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ai-reverse-engineering

AI-powered reverse engineering tools — LLM-assisted decompilation, analysis, and binary understanding

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name ai-reverse-engineering version 1.0.0 description AI-powered reverse engineering tools — LLM-assisted decompilation, analysis, and binary understanding tags ["security","reverse-engineering","ai","llm","ida","ghidra","binary-analysis"] triggers ["reverse engineer","decompile","binary analysis","RE tools","IDA Pro","Ghidra","disassembly","malware analysis"] AI-Powered Reverse Engineering Tool Overview Tool Stars Purpose Setup ida-pro-mcp 9,203 IDA Pro + LLM via MCP protocol Requires IDA Pro license ghidra-mcp 2,332 200+ MCP tools for Ghidra + AI Free, open source LLM4Decompile 6,700 LLM-based decompilation HuggingFace models reverser_ai 1,088 Local LLM-assisted RE Runs entirely local blutter 2,418 Flutter app reverse engineering Flutter/Dart binaries GDRETools/gdsdecomp 3,710 Godot game engine RE .pck/.gdc/.gde files Il2CppInspector 3,008 Unity IL2CPP RE Unity games/apps hermes-dec 1,053 React Native Hermes bytecode Hermes JS engine 1. IDA Pro + MCP (ida-pro-mcp) Repo: https://github.com/mrexodia/ida-pro-mcp Connects IDA Pro to LLMs via the Model Context Protocol, letting AI analyze binaries interactively. Setup # Install the MCP server (requires IDA Pro installed) pip install ida-pro-mcp # Or from source git clone https://github.com/mrexodia/ida-pro-mcp.git cd ida-pro-mcp pip install -e . IDA Plugin Installation # Copy plugin to IDA plugins directory cp ida_mcp_plugin.py " $IDA_DIR /plugins/" # Or symlink ln -s $( pwd )/ida_mcp_plugin.py " $IDA_DIR /plugins/" Usage # Start MCP server (after loading a binary in IDA) ida-pro-mcp serve # Configure in Claude Desktop / Cursor / etc: # Add to MCP config: { "mcpServers" : { "ida-pro" : { "command" : "ida-pro-mcp" , "args" : [ "serve" ] } } } What It Exposes to LLM Function listing and decompilation Cross-references and call graphs String references Memory/segment layout Rename functions and variables from AI suggestions Pitfalls Requires IDA Pro license (expensive) — use Ghidra MCP as free alternative MCP server must be running while IDA is open Large binaries may exceed LLM context windows — use selective queries 2. Ghidra MCP (ghidra-mcp) Repo: https://github.com/1337-ghidra-mcp/ghidra-mcp (search GitHub for latest) 200+ MCP tools exposing Ghidra's analysis capabilities to AI assistants. Free alternative to IDA MCP. Setup # Install Ghidra (requires JDK 17+) # Download from https://ghidra-sre.org/ wget https://github.com/NationalSecurityAgency/ghidra/releases/download/Ghidra_11.3_build/ghidra_11.3_PUBLIC_20250108.zip unzip ghidra_11.3_PUBLIC_*.zip # Install ghidra-mcp git clone https://github.com/leandrofriedrich/ghidra-mcp.git cd ghidra-mcp # Install the Ghidra extension # Copy to Ghidra Extensions directory cp -r ghidra_mcp_extension " $GHIDRA_DIR /Ghidra/Extensions/" # Install Python MCP server pip install -r requirements.txt Usage # 1. Open binary in Ghidra, run auto-analysis # 2. Start the MCP server python ghidra_mcp_server.py --port 8080 # 3. Configure your AI client to connect to the MCP endpoint Key Capabilities Decompile functions with context List imports/exports Search for strings and patterns Analyze control flow graphs Batch analysis across functions Symbol renaming from AI suggestions Pitfalls Ghidra analysis on large binaries (100MB+) is slow — pre-analyze before connecting JDK version matters — use JDK 17, not 21+ Some tools require Ghidra GUI to be open (headless mode is limited) 3. LLM4Decompile Repo: https://github.com/AntGroup/LLM4Decompile Fine-tuned LLMs specifically for decompilation. Reverse assembly → C code. Setup # Install dependencies pip install transformers torch accelerate # Download models pip install huggingface_hub huggingface-cli download ai4compiler/LLM4Decompile-34B-V2 --local-dir ./models/llm4decompile-34b # For smaller model (faster, less accurate) huggingface-cli download ai4compiler/LLM4Decompile-7B-V2 --local-dir ./models/llm4decompile-7b Usage from transformers import AutoTokenizer, AutoModelForCausalLM import torch model_path = "./models/llm4decompile-34b" tokenizer = AutoTokenizer.from_pretrained(model_path) model = AutoModelForCausalLM.from_pretrained( model_path, torch_dtype=torch.bfloat16, device_map= "auto" ) # Decompile assembly to C assembly = """ push rbp mov rbp, rsp mov [rbp-0x4], edi mov eax, [rbp-0x4] imul eax, eax pop rbp ret """ prompt = f"Decompile the following assembly code to C:\n {assembly} \n" inputs = tokenizer(prompt, return_tensors= "pt" ).to(model.device) outputs = model.generate(**inputs, max_new_tokens= 512 ) print (tokenizer.decode(outputs[ 0 ], skip_special_tokens= True )) Pitfalls 34B model needs ~70GB VRAM — use quantized versions for consumer GPUs Accuracy varies heavily on obfuscated or unusual compiler output Best results on x86_64 Linux binaries compiled with GCC/Clang ARM decompilation support is improving but less reliable 4. reverser_ai Repo: https://github.com/cyberknight777/reverser-ai Local LLM-assisted reverse engineering. Runs entirely offline — no data sent to cloud. Setup git clone https://github.com/cyberknight777/reverser-ai.git cd reverser-ai pip install -r requirements.txt # Requires Ollama or local LLM backend # Install Ollama curl -fsSL https://ollama.ai/install.sh | sh ollama pull codellama:34b Usage # Analyze a binary python reverser_ai.py --input malware.exe --output analysis.md # With specific model python reverser_ai.py --input libtarget.so --model codellama:34b --depth full Pitfalls Quality depends entirely on the local model — use code-specialized models Slower than cloud APIs for large binaries May miss nuanced malware behaviors that cloud models catch 5. blutter — Flutter RE Repo: https://github.com/aspect-security/blutter Reverse engineer Flutter applications by extracting Dart AOT snapshots and recovering class structures. Setup git clone https://github.com/aspect-security/blutter.git cd blutter # Requirements: Python 3.10+, cmake, build-essential sudo apt install cmake build-essential python3-dev # Build python setup.py # Or use pre-built binaries if available pip install blutter Usage # Extract from Flutter app # 1. Get libapp.so from APK apktool d target.apk -o target_extracted # libapp.so is in target_extracted/lib/arm64-v8a/ (or armeabi-v7a) # 2. Run blutter python blutter.py target_extracted/lib/arm64-v8a/libapp.so -o output/ # Output includes: # - Recovered class names and methods # - String literals # - Function signatures # - HTML report with searchable interface Pitfalls Flutter versions matter — blutter needs to match the Flutter SDK version used Obfuscated Flutter apps (flutter_obfuscate) make class recovery harder libapp.so location varies by build — check all lib/ subdirectories ARM64 is primary target; x86 support is limited 6. GDRETools/gdsdecomp — Godot RE Repo: https://github.com/GDRETools/gdsdecomp Reverse engineer Godot engine games. Recovers scripts, scenes, and resources from .pck files and compiled .gdc/.gde bytecode. Setup # Download pre-built release wget https://github.com/GDRETools/gdsdecomp/releases/latest/download/gdsdecomp-linux-x86_64.zip unzip gdsdecomp-linux-x86_64.zip # Or build from source git clone https://github.com/GDRETools/gdsdecomp.git cd gdsdecomp scons platform=linux target=editor -j$( nproc ) Usage # GUI mode ./godsdecomp # CLI mode — recover full project ./gdsdecomp --headless --recover game.pck # CLI mode — recover from executable (scans for embedded .pck) ./gdsdecomp --headless --recover game.exe # Output: full Godot project with .gd scripts, .tscn scenes, assets Pitfalls Godot 4.x uses different bytecode than 3.x — gdsdecomp handles both but check version Encrypted .pck files need the encryption key (usually hardcoded in the binary) Custom Godot builds may break recovery — look for version strings in the binary Script variable names are lost in compilation — only class/function names survive 7. Il2CppInspector — Unity IL2CPP RE Repo: https://github.com/djkaty/Il2CppInspector Recover C# code structure from Unity IL2CPP compiled binaries. Critical for Unity game RE. Setup # Download release wget https://github.com/djkaty/Il2CppInspector/releases/latest/download/Il2CppInspector-linux-x64.zip unzip Il2CppInspector-linux-x64.zip # Requires .NET runtime # Install .NET 8 wget https://dot.net/v1/dotnet-install.sh chmod +x dotnet-install.sh ./dotnet-install.sh --channel 8.0 Usage # From APK # 1. Extract: lib/arm64-v8a/libil2cpp.so + global-metadata.dat apktool d target.apk -o target_out # 2. Run inspector dotnet Il2CppInspector.dll \ -i target_out/lib/arm64-v8a/libil2cpp.so \ -m target_out/assets/bin/Data/Managed/Metadata/global-metadata.dat \ -o output/ # Outputs: # - C# stub code with class hierarchies # - Header files for C/C++ analysis # - IDA/Ghidra script to label all functions # - JSON type definitions Pitfalls global-metadata.dat can be encrypted — check for custom loaders Unity version mismatch between metadata and binary causes crashes Some games strip debug symbols heavily — recovery is partial For Unity 2021+ use: https://github.com/SamboyCoding/Cpp2IL (actively maintained fork) Alternative: Cpp2IL # More actively maintained for newer Unity versions dotnet tool install -g Cpp2IL Cpp2IL --game-path ./game_dir --output-root ./output 8. hermes-dec — React Native Hermes RE Repo: https://github.com/nicktomlin/hermes-dec (or similar) Decompile Hermes bytecode from React Native apps back to JavaScript. Setup # Install hermes-dec pip install hermes-dec # Alternative: build from source git clone https://github.com/nicktomlin/hermes-dec.git cd hermes-dec cargo build --release # Rust-based Usage # 1. Extract from React Native APK apktool d target.apk -o target_out # Hermes bytecode is usually in: assets/index.android.bundle # 2. Disassemble hermes-dec dis target_out/assets/index.android.bundle > output.dis # 3. Decompile (partial — Hermes bytecode is lossy) hermes-dec decompile target_out/assets/index.android.bundle > output.js # 4. Alternative: use hermes-parser for AST npx hermes-parser --ast target_out/assets/index.android.bundle > ast.json Pitfalls Hermes compilation is lossy — original JS source cannot be fully recovered Variable names are destroyed; only string literals and function calls survive Newer Hermes versions change bytecode format — tools may lag behind If the app uses Hermes Release mode, debugging symbols are stripped Look for source maps: index.android.bundle.map (rare in production) General RE Workflow with AI Recommended Pipeline 1. Static Analysis (Ghidra + ghidra-mcp → AI analysis) 2. Dynamic Analysis (Frida + GDB for runtime behavior) 3. LLM-Assisted Decompilation (LLM4Decompile for stubborn functions) 4. Specialized Tools (blutter/Il2CppInspector/gdsdecomp for framework targets) 5. Manual Verification (AI suggestions are hypotheses — verify them) Tips for Effective AI-Assisted RE Chunk your queries — Don't dump entire binaries to LLMs. Feed individual functions. Provide context — Tell the LLM what the binary does (game, malware, app) for better guesses. Cross-validate — Use multiple tools. If Ghidra and LLM4Decompile agree, confidence is high. Rename aggressively — Use AI-suggested names to make the IDB/Ghidra project readable. Watch for hallucinations — LLMs may invent functionality that doesn't exist. Always verify in disassembly. Quick Tool Selection Guide Target Primary Tool Secondary Native ELF/PE Ghidra + ghidra-mcp LLM4Decompile Flutter app blutter jadx for non-Flutter parts Unity game Il2CppInspector/Cpp2IL Ghidra for native plugins Godot game gdsdecomp strings/hex editor React Native hermes-dec jadx for Java bridge Android native IDA Pro + MCP Ghidra (free) macOS/iOS IDA Pro + MCP Hopper Disassembler
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