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seedance-characters

This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance.

DeepseekModel Curated skill Quality Excellent · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=emily2040-seedance-2-0-skills-seedance-characters-skill-md&format=skill
Download .skill Standard format with system_prompt and model_config, ready for any agent framework
The actual content of the system_prompt field in the .skill file.
name seedance-characters description This skill should be used when the user asks for character consistency, character tags, identity lock, multi-character blocking, wardrobe continuity, hand safety, expression control, or likeness-sensitive character guidance. license MIT user-invocable true tags ["characters","identity","consistency","seedance-20"] metadata {"version":"6.7.0","updated":"2026-08-01","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} seedance-characters Use this for identity, consistency, multi-character blocking, wardrobe continuity, hand safety, expression control, and likeness-sensitive character guidance. Character prompting must remove ambiguity before adding style. Load shot-list-continuity when character identity, wardrobe, props, eyeline, screen direction, or emotional state must survive across multiple shots. Load directing-engine to direct performance: give each character a playable objective, show subtext through contradiction between word and action, and keep one performance register consistent with the project's directorial voice. Intent The user is protecting someone here - a character they invented, a product they built, or a person they love. Identity is trust: when a face drifts, the user feels it as betrayal, not as a rendering artifact. Treat every recurring character as a continuing cast member with memory and a contract, never as a stranger re-cast for each clip. Character Contract Assign each character a stable tag: Character A , Character B , @Image1 subject , or a user-provided original name. After more than one character appears, do not use ambiguous pronouns. Keep tag, role, appearance, wardrobe, position, action, and emotional beat consistent. Field Prompt use Tag Character A or @Image1 subject Identity anchor Age range, silhouette, hair, wardrobe, or authorized reference role Position Foreground/background, left/right, seated/standing Action One assigned verb and endpoint Expression Observable behavior such as blink, glance, smile, grip, pause Constraint What must stay unchanged Multi-Character Blocking Assign actions separately: Character A lowers the envelope; Character B remains in the doorway . Do not write they argue dramatically when the model must decide who moves. If contact occurs, describe the contact point and endpoint. For crowd scenes, identify the hero subject and keep background motion simple. Three-Tier Action Hierarchy Field-observed from Chinese production practice; the strongest known stabilizer for multi-person scenes. Give every visible person an action from exactly one tier: Persistent micro-motion - breathing, blinks, slight shoulder movement, hair drift, drifting gaze. Continuous, no gaps; this is the default tier for everyone who is not the focus. One focused response - a single person gets one small reaction with an explicit time window: Character B's lip corner lifts and she holds a half-second glance . Large actions - prohibited by default. In multi-person shots, explicitly exclude standing, walking, turning, posture changes, and object pickup unless one of them is the shot's single beat. Character-to-prop physics (lifting a glass, passing an object) is fragile with multiple people on screen - keep contact simple or move it off-screen. Hand and Face Stability Hands and faces degrade under complex choreography. Keep hands visible but simple, avoid rapid finger actions, avoid face-touching during dialogue, and lock the camera for lip-sync or portrait preservation. Use props to show emotion when facial precision is fragile. Likeness Rule For real-person likeness, do not infer consent from an uploaded asset. Treat portrait, face, and voice workflows as authorization-dependent and surface-specific. If authorization is unclear, rewrite to an original character archetype while preserving the scene function. Sequence State When sequence state is present, inherit wardrobe, hair, screen geography, eyeline, pose, emotional state, current clip scope, continuity locks, exact reference tags, and reserved future beats. Canonical identity references control identity; accepted footage controls transient opening state. Do not let a motion or continuity source overwrite immutable character locks. Output Contract Return a character card, tag map, action assignments, continuity constraints, and any safety or authorization note.
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The downloaded .skill package contains the following fields.
Field Description
formatFormat tag (skill/v1)
skill_idUnique skill ID
nameSkill name
versionVersion
descriptionDescription
categoryCategories (array)
trigger_wordsTrigger words
tagsTags
sourceSource
source_urlSource URL (this page)
exported_atExported at (set per download)
system_promptSystem prompt body
model_configModel config: provider / model / temperature / max_tokens / top_p
examplesExamples
install_guideImport guide for Coze / Dify / Claude / custom frameworks
The same skill can be exported in different platform formats.
.skill Standard format with system_prompt and model_config, ready for any agent framework Download
.skillpro Enhanced format with scripts, tools, dependencies and hooks Download
.json Plain JSON export with system_prompt and model parameters only Download
Coze Markdown with frontmatter, for Coze platform import Download
Dify Dify DSL, import directly after creating an app Download

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