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#design
ux-design
UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design.
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name ux-design description UX design methodology and external consultation. Use when creating user flows, wireframes, interaction patterns, or getting UX feedback. Provides structured frameworks for user-centered design. UX Design Skill A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback. Core UX Principles 1. Jobs-to-be-Done (JTBD) Focus on what users are trying to accomplish, not features. Template: When [situation], I want to [motivation], so I can [expected outcome]. Example: When I have a character I love, I want to generate comic panels with them, so I can tell stories without learning to draw. 2. Progressive Disclosure Show only what's needed at each step. Complexity emerges as users need it. Level 1: Core action (upload, generate) Level 2: Basic options (style, description) Level 3: Advanced controls (parameters, fine-tuning) Level 4: Expert features (custom LoRAs, composition) 3. Recognition Over Recall Users should recognize options, not remember commands. Bad: "Enter LoRA weight (0.0-1.0)" Good: [Slider with preview] "Style strength: Subtle ←→ Strong" 4. Error Prevention > Error Recovery Design to prevent errors, not just handle them gracefully. Example: Disable "Generate" until character is locked, not "Error: No character" 5. Immediate Feedback Every action should have visible response within 100ms. - Button press → visual state change - Upload → progress indicator - Generation → status updates ("Analyzing face...", "Applying style...") UX Design Process Phase 1: Research & Discovery 1. User Interviews - Who are the target users? - What are they trying to accomplish? - What do they currently use? What's frustrating? - What would "magic" look like? 2. Competitive Analysis - What do competitors do well? - Where do they fail? - What's the table stakes? - What's the differentiation opportunity? 3. Jobs-to-be-Done Mapping - List all user jobs - Prioritize by frequency × importance - Identify underserved jobs 4. User Personas - 2-3 primary personas - Goals, frustrations, context - Technical proficiency level Phase 2: Information Architecture 1. Content Inventory - What content/features exist? - How do they relate? 2. Site/App Map - Hierarchy of screens/pages - Navigation structure 3. User Flows - Primary task flows (happy path) - Error/edge case flows - Entry and exit points Phase 3: Interaction Design 1. Wireframes - Low-fidelity layouts - Component placement - Information hierarchy 2. Interaction Patterns - How does each element behave? - State transitions - Micro-interactions 3. Responsive Considerations - Desktop, tablet, mobile breakpoints - Touch vs mouse interactions Phase 4: Visual Design 1. Design System - Typography - Color palette - Spacing/grid - Component library 2. High-Fidelity Mockups - Pixel-perfect designs - All states (empty, loading, error, success) - Dark/light mode if applicable 3. Prototypes - Interactive clickable prototypes - Animation/transition specs Phase 5: Validation 1. Usability Testing - Task completion rates - Time on task - Error rates - User satisfaction 2. A/B Testing - Hypothesis-driven experiments - Statistical significance 3. Analytics - Funnel analysis - Drop-off points - Feature usage UX Deliverables User Flow Diagram Format [Entry Point] → (Decision) → [Screen/State] → [Exit/Success] ↓ [Alternative Path] Legend: [ ] = Screen or state ( ) = Decision point → = Flow direction --- = Optional path Wireframe Annotation Format ┌─────────────────────────────────────────┐ │ [Component Name] │ │ ┌─────────────────────────────────────┐│ │ │ ││ │ │ ① Element description ││ │ │ ② Interaction behavior ││ │ │ ││ │ └─────────────────────────────────────┘│ │ │ │ Notes: │ │ - Accessibility considerations │ │ - Edge cases │ │ - Mobile behavior │ └─────────────────────────────────────────┘ ① Numbered annotations reference specific elements ② Describe behavior, not just appearance State Diagram Format State Machine: [Component Name] States: - idle: Default state - loading: Async operation in progress - success: Operation completed - error: Operation failed Transitions: idle → loading: [trigger: user action] loading → success: [trigger: operation complete] loading → error: [trigger: operation failed] error → idle: [trigger: dismiss/retry] Running UX Reviews Use the agent-review skill with UX-focused prompts: # Get UX feedback on a flow node .claude/skills/agent-review/query.mjs -m opus \ -s "You are a senior UX designer with 15 years of experience in consumer products. Focus on usability, accessibility, and emotional design." \ -f docs/ux-flow.md \ "Review this user flow for usability issues and opportunities" # Evaluate information architecture node .claude/skills/agent-review/query.mjs -m opus \ -s "You are an information architect specializing in complex creative tools. Prioritize discoverability and progressive complexity." \ -f docs/site-map.md \ "Evaluate this information architecture for a comic creation tool" # Get feedback on wireframes node .claude/skills/agent-review/query.mjs -m opus \ -s "You are a UX designer who specializes in creative tools like Figma, Canva, and Adobe products. Focus on efficiency for power users while maintaining approachability." \ -f docs/wireframes.md \ "Critique these wireframes for a comic panel generator" UX Heuristics Checklist Use this checklist to evaluate designs: Nielsen's 10 Usability Heuristics Visibility of system status : User always knows what's happening Match with real world : Uses familiar language and concepts User control and freedom : Easy to undo, escape, go back Consistency and standards : Same actions work the same way Error prevention : Design prevents errors before they occur Recognition over recall : Options visible, not memorized Flexibility and efficiency : Shortcuts for experts, simplicity for novices Aesthetic and minimal : No irrelevant information Help users with errors : Clear error messages with solutions Help and documentation : Available when needed Accessibility (WCAG) Perceivable : Content available to all senses Operable : All functionality via keyboard Understandable : Clear language, predictable behavior Robust : Works with assistive technologies Emotional Design Visceral : First impression is positive Behavioral : Feels good to use, efficient Reflective : Users feel proud/satisfied after use UX Writing Guidelines Microcopy Principles 1. Be concise: "Upload" not "Click here to upload your files" 2. Be specific: "3 images required" not "Upload images" 3. Be helpful: "Try a front-facing photo" not "Invalid image" 4. Be human: "Almost there!" not "Processing: 80%" Button Labels Good: [Create Comic] [Save Draft] [Generate Panel] Bad: [Submit] [OK] [Go] Action verbs that describe what happens Error Messages Format: What happened + Why + How to fix Example: "Character not recognized. We couldn't detect a face in your images. Try uploading photos with a clear, front-facing view." Loading States Informative progress, not just spinners: "Analyzing your character..." (0-30%) "Learning facial features..." (30-50%) "Creating style profile..." (50-70%) "Almost ready..." (70-100%) Output Templates When creating UX documentation, use these templates: User Story Template ## User Story: [Title] **As a** [user type] **I want to** [action] **So that** [benefit] ### Acceptance Criteria - [ ] Criterion 1 - [ ] Criterion 2 ### UX Notes - Key interaction details - Edge cases to handle - Accessibility considerations Screen Specification Template ## Screen: [Name] **Purpose:** What this screen accomplishes **Entry Points:** How users arrive here **Exit Points:** Where users can go from here ### Layout [ASCII wireframe or description] ### Components | Component | Behavior | States | |-----------|----------|--------| | Component 1 | Description | idle, hover, active, disabled | ### Interactions 1. When user does X, Y happens 2. ... ### Edge Cases - Empty state: What shows when no data? - Error state: What shows on failure? - Loading state: What shows during async? ### Accessibility - Keyboard navigation - Screen reader considerations - Color contrast User Flow Template ## Flow: [Name] **Goal:** What the user accomplishes **Trigger:** What initiates this flow **Actors:** Who is involved ### Happy Path 1. Step 1 → [Screen/State] 2. Step 2 → [Screen/State] 3. Success! ### Alternative Paths - If [condition], then [alternative flow] ### Error Paths - If [error], show [error state], user can [recovery action] ### Flow Diagram [ASCII or mermaid diagram] When to Use This Skill New Feature Design : Before writing code, design the experience UX Review : Evaluate existing designs for usability issues User Flow Mapping : Document how users accomplish tasks Wireframing : Create low-fidelity layouts Interaction Design : Define how elements behave Usability Evaluation : Heuristic analysis of designs UX Writing : Craft microcopy, error messages, onboarding text
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