Skills Plugins MCP Prompt Model 博客 我的中心
Development #writing #github

cpp-coding-standards

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

DeepseekModel Curated skill Quality Excellent · 90 v1.0.0

Get

https://deepseekmodel.com/api/download.php?id=affaan-m-ecc-kiro-skills-cpp-coding-standards-skill-md&format=skill
Download .skill Standard format with system_prompt and model_config, ready for any agent framework
The actual content of the system_prompt field in the .skill file.
name cpp-coding-standards description C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices. origin ECC C++ Coding Standards (C++ Core Guidelines) Comprehensive coding standards for modern C++ (C++17/20/23) derived from the C++ Core Guidelines . Enforces type safety, resource safety, immutability, and clarity. When to Use Writing new C++ code (classes, functions, templates) Reviewing or refactoring existing C++ code Making architectural decisions in C++ projects Enforcing consistent style across a C++ codebase Choosing between language features (e.g., enum vs enum class , raw pointer vs smart pointer) When NOT to Use Non-C++ projects Legacy C codebases that cannot adopt modern C++ features Embedded/bare-metal contexts where specific guidelines conflict with hardware constraints (adapt selectively) Cross-Cutting Principles These themes recur across the entire guidelines and form the foundation: RAII everywhere (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime Immutability by default (P.10, Con.1-5, ES.25): Start with const / constexpr ; mutability is the exception Type safety (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time Express intent (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose Minimize complexity (F.2-3, ES.5, Per.4-5): Simple code is correct code Value semantics over pointer semantics (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects Philosophy & Interfaces (P. , I. ) Key Rules Rule Summary P.1 Express ideas directly in code P.3 Express intent P.4 Ideally, a program should be statically type safe P.5 Prefer compile-time checking to run-time checking P.8 Don't leak any resources P.10 Prefer immutable data to mutable data I.1 Make interfaces explicit I.2 Avoid non-const global variables I.4 Make interfaces precisely and strongly typed I.11 Never transfer ownership by a raw pointer or reference I.23 Keep the number of function arguments low DO // P.10 + I.4: Immutable, strongly typed interface struct Temperature { double kelvin; }; Temperature boil ( const Temperature& water) ; DON'T // Weak interface: unclear ownership, unclear units double boil ( double * temp) ; // Non-const global variable int g_counter = 0 ; // I.2 violation Functions (F.*) Key Rules Rule Summary F.1 Package meaningful operations as carefully named functions F.2 A function should perform a single logical operation F.3 Keep functions short and simple F.4 If a function might be evaluated at compile time, declare it constexpr F.6 If your function must not throw, declare it noexcept F.8 Prefer pure functions F.16 For "in" parameters, pass cheaply-copied types by value and others by const& F.20 For "out" values, prefer return values to output parameters F.21 To return multiple "out" values, prefer returning a struct F.43 Never return a pointer or reference to a local object Parameter Passing // F.16: Cheap types by value, others by const& void print ( int x) ; // cheap: by value void analyze ( const std::string& data) ; // expensive: by const& void transform (std::string s) ; // sink: by value (will move) // F.20 + F.21: Return values, not output parameters struct ParseResult { std::string token; int position; }; ParseResult parse (std::string_view input) ; // GOOD: return struct // BAD: output parameters void parse (std::string_view input, std::string& token, int & pos) ; // avoid this Pure Functions and constexpr // F.4 + F.8: Pure, constexpr where possible constexpr int factorial ( int n) noexcept { return (n <= 1 ) ? 1 : n * factorial (n - 1 ); } static_assert ( factorial ( 5 ) == 120 ); Anti-Patterns Returning T&& from functions (F.45) Using va_arg / C-style variadics (F.55) Capturing by reference in lambdas passed to other threads (F.53) Returning const T which inhibits move semantics (F.49) Classes & Class Hierarchies (C.*) Key Rules Rule Summary C.2 Use class if invariant exists; struct if data members vary independently C.9 Minimize exposure of members C.20 If you can avoid defining default operations, do (Rule of Zero) C.21 If you define or =delete any copy/move/destructor, handle them all (Rule of Five) C.35 Base class destructor: public virtual or protected non-virtual C.41 A constructor should create a fully initialized object C.46 Declare single-argument constructors explicit C.67 A polymorphic class should suppress public copy/move C.128 Virtual functions: specify exactly one of virtual , override , or final Rule of Zero // C.20: Let the compiler generate special members struct Employee { std::string name; std::string department; int id; // No destructor, copy/move constructors, or assignment operators needed }; Rule of Five // C.21: If you must manage a resource, define all five class Buffer { public : explicit Buffer (std:: size_t size) : data_(std::make_unique<char[]>(size)), size_(size) { } ~ Buffer () = default ; Buffer ( const Buffer& other) : data_ (std:: make_unique < char []>(other.size_)), size_ (other.size_) { std:: copy_n (other.data_. get (), size_, data_. get ()); } Buffer& operator =( const Buffer& other) { if ( this != &other) { auto new_data = std:: make_unique < char []>(other.size_); std:: copy_n (other.data_. get (), other.size_, new_data. get ()); data_ = std:: move (new_data); size_ = other.size_; } return * this ; } Buffer (Buffer&&) noexcept = default ; Buffer& operator =(Buffer&&) noexcept = default ; private : std::unique_ptr< char []> data_; std:: size_t size_; }; Class Hierarchy // C.35 + C.128: Virtual destructor, use override class Shape { public : virtual ~ Shape () = default ; virtual double area () const = 0 ; // C.121: pure interface }; class Circle : public Shape { public : explicit Circle ( double r) : radius_(r) { } double area () const override { return 3.14159 * radius_ * radius_; } private : double radius_; }; Anti-Patterns Calling virtual functions in constructors/destructors (C.82) Using memset / memcpy on non-trivial types (C.90) Providing different default arguments for virtual function and overrider (C.140) Making data members const or references, which suppresses move/copy (C.12) Resource Management (R.*) Key Rules Rule Summary R.1 Manage resources automatically using RAII R.3 A raw pointer ( T* ) is non-owning R.5 Prefer scoped objects; don't heap-allocate unnecessarily R.10 Avoid malloc() / free() R.11 Avoid calling new and delete explicitly R.20 Use unique_ptr or shared_ptr to represent ownership R.21 Prefer unique_ptr over shared_ptr unless sharing ownership R.22 Use make_shared() to make shared_ptr s Smart Pointer Usage // R.11 + R.20 + R.21: RAII with smart pointers auto widget = std:: make_unique <Widget>( "config" ); // unique ownership auto cache = std:: make_shared <Cache>( 1024 ); // shared ownership // R.3: Raw pointer = non-owning observer void render ( const Widget* w) { // does NOT own w if (w) w-> draw (); } render (widget. get ()); RAII Pattern // R.1: Resource acquisition is initialization class FileHandle { public : explicit FileHandle ( const std::string& path) : handle_(std::fopen(path.c_str(), "r" )) { if (!handle_) throw std:: runtime_error ( "Failed to open: " + path); } ~ FileHandle () { if (handle_) std:: fclose (handle_); } FileHandle ( const FileHandle&) = delete ; FileHandle& operator =( const FileHandle&) = delete ; FileHandle (FileHandle&& other) noexcept : handle_ (std:: exchange (other.handle_, nullptr )) {} FileHandle& operator =(FileHandle&& other) noexcept { if ( this != &other) { if (handle_) std:: fclose (handle_); handle_ = std:: exchange (other.handle_, nullptr ); } return * this ; } private : std::FILE* handle_; }; Anti-Patterns Naked new / delete (R.11) malloc() / free() in C++ code (R.10) Multiple resource allocations in a single expression (R.13 -- exception safety hazard) shared_ptr where unique_ptr suffices (R.21) Expressions & Statements (ES.*) Key Rules Rule Summary ES.5 Keep scopes small ES.20 Always initialize an object ES.23 Prefer {} initializer syntax ES.25 Declare objects const or constexpr unless modification is intended ES.28 Use lambdas for complex initialization of const variables ES.45 Avoid magic constants; use symbolic constants ES.46 Avoid narrowing/lossy arithmetic conversions ES.47 Use nullptr rather than 0 or NULL ES.48 Avoid casts ES.50 Don't cast away const Initialization // ES.20 + ES.23 + ES.25: Always initialize, prefer {}, default to const const int max_retries{ 3 }; const std::string name{ "widget" }; const std::vector< int > primes{ 2 , 3 , 5 , 7 , 11 }; // ES.28: Lambda for complex const initialization const auto config = [&] { Config c; c.timeout = std::chrono::seconds{ 30 }; c.retries = max_retries; c.verbose = debug_mode; return c; }(); Anti-Patterns Uninitialized variables (ES.20)
Keywords that activate this skill. Click one to copy it.

This skill does not provide trigger words.

The downloaded .skill package contains the following fields.
Field Description
formatFormat tag (skill/v1)
skill_idUnique skill ID
nameSkill name
versionVersion
descriptionDescription
categoryCategories (array)
trigger_wordsTrigger words
tagsTags
sourceSource
source_urlSource URL (this page)
exported_atExported at (set per download)
system_promptSystem prompt body
model_configModel config: provider / model / temperature / max_tokens / top_p
examplesExamples
install_guideImport guide for Coze / Dify / Claude / custom frameworks
The same skill can be exported in different platform formats.
.skill Standard format with system_prompt and model_config, ready for any agent framework Download
.skillpro Enhanced format with scripts, tools, dependencies and hooks Download
.json Plain JSON export with system_prompt and model parameters only Download
Coze Markdown with frontmatter, for Coze platform import Download
Dify Dify DSL, import directly after creating an app Download

每日精选 Skill 推荐,免费送到你邮箱

输入邮箱,每天接收一个精选 AI Agent 技能推荐。完全免费,持续更新。

验证码 --

提交后我们会发送一封确认邮件,点击邮件里的链接才会开始收信。

完全免费,取消任意时间。我们不会发送垃圾邮件。