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mobile-security

Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems.

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name mobile-security description Guide for Android and iOS game security, reversing, and anti-cheat-adjacent platform research. Use this skill when working with APK or IPA analysis, IL2CPP mobile titles, Frida, Zygisk or Magisk, jailbreak or root detection bypass, Android kernel modules, emulator detection, or mobile anti-cheat systems. Mobile Game Security Overview This skill covers mobile security resources from the awesome-game-security collection, focusing on Android and iOS game security research, reverse engineering, and protection bypass techniques. Mobile behavior is strongly version-, OEM-, entitlement-, signing-, kernel-, and policy-dependent. Verify the exact device/build and use research-rigor before treating a root, hook, emulator, or integrity signal as attribution. README Coverage Cheat > Magisk Cheat > Xposed Cheat > Frida Cheat > Hook ART(android) Cheat > Hook syscall(android) Cheat > Android Terminal Emulator Cheat > Android File Explorer Cheat > Android Memory Explorer Cheat > Android Application CVE Cheat > Android Kernel CVE Cheat > Android Bootloader Bypass Cheat > IoT / Smart devices Cheat > Android ROM Cheat > Android Device Trees Cheat > Android Kernel Source Cheat > Android Root Cheat > Android Kernel driver development Cheat > Android Kernel Explorer Cheat > Android Kernel Driver Cheat > Android Network Explorer Cheat > Android memory loading Cheat > IOS jailbreak Cheat > IOS Memory Explorer Cheat > IOS File Explorer Cheat > IOS App Packaging Cheat > Injection:Android Cheat > Injection:IOS Anti Cheat > Detection:Android root Anti Cheat > Detection:Magisk Anti Cheat > Detection:Frida Some Tricks > Android Android Emulator IOS Emulator Android Security APK Analysis Tools apktool : Decompile/recompile APKs jadx : DEX to Java decompiler APKiD : Identify packers/protectors Frida : Dynamic instrumentation APKLab : VS Code integration Workflow # Decompile APK apktool d game.apk # Analyze DEX files jadx -d output game.apk # Identify protection apkid game.apk Native Library Analysis IL2CPP Games (Unity) 1. Extract libil2cpp.so from APK 2. Use IL2CPP Dumper to generate headers 3. Analyze with IDA/Ghidra 4. Hook using Frida or native hooks Native Games 1. Identify target libraries (.so files) 2. Analyze with reverse engineering tools 3. Pattern scan for functions 4. Apply hooks/patches Memory Manipulation Tools GameGuardian : Memory editor Cheat Engine (ceserver) : Remote debugging Custom memory tools : Direct /proc/pid/mem access Access Methods // Via /proc filesystem int fd = open( "/proc/pid/mem" , O_RDWR); pread64(fd, buffer, size, address); pwrite64(fd, buffer, size, address); Hooking Frameworks Frida // Basic function hook Interceptor . attach ( Module . findExportByName ( "libgame.so" , "function_name" ), { onEnter : function ( args ) { console . log ( "Called with: " + args[ 0 ]); }, onLeave : function ( retval ) { retval. replace ( 0 ); } }); Native Hooks Substrate : Inline hooking framework And64InlineHook : ARM64 inline hooks xHook : PLT hook library Dobby : Multi-platform hook framework Modern Root Solutions KernelSU - Kernel-based root solution, works at kernel level (no /system modification) - Module system compatible with Magisk modules via KSU module API - Stealth advantage: no su binary on filesystem, harder to detect - Requires custom kernel or GKI (Generic Kernel Image) patching - APatch: newer alternative, patches boot.img with KernelPatch APatch - Patches Android kernel at boot via KernelPatch - No need for custom kernel source (works on stock GKI kernels) - Module support similar to Magisk/KernelSU - Root process runs within kernel context Root Solution Comparison | Solution | Level | Stealth | GKI Support | Module System | |-----------|-------------|---------|-------------|---------------| | Magisk | User/Init | Medium | Yes | Mature | | KernelSU | Kernel | High | Yes | Growing | | APatch | Kernel | High | Yes | Growing | Managed Dynamic Instrumentation on Rooted Android Methodology (KSU/Magisk module + single binary engine): - Package injector + loader + agent into one ARM64 binary to reduce footprint and version mismatch risk - Expose a local HTTP RPC control plane (127.0.0.1:<port>) for low-latency script management, session listing, and function calls - Keep boot path safe: do NOT start instrumentation engine in post-fs-data/service early stage; use delayed manual start after boot_completed to avoid zygote/module startup contention Injection modes: - Attach: ptrace into running process, inject bootstrap shellcode, resolve libc symbols, dlopen agent, then run JS - Spawn: zygote-hijack path to pause child at fork and inject before app initialization (covers Application.onCreate / class init) - Watch-SO: eBPF-based dlopen monitor that triggers injection when target native library is loaded Stealth tiers: - NORMAL: direct RWX patching (fastest, easiest to detect) - WXSHADOW: shadow-page patching to reduce /proc memory visibility - RECOMP: function recompile/relocation with minimal inline patch Operational pattern: - Lifecycle commands: start/stop/restart/status - Analysis mode: temporarily disable conflicting zygisk modules, reboot, instrument, then restore and reboot back to normal mode - Troubleshooting-first logging: keep manager and engine logs separate Root Detection Bypass Common Checks - /system/bin/su existence - /system/xbin/su existence - Build.TAGS contains "test-keys" - ro.build.selinux property - Magisk files/folders - Package manager checks Bypass Methods Magisk DenyList / Shamiko : Modern root hiding (replaces MagiskHide) LSPosed/EdXposed : Xposed framework hooks Frida scripts : Hook detection functions APK patching : Remove detection code KernelSU SU isolation : Process-level root visibility control Zygisk Modules // Zygisk module structure class Module : public zygisk::ModuleBase { void onLoad (zygisk::Api *api, JNIEnv *env) override { this ->api = api; this ->env = env; } void preAppSpecialize (zygisk::AppSpecializeArgs *args) override { // Before app loads } void postAppSpecialize ( const zygisk::AppSpecializeArgs *args) override { // After app loads - inject here } }; Android Protections Common Protectors Tencent ACE : Chinese market protection AppSealing : Commercial protection DexGuard/ProGuard : Obfuscation Arxan : Enterprise protection iOS Security Analysis Tools Hopper : Disassembler IDA Pro : Industry standard class-dump : Objective-C header extraction Frida : Dynamic instrumentation Clutch/dumpdecrypted : App decryption Jailbreak Tools H5GG : iOS cheat engine Flex : Runtime patching Cycript : Runtime manipulation ceserver-ios : Cheat Engine for iOS Hooking (Jailbroken) // Using Logos (Theos) %hook TargetClass - ( int )targetMethod:( int )arg { int result = %orig; return result * 2 ; // Modify return } %end Non-Jailbreak Techniques Sideloading : Modified IPAs Enterprise certificates : Custom signing AltStore : Self-signing tool Unity Mobile Games IL2CPP Analysis 1. Locate libil2cpp.so (Android) or UnityFramework (iOS) 2. Find global-metadata.dat 3. Run IL2CPPDumper 4. Generate SDK/headers 5. Hook target functions Mono Analysis 1. Extract managed DLLs 2. Decompile with dnSpy/ILSpy 3. Modify and repackage 4. Or hook at runtime Common Targets - Currency/coins values - Player stats (health, damage) - Inventory manipulation - Premium unlocks - Ad removal Unreal Mobile Games Analysis Approach 1. Identify UE version 2. Dump SDK using appropriate tool 3. Locate GObjects, GNames 4. Find target functionality 5. Apply memory patches or hooks Overlay Rendering (Android) Surface-Based // Native surface overlay ANativeWindow* window = ANativeWindow_fromSurface (env, surface); // Render using OpenGL ES or Vulkan ImGui Integration Zygisk + ImGui modules Surface hijacking Direct framebuffer access Network Analysis Tools mitmproxy : MITM proxy Charles Proxy : Traffic analysis Frida SSL bypass : Certificate pinning bypass Certificate Pinning Bypass // Frida universal SSL bypass Java . perform ( function ( ) { var TrustManager = Java . registerClass ({ implements : [X509TrustManager], methods : { checkClientTrusted : function ( ) {}, checkServerTrusted : function ( ) {}, getAcceptedIssuers : function ( ) { return []; } } }); // Install custom TrustManager }); Anti-Cheat on Mobile Common Systems Tencent ACE : Chinese games NetEase Protection : NetEase games Custom solutions : Per-game implementations Detection Methods - Root/jailbreak detection - Frida detection - Emulator detection - Integrity checks - Debugger detection - Hook detection Bypass Strategies 1. Static analysis of detection code 2. Hook detection functions 3. Hide injection footprint 4. Timing attack consideration 5. Clean environment emulation eBPF-Based Tools Tracing & Hooking - stackplz: eBPF-based stack trace tool for Android - eDBG: eBPF-powered debugger for Android processes - tracee: Aqua Security's eBPF runtime security tool (Linux/Android) - eBPF hooking: attach to tracepoints, kprobes, uprobes without kernel module Advantages Over Traditional Approaches - No kernel module compilation required (runs in eBPF VM) - May work on compatible GKI kernels when BPF features, BTF, privileges, SELinux policy, lockdown state, and required attach points permit it - Can avoid a custom kernel module, but programs, maps, links, helpers, and privileged loader activity still create an observable surface - CO-RE improves portability across kernels with compatible BTF/type changes; it does not guarantee run-everywhere behavior - The verifier rejects many unsafe programs and reduces risk, but verifier, helper, JIT, driver, and kernel bugs can still cause failures Android Kernel Driver Development Development Patterns - Loadable kernel module (LKM) for older kernels - GKI-compatible modules via vendor_dlkm partition - Kernel build scripts: build from AOSP source or vendor BSP - Device Trees: hardware description for board-specific drivers Common Use Cases in Game Security - Process memory access: /dev/custom_mem → read/write target process - Syscall hooking: __NR_read, __NR_write interception - Binder hooking: intercept IPC transactions - GPU memory inspection: access GPU buffers directly Android Kernel Source - AOSP Common Kernel (ACK): google/common branch - GKI: versioned Generic Kernel Image model; capabilities and module rules vary across Android releases and OEM implementations - Vendor-specific: Qualcomm (CodeAurora), MediaTek, Samsung Exynos - Build system: build/build.sh or Bazel-based (newer) HarmonyOS / OpenHarmony - HarmonyOS (Huawei): abc file format for compiled apps - arkdecompiler: decompile HarmonyOS abc bytecode - OpenHarmony: open-source base, growing ecosystem - Security model differs from Android: distributed capabilities - Reverse engineering challenges: new bytecode VM, different IPC Android CVE Research Application-Level CVEs - WebView RCE (CVE-based exploit chains) - Intent redirection / deep link abuse - Content provider data leaks - Serialization vulnerabilities (Parcel, Bundle) Kernel-Level CVEs - Use-after-free in Binder driver - Privilege escalation via ion/DMA-BUF - GPU driver vulnerabilities (Adreno, Mali, PowerVR) - SELinux policy bypass chains - Reference: Android Security Bulletins (monthly) Emulator Considerations Android Emulators LDPlayer : Gaming focused BlueStacks : Popular emulator NoxPlayer : Game optimization MEmu : Android gaming Emulator Detection - Build.FINGERPRINT checks - Hardware sensor verification - File system characteristics - Performance timing Resource Organization The README contains: Android hooking frameworks iOS jailbreak tools Memory manipulation utilities Root/jailbreak bypass tools Mobile anti-cheat research Emulator resources Data Source Important : This skill provides conceptual guidance and overview information. For detailed information use the following sources: 1. Project Overview & Resource Index Fetch the main README for the full curated list of repositories, tools, and descriptions: https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source. 2. Repository Code Details (Archive) For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.
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