system — components, variables, and styles — rather than drawing primitives with hardcoded values. The key insight: the Figma file likely has a published design system with components, color/spacing variables, and text/effect styles that correspond to the codebase's UI components and tokens. Find and use those instead of drawing boxes with hex colors. MANDATORY : You MUST also load figma-use before any use_figma call. That skill contains critical rules (color ranges, font loading, etc.) that apply to every script you write. Always pass skillNames: \"figma-generate-design\" when calling use_figma as part of this skill. This is a logging parameter — it does not affect execution. Skill Boundaries Use this skill when the deliverable is a Figma screen (new or updated) composed of design system component instances. If the user wants to generate code from a Figma design , switch to figma-implement-design . If the user wants to create new reusable components or variants , use figma-use directly. If the user wants to write Code Connect mappings , switch to figma-code-connect-components . Prerequisites Figma MCP server must be connected The target Figma file must have a published design system with components (or access to a team library) User should provide either: A Figma file URL / file key to work in Or context about which file to target (the agent can discover pages) Source code or description of the screen to build/update Parallel Workflow with generate_figma_design (Web Apps Only) When building a screen from a web app that can be rendered in a browser, the best results come from running both approaches in parallel: In parallel: Start building the screen using this skill's workflow (use_figma + design system components) Run generate_figma_design to capture a pixel-perfect screenshot of the running web app Once both complete: Update the use_figma output to match the pixel-perfect layout from the generate_figma_design capture. The capture provides the exact spacing, sizing, and visual treatment to aim for, while your use_figma output has proper component instances linked to the design system. Once confirmed looking good: Delete the generate_figma_design output — it was only used as a visual reference. This combines the best of both: generate_figma_design gives pixel-perfect layout accuracy, while use_figma gives proper design system component instances that stay linked and updatable. This workflow only applies to web apps where generate_figma_design can capture the running page. For non-web apps (iOS, Android, etc.) or when updating existing screens, use the standard workflow below. Required Workflow Follow these steps in order. Do not skip steps. Step 1: Understand the Screen Before touching Figma, understand what you're building: If building from code, read the relevant source files to understand the page structure, sections, and which components are used. Identify the major sections of the screen (e.g., Header, Hero, Content Panels, Pricing Grid, FAQ Accordion, Footer). For each section, list the UI components involved (buttons, inputs, cards, navigation pills, accordions, etc.). Step 2: Discover Design System — Components, Variables, and Styles You need three things from the design system: components (buttons, cards, etc.), variables (colors, spacing, radii), and styles (text styles, effect styles like shadows). Don't hardcode hex colors or pixel values when design system tokens exist. 2a: Discover components Preferred: inspect existing screens first. If the target file already contains screens using the same design system, skip search_design_system and inspect existing instances directly. A single use_figma call that walks an existing frame's instances gives you an exact, authoritative component map: const frame = figma. currentPage . findOne ( n => n. name === \"Existing Screen\" ); const uniqueSets = new Map (); frame. findAll ( n => n. type === \"INSTANCE\" ). forEach ( inst => { const mc = inst. mainComponent ; const cs = mc?. parent ?. type === \"COMPONENT_SET\" ? mc. parent : null ; const key = cs ? cs. key : mc?. key ; const name = cs ? cs. name : mc?. name ; if (key && !uniqueSets. has (key)) { uniqueSets. set (key, { name, key, isSet : !!cs, sampleVariant : mc. name }); } }); return [...uniqueSets. values ()]; Only fall back to search_design_system when the file has no existing screens to reference. When using it, search broadly — try multiple terms and synonyms (e.g., \"button\", \"input\", \"nav\", \"card\", \"accordion\", \"header\", \"footer\", \"tag\", \"avatar\", \"toggle\", \"icon\", etc.). Use includeComponents: true to focus on components. Include component properties in your map — you need to know which TEXT properties each component exposes for text overrides. Create a temporary instance, read its componentProperties (and those of nested instances), then remove the temp instance. Example component map with property info: Component Map: - Button → key: \"abc123\", type: COMPONENT_SET Properties: { \"Label#2:0\": TEXT, \"Has Icon#4:64\": BOOLEAN } - PricingCard → key: \"ghi789\", type: COMPONENT_SET Properties: { \"Device\": VARIANT, \"Variant\": VARIANT } Nested \"Text Heading\" has: { \"Text#2104:5\": TEXT } Nested \"Button\" has: { \"Label#2:0\": TEXT } 2b: Discover variables (colors, spacing, radii) Inspect existing screens first (same as components). Or use search_design_system with includeVariables: true . WARNING: Two different variable discovery methods — do not confuse them. use_figma with figma.variables.getLocalVariableCollectionsAsync() — returns only local variables defined in the current file . If this returns empty, it does not mean no variables exist. Remote/published library variables are invisible to this API. search_design_system with includeVariables: true — searches across all linked libraries , including remote and published ones. This is the correct tool for discovering design system variables. Never conclude \"no variables exist\" based solely on getLocalVariableCollectionsAsync() returning empty. Always also run search_design_system with includeVariables: true to check for library variables before deciding to create your own. Query strategy: search_design_system matches against variable names (e.g., \"Gray/gray-9\", \"core/gray/100\", \"space/400\"), not categories. Run multiple short, simple queries in parallel rather than one compound query: Primitive colors: \"gray\", \"red\", \"blue\", \"green\", \"white\", \"brand\" Semantic colors: \"background\", \"foreground\", \"border\", \"surface\", \"text\" Spacing/sizing: \"space\", \"radius\", \"gap\", \"padding\" If initial searches return empty, try shorter fragments or different naming conventions — libraries vary widely (\"grey\" vs \"gray\", \"spacing\" vs \"space\", \"color/bg\" vs \"background\"). Inspect an existing screen's bound variables for the most authoritative results: const frame = figma. currentPage . findOne ( n => n. name === \"Existing Screen\" ); const varMap = new Map (); frame. findAll ( () => true ). forEach ( node => { const bv = node. boundVariables ; if (!bv) return ; for ( const [prop, binding] of Object . entries (bv)) { const bindings = Array . isArray (binding) ? binding : [binding]; for ( const b of bindings) { if (b?. id && !varMap. has (b. id )) { const v = await figma. variables . getVariableByIdAsync (b. id ); if (v) varMap. set (b. id , { name : v. name , id : v. id , key : v. key , type : v. resolvedType , remote : v. remote }); } } } }); return [...varMap. values ()]; For library variables (remote = true), import them by key with figma.variables.importVariableByKeyAsync(key) . For local variables, use figma.variables.getVariableByIdAsync(id) directly. See variable-patterns.md for binding patterns. 2c: Discover styles (text styles, effect styles) Search for styles using search_design_system with includeStyles: true and terms like \"heading\", \"body\", \"shadow\", \"elevation\". Or inspect what an existing screen uses: const frame = figma. currentPage . findOne ( n => n. name === \"Existing Screen\" ); const styles = { text : new Map (), effect : new Map () }; frame. findAll ( () => true ). forEach ( node => { if ( 'textStyleId' in node && node. textStyleId ) { const s = figma. getStyleById (node. textStyleId ); if (s) styles. text . set (s. id , { name : s. name , id : s. id , key : s. key }); } if ( 'effectStyleId' in node && node. effectStyleId ) { const s = figma. getStyleById (node. effectStyleId ); if (s) styles. effect . set (s. id , { name : s. name , id : s. id , key : s. key }); } }); return { textStyles : [...styles. text . values ()], effectStyles : [...styles. effect . values ()] }; Import library styles with figma.importStyleByKeyAsync(key) , then apply with node.textStyleId = style.id or node.effectStyleId = style.id . See text-style-patterns.md and effect-style-patterns.md for details. Step 3: Create the Page Wrapper Frame First Do NOT build sections as top-level page children and reparent them later — moving nodes across use_figma calls with appendChild() silently fails and produces orphaned frames. Instead, create the wrapper first, then build each section directly inside it. Create the page wrapper in its own use_figma call. Position it away from existing content and return its ID: // Find clear space let maxX = 0 ; for ( const child of figma. currentPage . children ) { maxX = Math . max (maxX, child. x + child. width ); } const wrapper = figma. createFrame (); wrapper. name = \"Homepage\" ; wrapper. layoutMode = \"VERTICAL\" ; wrapper. primaryAxisAlignItems = \"CENTER\" ; wrapper. counterAxisAlignItems = \"CENTER\" ; wrapper. resize ( 1440 , 100 ); wrapper. layoutSizingHorizontal = \"FIXED\" ; wrapper. layoutSizingVertical = \"HUG\" ; wrapper. x = maxX + 200 ; wrapper. y = 0 ; return { success : true , wrapperId : wrapper. id }; Step 4: Build Each Section Inside the Wrapper This is the most important step. Build one section at a time, each in its own use_figma call. At the start of each script, fetch the wrapper by ID and append new content directly to it. const createdNodeIds = []; const wrapper = await figma. getNodeByIdAsync ( \"WRAPPER_ID_FROM_STEP_3\" ); // Import design system components by key const buttonSet = await figma. importComponentSetByKeyAsync ( \"BUTTON_SET_KEY\" ); const primaryButton = buttonSet. children . find ( c => c. type === \"COMPONENT\" && c. name . includes ( \"variant=primary\" ) ) || buttonSet. defaultVariant ; // Import design system variables for colors and spacing const bgColorVar = await figma. variables . importVariableByKeyAsync ( \"BG_COLOR_VAR_KEY\" ); const spacingVar = await figma. variables . importVariableByKeyAsync ( \"SPACING_VAR_KEY\" ); // Build section frame with variable bindings (not hardcoded values) const section = figma. createFrame (); section. name = \"Header\" ; section. layoutMode = \"HORIZONTAL\" ; section. setBoundVariable ( \"paddingLeft\" , spacingVar); section. setBoundVariable ( \"paddingRight\" , spacingVar); const bgPaint = figma. variables . setBoundVariableForPaint ( { type : 'SOLID' , color : { r : 0 , g : 0 , b : 0 } }, 'color' , bgColorVar ); section. fills = [bgPaint]; // Import and apply text/effect styles const shadowStyle = await figma. importStyleByKeyAsync ( \"SHADOW_STYLE_KEY\" ); section. effectStyleId = shadowStyle. id ; // Create component instances inside the section const btnInstance = primaryButton. createInstance (); section. appendChild (btnInstance); createdNodeIds. push (btnInstance. id ); // Append section to wrapper wrapper. appendChild (section); section. layoutSizingHorizontal = \"FILL\" ; // AFTER appending createdNodeIds. push (section. id ); return { success : true , createdNodeIds }; After each section, validate with get_screenshot before moving on. Look closely for cropped/clipped text (line heights cutting off content) and overlapping elements — these are the most common issues and easy to miss at a glance. Override instance text with setProperties() Component instances ship with placeholder text (\"Title\", \"Heading\", \"Button\"). Use the component property keys you discovered in Step 2 to override them with setProperties() — this is more reliable than direct node.characters manipulation. See component-patterns.md for the full pattern. For nested instances that expose their own TEXT properties, call setProperties() on the nested instance: const nestedHeading = cardInstance. findOne ( n => n. type === \"INSTANCE\" && n. name === \"Text Heading\" ); if (nestedHeading) { nestedHeading. setProperties ({ \"Text#2104:5\" : \"Actual heading from source code\" }); } Only fall back to direct node.characters for text that is NOT managed by any component property. Read source code defaults carefully When translating code components to Figma instances, check the component's default prop values in the source code, not just what's explicitly passed. For example, <Button size=\"small\">Register</Button> with no variant prop — check the component definition to find variant = \"primary\" as the default. Selecting the wrong variant (e.g., Neutral instead of Primary) produces a visually incorrect result that's easy to miss. What to build manually vs. import from design system Build manually Import from design system Page wrapper frame Components : buttons, cards, inputs, nav, etc. Section container frames Variables : colors (fills, strokes), spacing (padding, gap), radii Layout grids (rows, columns) Text styles : heading, body, caption, etc. Effect styles : shadows, blurs, etc.",
    "variables": [],
    "opening_statement": "你好，我是 figma-generate-design，Use this skill alongside figma-use when the task i...",
    "suggested_questions": [],
    "source": "DeepseekModel",
    "source_url": "https://deepseekmodel.com/skill?id=openai-skills-skills-curated-figma-generate-design-skill-md"
}