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cli-hub-matrix-game-development

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

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name cli-hub-matrix-game-development description Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. Game Development Matrix (S4 — v2 capability-based) Scenario S4 . All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal). Schema: docs/cli-matrix/matrix_registry.schema.md . Matrix plan: docs/cli-matrix/cli-matrix-plan.md . Install cli-hub matrix install game-development cli-hub matrix info game-development cli-hub matrix preflight game-development --json Provider selection constraints Use preflight as an availability report, not as a provider selector. Treat provider order as documentation order only. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents. Preflight Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions. cli-hub list --json python - << 'PY' import importlib.util for m in ( "pygame" , "arcade" , "panda3d" , "ursina" , "trimesh" , "pygltflib" , "PIL" , "pydub" , "librosa" , "music21" , "mido" , "abjad" , "diffusers" , "replicate" , "posthog" , "gymnasium" ): print (m, importlib.util.find_spec(m) is not None) PY for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do command -v " $b " >/dev/null && echo " $b : yes" || echo " $b : no" done for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \ PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \ REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \ POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do [ -n " ${!e} " ] && echo " $e : set" || echo " $e : unset" done Suggest-to-user template To enable <capability> via <provider>, please set <ENV_VAR>. Cost: <cost notes> Quality: <quality tier> Reply 'skip' to fall back to <next provider>. Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY . Capabilities game.engine — engine authoring / project manipulation Provider Kind Requires Cost Quality Offline cli-anything-godot harness-cli Godot installed free sota yes pygame python pkg free good yes arcade python pkg free good yes panda3d python pkg free high yes ursina python pkg free good yes Unity / Unreal — — — — — asset.3d — 3D game assets See S3 matrix. Primary: cli-anything-blender , cli-anything-freecad , trimesh , pygltflib . asset.2d — sprites, tiles, UI art Provider Kind Requires Cost Quality Offline cli-anything-krita harness-cli Krita installed free sota yes cli-anything-inkscape harness-cli Inkscape installed free sota yes Pillow python pkg free good yes aseprite native binary (commercial) paid sota yes pyxel python pkg free good yes OpenAI GPT-Image-1 api OPENAI_API_KEY metered sota no Scenario GG api SCENARIO_API_KEY paid sota no Leonardo AI api LEONARDO_API_KEY paid high no asset.audio — sfx and gameplay audio Provider Kind Requires Cost Quality Offline cli-anything-audacity harness-cli Audacity free high yes pydub / librosa / soundfile python pkg free good yes sfxr / jsfxr native binary free good yes ElevenLabs SFX api ELEVENLABS_API_KEY paid sota no Mubert api MUBERT_API_KEY metered high no asset.notation — music notation / score export Provider Kind Requires Cost Quality Offline cli-anything-musescore harness-cli MuseScore installed free sota yes music21 python pkg free high yes mido python pkg free good yes abjad python pkg free high yes ai.gen-asset — AI-generated art/audio for games Provider Kind Requires Cost Quality Offline cli-anything-comfyui harness-cli ComfyUI installed free high yes jimeng public-cli bin metered high no diffusers python pkg + weights free good yes replicate python REPLICATE_API_TOKEN metered high no Scenario GG api SCENARIO_API_KEY paid sota no Leonardo AI api LEONARDO_API_KEY paid high no OpenAI GPT-Image-1 api OPENAI_API_KEY metered sota no Stability api STABILITY_API_KEY metered high no playtest.agent — agent-driven play / testing Provider Kind Requires Cost Quality Offline cli-anything-slay-the-spire-ii harness-cli StS II + bridge mod free sota yes gymnasium envs python pkg free high yes Headless game + scripted input (e.g. Godot --headless with GUT) harness-cli Godot free good yes Distinctive capability — very few agent stacks can drive a live GUI game loop. build.package — package a game binary / bundle Provider Kind Requires Cost Quality Offline cli-anything-godot (export presets) harness-cli Godot export templates free sota yes pyinstaller (pygame/arcade) python pkg free good yes butler (itch packager) native binary free high yes publish.store — upload a build to a store Provider Kind Requires Cost Quality Offline steamcmd native binary + Steam account + app ID paid (fee) sota no butler (itch.io) native binary + ITCH_API_KEY free high no Epic Games Services api EPIC_DEV_TOKEN paid high no Google Play Developer api PLAY_CONSOLE_KEY + service account paid high no App Store Connect api APP_STORE_CONNECT_KEY paid high no Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight. telemetry.ingest — gameplay analytics / crash reports Provider Kind Requires Cost Quality Offline sentry public-cli bin + SENTRY_DSN free-paid high no posthog python pkg + POSTHOG_API_KEY free-paid high no GameAnalytics api GAMEANALYTICS_KEY free good no Unity Analytics api Unity project token metered high no PlayFab api PLAYFAB_TITLE_KEY metered high no Recipes godot-jam-game — minimal end-to-end for a game jam. Uses: game.engine , asset.2d , asset.audio , build.package , (optional publish.store ). agent-bot — train / evaluate an agent against an existing game. Uses: playtest.agent , telemetry.ingest . ai-indie-short — AI-generated art + simple engine loop. Uses: ai.gen-asset , asset.2d , game.engine , asset.audio , build.package . steam-release — ship to Steam with crash reporting. Uses: build.package , publish.store , telemetry.ingest . music-driven-game — composed score integrated with gameplay. Uses: asset.notation , asset.audio , game.engine . reality-to-game — photogrammetry asset → import → ship. Uses: (S3 photogrammetry.reconstruct ), asset.3d , game.engine , build.package . Known gaps publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials. game.engine for Unity/Unreal — only Godot harness exists. telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab. asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator. Agent guidance Start in Godot unless the user has explicitly asked for Unity/Unreal — it's the only engine we harness. Keep asset pipelines deterministic — re-runnable seeds for ai.gen-asset , versioned source .aseprite / .krita files, scriptable Blender bakes. playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting. Version builds immediately. build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads. Don't auto-publish. publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.
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descriptionDescription
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model_configModel config: provider / model / temperature / max_tokens / top_p
examplesExamples
install_guideImport guide for Coze / Dify / Claude / custom frameworks
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