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sprite-animation

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".

DeepseekModel Curated skill Quality Excellent · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=nexu-io-open-design-design-templates-sprite-animation-skill-md&format=skill
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name sprite-animation description A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画". triggers ["sprite animation","pixel art animation","8-bit explainer","retro animation","kinetic typography","history explainer","nintendo style","精灵图","像素动画","复古动画"] od {"mode":"prototype","platform":"desktop","scenario":"marketing","preview":{"type":"html","entry":"index.html"},"design_system":{"requires":true,"sections":["color","typography","layout","components"]},"example_prompt":"Create a sprite-based animation introducing trivia about Nintendo's history. Combine pixel mascots, animated text, and a Hanafuda accent. Use color and type that feel like the Nintendo brand."} Sprite Animation Skill Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type. Workflow Read the active DESIGN.md (injected above). Pick the loudest serif token for the year, a sturdy sans for headlines, and a mono token for timeline / index labels. Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda"). You always need: a year, a one-line headline, an animated subject (a pixel sprite — character, object, or icon), and a short caption. Stage — full-bleed cream / off-white background ( #f5efe2 ) with a subtle paper grain. Keep margins generous; this is one beat of a video. Top bar — small mono row: Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO") Right: progress dots ("01 / 12") and a "REC" stamp Subject animations — at least three independent looping animations on the page: Big year : the headline year (e.g. "1889年") fills the lower-left, in a serif display weight. It has a subtle vertical glitch / scanline animation (clip-path keyframes), and a 1-frame "pop" every loop. Pixel sprite card : a 96×128 pixel-art card or character (use an inline SVG with crisp shape-rendering: crispEdges rectangles, or a box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s). Kinetic kana : 1–2 Japanese / kanji characters that fade-and-slide in sync with the bob (e.g. "花" — hana — flower). Tick ribbon : bottom of the stage, a tape/ribbon with year ticks (1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a slow constant speed. Caption block — small mono caption explaining the trivia: "Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889. Mario didn't show up for another ninety-six years." Write a single HTML document: <!doctype html> through </html> , CSS inline, no external JS. All animations use @keyframes + animation: ... infinite . Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop reads as a single frame from a video. data-od-id on stage, year, sprite, caption, and tick ribbon. Self-check : The page is one cohesive scene, not a collage. The eye lands on the year first, then the sprite, then the caption. At least 3 independent looping animations are visible. The color palette is restrained (cream + a single accent red + ink). No external assets — all sprites are inline SVG or CSS. Output contract Emit between <artifact> tags: <artifact identifier="sprite-anim-slug" type="text/html" title="Sprite animation — Title"> <!doctype html> <html>...</html> </artifact> One sentence before the artifact, nothing after.
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The downloaded .skill package contains the following fields.
Field Description
formatFormat tag (skill/v1)
skill_idUnique skill ID
nameSkill name
versionVersion
descriptionDescription
categoryCategories (array)
trigger_wordsTrigger words
tagsTags
sourceSource
source_urlSource URL (this page)
exported_atExported at (set per download)
system_promptSystem prompt body
model_configModel config: provider / model / temperature / max_tokens / top_p
examplesExamples
install_guideImport guide for Coze / Dify / Claude / custom frameworks
The same skill can be exported in different platform formats.
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