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Content Creation #image #agent

media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

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name media-use description Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal. media-use The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise. First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor . Setup and providers: references/setup-providers.md . Resolve — the one verb node <SKILL_DIR>/scripts/resolve.mjs -- type < type > --intent "<description>" --project < dir > Returns one line: resolved <id> → <path> (<type>, <metadata>) . All search noise stays on disk. Type One-line intent bgm background music (HeyGen catalog, 10k+ tracks) sfx sound effects (bundled 19-file library + catalog) image photos, backgrounds (HeyGen asset search, 75k+ vectors) icon icons, symbols (transparent) logo official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn) voice TTS voiceover (HeyGen free-usage path; optional local Kokoro) grade measured correction candidate; broad polish/stylization follows Media Treatments lut user-provided or explicitly chosen reusable validated .cube file Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest ( --from ), and adopt are in references/resolve.md . Treat broad visual feedback as media intent When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img> / <video> , choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json , then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment . Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical. For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path. Be proactive — run a media opportunity pass The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset. Surface an opportunity only when a concrete signal is present: Signal detected Offer On-screen text / a script with no voiceover TTS voiceover (audio engine) Emoji or a <div> styled as an icon resolve real icon s Image that is a placeholder, tiny, or upscaled-looking a better image (and/or upscale — see references/operations.md ) Hard scene cuts / transitions with no sound transition sfx A piece over ~10s with no music bed bgm Footage that reads under/over-exposed or color-cast a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json ) Photographic media that feels visually flat or off-topic one specific source-appropriate preset or custom treatment, with the intended target named A meaningful media entrance/reveal that feels static one supported seek-safe treatment animation; preserve color unless the request also justifies a preset Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none ); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look). Where to look — read only the file your task needs Task Read resolve / reuse / adopt / ingest, flags, cascade, inventory references/resolve.md color grading, LUTs, smart grade ( --for ), grade-compare references/grading.md voiceover / TTS, music, SFX, captions, transcription (audio engine) references/audio.md cut / reframe / transform existing media, exact error diffusion, HEVC references/operations.md source-aware creative treatments, realtime effects, overlays, reveals references/media-treatments.md install + auth, provider table, RAM ladders, --local-only , --provider references/setup-providers.md remembered preferences + frozen recipes (user memory) references/memory.md ownership matrix, usage stats, telemetry, privacy (maintainer-facing) references/meta.md
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