audio-jingle
Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.
DeepseekModel
Curated skill
Quality Excellent · 90
v1.0.0
Get
https://deepseekmodel.com/api/download.php?id=nexu-io-open-design-plugins-official-examples-audio-jingle-skill-md&format=skill
Download .skill
Standard format with system_prompt and model_config, ready for any agent framework
The actual content of the system_prompt field in the .skill file.
name audio-jingle description Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder. triggers ["music","jingle","bed","voiceover","tts","sound effect","音乐","配音","音效"] od {"mode":"audio","surface":"audio","scenario":"marketing","preview":{"type":"html","entry":"example.html"},"design_system":{"requires":false},"example_prompt":"A 30-second upbeat indie-pop jingle for a coffee shop launch — warm\nelectric piano lead, brushed drums, gentle bass, a single sun-soaked\n\"ahhh\" choir on the chorus. No vocals. Loop-friendly tail.\n"} Audio Jingle Skill Three sub-modes. The active project's audioKind decides which one runs: audioKind Models we route to Plan focus music Suno V5 (default), Udio, Lyria 2 genre + tempo + instrumentation speech MiniMax TTS (default), Fish, ElevenLabs V3 script + voice + pacing sfx ElevenLabs SFX (default), AudioCraft texture + impact + duration Resource map audio-jingle/ ├── SKILL.md └── example.html Workflow Step 0 — Read the project metadata audioKind , audioModel , audioDuration (seconds), and (for speech) voice . Branch by known values and use them verbatim. Missing metadata is not an instruction to ask: infer a safe default when possible, and emit a clarifying form only when the missing answer would materially change the requested output or prevent generation. Important: voice is provider-specific. For minimax-tts , --voice must be a valid MiniMax voice_id (for example male-qn-qingse ), not a natural-language description. If you only have a prose voice brief ("warm female narrator", "neutral Mandarin"), keep that in your plan but omit --voice so the daemon's default voice id applies, or ask the user to choose a specific id. Step 1 — Plan Music Genre + reference artists (1-2) Tempo (BPM) + key Instrumentation (3-5 instruments max) Vocals: yes / no / hummed / choir Mood arc (intro → chorus → outro) Speech Script (final, not draft — TTS runs verbatim) Voice target + pacing For MiniMax this means a real voice_id , not prose in --voice Pronunciation hints for proper nouns / acronyms SFX Texture (impact / whoosh / ambience / foley) Duration + envelope (sharp attack vs. gentle swell) Layering note (single hit vs. stacked) State the plan in 2-3 sentences before dispatching. Step 2 — Compose the prompt Use the format the upstream model prefers. Bind audioDuration to the API parameter directly; never put "make it 30 seconds" in prose. Step 3 — Dispatch via the media contract Use the unified dispatcher — do not call provider APIs by hand: " $OD_NODE_BIN " " $OD_BIN " media generate \ --project " $OD_PROJECT_ID " \ --surface audio \ --audio-kind "<music|speech|sfx>" \ --model "<audioModel from metadata>" \ --duration <audioDuration seconds> \ [--voice "<provider voice id (speech only)>" ] \ --output "<short-slug>-<duration>s.mp3" \ --prompt "<assembled prompt from Step 2 — for speech, the literal script>" The command prints one line of JSON: {"file": {"name": "...", ...}} . The bytes land in the project; the FileViewer renders the audio transport controls automatically. Step 4 — Hand off Reply with: plan summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation (e.g. "swap tempo from 92 to 108 BPM" rather than "make it different"). Hard rules TTS runs your script literally . Proof it before dispatching — even one stray comma changes the cadence. MiniMax TTS rejects free-form voice prose in --voice . Use a real MiniMax voice_id (for example male-qn-qingse ) or omit the flag and let the daemon's default voice apply. Music: under 30s = single section; 30–90s = intro + body; 90s+ = full arc. Don't try to fit a 3-act song into 15 seconds. SFX: prefer one well-described layer over a paragraph of "make it cool" — generators reward specific texture words. Save the file every turn. The audio viewer shows transport controls the moment the file lands.
Keywords that activate this skill. Click one to copy it.
This skill does not provide trigger words.
The downloaded .skill package contains the following fields.
| Field | Description |
|---|---|
| format | Format tag (skill/v1) |
| skill_id | Unique skill ID |
| name | Skill name |
| version | Version |
| description | Description |
| category | Categories (array) |
| trigger_words | Trigger words |
| tags | Tags |
| source | Source |
| source_url | Source URL (this page) |
| exported_at | Exported at (set per download) |
| system_prompt | System prompt body |
| model_config | Model config: provider / model / temperature / max_tokens / top_p |
| examples | Examples |
| install_guide | Import guide for Coze / Dify / Claude / custom frameworks |
The same skill can be exported in different platform formats.