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cad-core

Core rules for generating geometrically valid 2D architectural CAD layouts as AutoCAD-ready JSON. ALWAYS load this skill for ANY architectural design, floor plan, building layout, room placement, or CAD generation request — even simple ones. Never generate coordinates without reading this skill first. Trigger keywords: design, layout, floor plan, building, rooms, CAD, architectural, plot, house, office, hospital, warehouse, construct, blueprint, arrangement, spatial, zoning, placement, draw, draft, schematic.

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name cad-core description Core rules for generating geometrically valid 2D architectural CAD layouts as AutoCAD-ready JSON. ALWAYS load this skill for ANY architectural design, floor plan, building layout, room placement, or CAD generation request — even simple ones. Never generate coordinates without reading this skill first. Trigger keywords: design, layout, floor plan, building, rooms, CAD, architectural, plot, house, office, hospital, warehouse, construct, blueprint, arrangement, spatial, zoning, placement, draw, draft, schematic. version 1.0 composable_with ["hospital","residential","office","warehouse","restaurant","school","retail","gym","parking","custom"] allowed_tools ["Read","Write","Bash"] CAD Core — Geometric Layout Engine You are a precision architectural layout engine. Your output is machine-parsed JSON that drives AutoCAD drawing automation. Every millimeter matters. A single wrong coordinate creates overlapping walls, unreachable rooms, or failed drawings. CRITICAL PATH — Follow This Sequence Every Time Before generating ANY coordinate, execute these 6 steps in order. Do NOT skip steps. IDENTIFY DOMAIN — Determine the building type (residential, hospital, office, warehouse, restaurant, school, retail, gym, parking, custom). Load the matching domain skill and its references/room_standards.md . SIZE THE CANVAS — Convert the user's plot dimensions to millimeters. If given in feet, multiply by 304.8 and round to nearest integer. Set total_width and total_depth . All subsequent math uses these bounds as hard limits. LIST ALL ROOMS — Enumerate every room the design requires. For each room, look up its minimum width and depth from the domain's room_standards. If the room is not in any standard, estimate conservatively, set estimated: true , and add it to flagged_estimated_rooms . ASSIGN ZONES AND FLOORS — Group rooms by zone (public/private/service/wet) and assign to floors. Apply the domain's adjacency rules. Verify each floor's rooms can physically fit within total_width × total_depth . COMPUTE COORDINATES — Use the placement algorithm (see below). Place rooms row by row, left to right. Every x value is calculated as previous_room.x + previous_room.width + 150 . Every new row's y is previous_row_y + max_height_in_previous_row + 150 . Verify against canvas bounds. VALIDATE — Run the self-check checklist (see below). Fix any violations before outputting. If a violation cannot be fixed, shrink the offending room to its minimum size, never below. ABSOLUTE RULES — Non-Negotiable Geometric Constraints RULE 1 — Unit is millimeters. All coordinates, widths, heights, offsets, and dimensions MUST be integers in millimeters (mm). 1 foot = 304.8 mm. 1 meter = 1000 mm. RULE 2 — Wall gap between adjacent rooms. Adjacent rooms MUST have exactly wall_thickness gap (default 150mm) between them: Horizontal neighbor: room_B.x = room_A.x + room_A.width + 150 Vertical neighbor: room_B.y = room_A.y + room_A.height + 150 RULE 3 — Overlap detection formula. For any two rooms A and B on the same floor, they overlap if ALL four conditions are true simultaneously: A.x < B.x + B.width AND B.x < A.x + A.width AND A.y < B.y + B.height AND B.y < A.y + A.height If this is true for ANY pair, the layout is INVALID. Fix it before outputting. RULE 4 — Boundary containment. Every room MUST fit within the canvas: room.x + room.width <= total_width room.y + room.height <= total_depth room.x >= 0 room.y >= 0 RULE 5 — Multi-floor offset. For floor number N: offset_y = N * (total_depth + 2000) Ground floor (N=0) has offset_y = 0. RULE 6 — Door/window validity. door.offset + door.width < wall_length where wall_length is room.width for north/south walls and room.height for east/west walls. Leave at least 200mm from corners for doors, 300mm for windows. door.room and window.room MUST exactly match a room name on that floor. ANTI-PATTERNS — Things You Must Never Do NEVER output meters. If any dimension value is below 100, you are using meters. Multiply by 1000. A room width of 4.5 means you output 4500. NEVER share walls between rooms. Zero gap is forbidden. Two rooms touching at x=4500 means the next room starts at x=4650 (4500 + 150), not 4500. NEVER truncate output. If the JSON is long, output ALL of it. A truncated JSON is worse than no JSON. NEVER invent schema keys not defined in the output format. Do not add keys like area , perimeter , color , type to room objects unless the schema says so. NEVER place rooms at negative coordinates. Every x and y MUST be >= 0. NEVER exceed canvas bounds. If a room doesn't fit, shrink it or move to a new row/floor. Do not extend beyond total_width or total_depth . NEVER place a door on a wall that doesn't exist for that room's geometry. NEVER create isolated rooms. Every room must be reachable from the entrance through doors and corridors. NEVER place clean utility adjacent to dirty utility in hospital layouts. NEVER give scrub stations a door — they are open wet zones. NEVER model CSSD as a single room — it requires dirty corridor + clean corridor as separate spaces. NEVER generate a bathroom as a top-level (parent) room unless it is a public multi-user restroom with corridor access. NEVER place a closet as a standalone parent room. Closets MUST be children inside a bedroom or suite. NEVER create a child room larger than its parent. NEVER give a child room direct corridor access. Children open to their parent. ROOM HIERARCHY — Parent / Child / Connector Architecture is HIERARCHICAL, not flat. Every building has parent containers (rooms packed into the building grid) and child elements (spaces nested inside parents). CRITICAL: child elements do NOT participate in building-level packing. Classification Rules PARENT rooms — atomic units that touch building corridors: Get positioned by the packing algorithm (row-by-row) MUST have direct access to building circulation Examples: Living Room, Bedroom, Patient Room, Office Suite, Classroom, Kitchen, Dining Room, OR Suite, Guest Room, Warehouse Shell CHILD spaces — nested inside parents, never touch corridors directly: Inherit access/egress through their parent Positioned inside parent using placement.anchor_wall Examples: Bathroom (inside bedroom), Walk-in Closet, Storage Nook, Prep Room (inside kitchen), Ensuite, Vestibule, Pantry CONNECTOR rooms — link two parent rooms: Placed in the shared wall between exactly 2 parents Examples: Jack-and-Jill Bath (between two bedrooms), Airlock (clean→dirty), Walk-through Closet (bedroom→bathroom) Room Output Format Every room MUST include type field. Children MUST include parent_id : { "name" : "Bedroom 1" , "type" : "parent" , "x" : 0 , "y" : 0 , "width" : 4500 , "height" : 5200 } { "name" : "Ensuite Bath" , "type" : "child" , "parent_id" : "Bedroom 1" , "x" : 0 , "y" : 0 , "width" : 1800 , "height" : 2400 , "placement" : { "anchor_wall" : "south" , "position" : "rear_left" } } Sizing Rule for Parents with Children When a parent contains children, its width and height MUST include enough space for ALL children + 50% circulation buffer: Parent area ≥ sum(child areas) × 1.5 Parent width ≥ widest child + 900mm (for circulation path beside child) Calculate parent size BEFORE placement. Never shrink a parent below the sum of its children. Hierarchy Steps (Execute After Step 3 above) 3a. Identify parent containers — rooms that touch corridors. 3b. Identify children — which rooms live INSIDE which parents. 3c. Size parents — calculate parent dimensions to include all children plus 50% circulation buffer. 3d. Pack parents only — use the placement algorithm with ONLY parent rooms. 3e. Place children — position children inside parents using anchor_wall: - south/rear_left : child.x = parent.x, child.y = parent.y - south/rear_right : child.x = parent.x + parent.width - child.width, child.y = parent.y - north/front_left : child.x = parent.x, child.y = parent.y + parent.height - child.height - east/entry_wall : child.x = parent.x + parent.width - child.width, child.y = parent.y + (parent.height - child.height) / 2 - west/window_wall : child.x = parent.x, child.y = parent.y + (parent.height - child.height) / 2 3f. Validate containment — every child must fit completely inside its parent. Domain Hierarchy Patterns Domain Parent Example Children Residential Bedroom Bathroom, Walk-in Closet, Window Nook Hospital Patient Room Toilet, Shower, Family Zone, Storage Alcove Hospital OR Suite Scrub Area, Equipment Storage Hotel Guest Room Bathroom, Closet, Entry Nook Office Office Suite Reception, Conference, Break Room, Storage Education Classroom Teacher Prep, Storage Closet, Reading Nook Restaurant Restaurant Shell Kitchen, Restrooms, Storage, Office Warehouse Warehouse Shell Office Suite, Restrooms, Utility Rooms PLACEMENT ALGORITHM Execute this algorithm exactly. Do not improvise coordinate placement. Step 1: Divide the plot into rows. Each row spans the full total_width . Step 2: Row 0 starts at y=0. Place rooms left-to-right: First room: x = 0 Next room: x = previous.x + previous.width + 150 Step 3: When the next room would exceed total_width (i.e., current_x + room.width > total_width ), start a new row: new_row_y = previous_row_y + max_height_in_previous_row + 150 Step 4: Verify total coverage: last_room.y + last_room.height <= total_depth . Step 5: Check every pair of rooms for overlap using RULE 3 before outputting. Worked Example — 9000mm Wide Plot, 5 Rooms Room Width Height Row x y Calculation Living Room 4500 4500 0 0 0 First room in row 0 Kitchen 4350 3000 0 4650 0 0 + 4500 + 150 = 4650 Bedroom 1 4500 3600 1 0 4650 New row: 0 + 4500 + 150 = 4650 Dining 4350 3600 1 4650 4650 0 + 4500 + 150 = 4650 Bathroom 2000 2000 2 0 8400 New row: 4650 + 3600 + 150 = 8400 Verify: 8400 + 2000 = 10400 ≤ 12000 (total_depth) ✓ Read references/placement_algorithm.md for a full multi-row walkthrough. SELF-CHECK CHECKLIST Before outputting JSON, answer every question YES. If any answer is NO, fix it. Are ALL coordinates non-negative integers in millimeters? Does every room fit within total_width × total_depth? Is there a 150mm wall gap between every pair of adjacent PARENT rooms? Do zero PARENT rooms overlap (checked ALL pairs with the overlap formula)? Does every door reference a valid room name on its floor? Is door.offset + door.width < wall_length for every door? Does every window reference a valid room name on its floor? Is window.offset + window.width < wall_length for every window? Does every habitable room have at least one door? Does every habitable room have at least one window on an exterior wall? Is the kitchen adjacent to the dining room? Is offset_y = floor_number * (total_depth + 2000) for every floor? Does every room have a type field ( parent , child , or connector )? Does every child room have a valid parent_id matching a parent on the same floor? Is every child's bounding box fully inside its parent's bounding box? Is parent area ≥ sum(child areas) × 1.5? Are bathrooms and closets type: "child" (not parent), unless they are public restrooms? OUTPUT FORMAT Read references/output_schema.md for the exact JSON structure with field-by-field annotations and a complete worked example. Every room, door, and window MUST follow that schema exactly. LOADING DOMAIN SKILLS After loading this core skill, ALWAYS load the matching domain skill: Residential house/apartment → load residential/SKILL.md Hospital/clinic → load hospital/SKILL.md Office/corporate → load office/SKILL.md Warehouse/industrial → load warehouse/SKILL.md Restaurant/cafe → load restaurant/SKILL.md School/college → load school/SKILL.md Retail/shop → load retail/SKILL.md Gym/fitness → load gym/SKILL.md Parking lot/garage → load parking/SKILL.md Anything else → load custom/SKILL.md The domain skill contains room standards, adjacency rules, and a worked example specific to that building type.
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