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core-motion

Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features.

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name core-motion description Access Core Motion accelerometer, gyroscope, magnetometer, device-motion, pedometer, activity-recognition, altitude, headphone motion, batched high-frequency workout motion, and water-submersion/depth data. Use when reading device sensors, counting steps, detecting walking/running/driving/cycling, tracking altitude, building motion interactions, handling AirPods head tracking, or implementing watchOS dive/depth features. CoreMotion Read device motion, pedometer/activity, altitude, headphone, batched-workout, and submersion sensors with Core Motion. Scope: Swift 6.3, iOS 26+. Contents Setup CMMotionManager: Sensor Data Processed Device Motion CMPedometer: Step and Distance Data CMMotionActivityManager: Activity Recognition CMAltimeter: Altitude Data Update Intervals and Battery Common Mistakes Review Checklist References Setup Info.plist Add NSMotionUsageDescription to Info.plist with a user-facing string explaining why your app needs motion data. Without this key, the app crashes on first access. < key > NSMotionUsageDescription </ key > < string > This app uses motion data to track your activity. </ string > Authorization Use the matching manager's authorizationStatus() or authorizationStatus property when an API exposes one ( CMPedometer , CMMotionActivityManager , CMAltimeter , headphone motion, batched sensors, and submersion). Raw CMMotionManager accelerometer/gyro/device-motion streams have no explicit authorization request API; still ship the usage string and handle errors from start/update callbacks. import CoreMotion let status = CMMotionActivityManager .authorizationStatus() switch status { case .notDetermined: // Will prompt on first use break case .authorized: break case .restricted, .denied: // Direct user to Settings break @unknown default : break } CMMotionManager: Sensor Data Create exactly one CMMotionManager per app. Multiple instances degrade sensor update rates. import CoreMotion let motionManager = CMMotionManager () Accelerometer Updates guard motionManager.isAccelerometerAvailable else { return } motionManager.accelerometerUpdateInterval = 1.0 / 60.0 // 60 Hz motionManager.startAccelerometerUpdates(to: .main) { data, error in guard let acceleration = data ? .acceleration else { return } print ( "x: \(acceleration.x) , y: \(acceleration.y) , z: \(acceleration.z) " ) } // When done: motionManager.stopAccelerometerUpdates() Gyroscope Updates guard motionManager.isGyroAvailable else { return } motionManager.gyroUpdateInterval = 1.0 / 60.0 motionManager.startGyroUpdates(to: .main) { data, error in guard let rotationRate = data ? .rotationRate else { return } print ( "x: \(rotationRate.x) , y: \(rotationRate.y) , z: \(rotationRate.z) " ) } motionManager.stopGyroUpdates() Polling Pattern (Games) For games, start updates without a handler and poll the latest sample each frame: motionManager.startAccelerometerUpdates() // In your game loop / display link: if let data = motionManager.accelerometerData { let tilt = data.acceleration.x // Move player based on tilt } Processed Device Motion Device motion fuses accelerometer, gyroscope, and magnetometer into a single CMDeviceMotion object with attitude, user acceleration (gravity removed), rotation rate, and calibrated magnetic field. When giving device-motion guidance, show the runtime frame check in the snippet instead of hard-coding a corrected, magnetic-north, or true-north frame. Fall back to .xArbitraryZVertical when the preferred frame is unavailable. guard motionManager.isDeviceMotionAvailable else { return } let availableFrames = CMMotionManager .availableAttitudeReferenceFrames() let frame: CMAttitudeReferenceFrame = availableFrames.contains(.xArbitraryCorrectedZVertical) ? .xArbitraryCorrectedZVertical : .xArbitraryZVertical motionManager.deviceMotionUpdateInterval = 1.0 / 60.0 motionManager.startDeviceMotionUpdates( using: frame, to: .main ) { motion, error in guard let motion else { return } let attitude = motion.attitude // roll, pitch, yaw let userAccel = motion.userAcceleration let gravity = motion.gravity let heading = motion.heading // degrees relative to the current frame print ( "Pitch: \(attitude.pitch) , Roll: \(attitude.roll) " ) } motionManager.stopDeviceMotionUpdates() Attitude Reference Frames For simple tilt controls, use .xArbitraryZVertical or .xArbitraryCorrectedZVertical ; they avoid magnetometer/location dependencies. Before requesting corrected, magnetic-north, or true-north frames, call CMMotionManager.availableAttitudeReferenceFrames() and fall back to an available frame. Frame Use Case .xArbitraryZVertical Default. Z is vertical, X arbitrary at start. Most games. .xArbitraryCorrectedZVertical Same as above, corrected for gyro drift over time. .xMagneticNorthZVertical X points to magnetic north. Requires magnetometer. .xTrueNorthZVertical X points to true north. Requires magnetometer + location. Check available frames before use: let available = CMMotionManager .availableAttitudeReferenceFrames() if available.contains(.xTrueNorthZVertical) { // Safe to use true north } CMPedometer: Step and Distance Data CMPedometer provides step counts, distance, pace, cadence, and floor counts. let pedometer = CMPedometer () guard CMPedometer .isStepCountingAvailable() else { return } // Historical query pedometer.queryPedometerData( from: Calendar .current.startOfDay(for: Date ()), to: Date () ) { data, error in guard let data else { return } print ( "Steps today: \(data.numberOfSteps) " ) print ( "Distance: \(data.distance ? .doubleValue ?? 0 ) meters" ) print ( "Floors up: \(data.floorsAscended ? .intValue ?? 0 ) " ) } // Live updates pedometer.startUpdates(from: Date ()) { data, error in guard let data else { return } print ( "Steps: \(data.numberOfSteps) " ) } // Stop when done pedometer.stopUpdates() Availability Checks Method What It Checks isStepCountingAvailable() Step counter hardware isDistanceAvailable() Distance estimation isFloorCountingAvailable() Barometric altimeter for floors isPaceAvailable() Pace data isCadenceAvailable() Cadence data CMMotionActivityManager: Activity Recognition Detects whether the user is stationary, walking, running, cycling, or in a vehicle. let activityManager = CMMotionActivityManager () guard CMMotionActivityManager .isActivityAvailable() else { return } // Live activity updates activityManager.startActivityUpdates(to: .main) { activity in guard let activity else { return } if activity.walking { print ( "Walking (confidence: \(activity.confidence.rawValue) )" ) } else if activity.running { print ( "Running" ) } else if activity.automotive { print ( "In vehicle" ) } else if activity.cycling { print ( "Cycling" ) } else if activity.stationary { print ( "Stationary" ) } } activityManager.stopActivityUpdates() Historical Activity Query let yesterday = Calendar .current.date(byAdding: .day, value: - 1 , to: Date ()) ! activityManager.queryActivityStarting( from: yesterday, to: Date (), to: .main ) { activities, error in guard let activities else { return } for activity in activities { print ( " \(activity.startDate) : walking= \(activity.walking) " ) } } CMAltimeter: Altitude Data Altimeter access is covered by NSMotionUsageDescription ; handle denied motion access through unavailable data and update-handler errors. let altimeter = CMAltimeter () guard CMAltimeter .isRelativeAltitudeAvailable() else { return } altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in guard let data else { return } print ( "Relative altitude: \(data.relativeAltitude) meters" ) print ( "Pressure: \(data.pressure) kPa" ) } altimeter.stopRelativeAltitudeUpdates() Absolute altitude is altitude relative to sea level, not GPS-based altitude. First check availability. Absolute altitude is available only on supported hardware such as iPhone 12 or later and Apple Watch Series 6, Apple Watch SE, or later. guard CMAltimeter .isAbsoluteAltitudeAvailable() else { return } altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in guard let data else { return } print ( "Altitude: \(data.altitude) m, accuracy: \(data.accuracy) m" ) } altimeter.stopAbsoluteAltitudeUpdates() Update Intervals and Battery Interval Hz Use Case Battery Impact 1.0 / 10.0 10 UI orientation Low 1.0 / 30.0 30 Casual games Moderate 1.0 / 60.0 60 Action games High 1.0 / 100.0 100 Max rate (iPhone) Very High Use the lowest frequency that meets your needs. Do not assume a fixed maximum sample rate across devices. For high-frequency workout motion, use CMBatchedSensorManager where supported and read its reported accelerometerDataFrequency or deviceMotionDataFrequency instead of assigning those read-only properties. Common Mistakes DON'T: Create multiple CMMotionManager instances Retain one app-level CMMotionManager ; competing instances can reduce update rates. DON'T: Skip sensor availability checks Apply the matching is...Available gate immediately before starting each sensor stream. DON'T: Forget to stop updates Pair every start with the matching stop in the counterpart lifecycle or task cancellation path. DON'T: Use unnecessarily high update rates Choose the lowest rate that meets the interaction and use the Update Intervals and Battery table as a starting point. DON'T: Assume all CMMotionActivity properties are mutually exclusive // WRONG -- checking only one property if activity.walking { handleWalking() } // CORRECT -- multiple can be true simultaneously; check confidence if activity.walking && activity.confidence == .high { handleWalking() } else if activity.automotive && activity.confidence != .low { handleDriving() } Review Checklist NSMotionUsageDescription present in Info.plist with a clear explanation Single CMMotionManager instance shared across the app Sensor availability checked before starting updates ( isAccelerometerAvailable , etc.) Authorization status checked before pedometer/activity APIs Update interval set to the lowest acceptable frequency All start*Updates calls have matching stop*Updates in lifecycle counterparts Handlers dispatched to appropriate queues (not blocking main for heavy processing) CMMotionActivity.confidence checked before acting on activity type Error parameters checked in update handlers Device-motion snippets call CMMotionManager.availableAttitudeReferenceFrames() before requesting a specific attitude frame Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily) References Extended patterns (SwiftUI integration, batched sensor manager, headphone motion, water submersion): references/motion-patterns.md CoreMotion framework CMMotionManager CMPedometer CMMotionActivityManager CMDeviceMotion CMAltimeter CMAbsoluteAltitudeData CMBatchedSensorManager CMHeadphoneMotionManager CMWaterSubmersionManager Accessing submersion data Getting processed device-motion data
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