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storyboard-shot-design

Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos.

DeepseekModel Curated skill Quality Excellent · 90 v1.0.0

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name storyboard-shot-design description Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos. tags ["storyboard","shotlist","camera","coverage","blocking","sequence"] agents {"allow":["planner","script_writer","video_designer","flf_video_designer"]} Storyboard Shot Design Use this skill when the output must become a sequence of filmable or generatable shots. Goals Convert ideas into clean shot logic. Ensure each shot has a visual job. Avoid redundant coverage. Per-Shot Template For each shot, define: shot number and duration intent subject focus framing camera position and movement action inside frame emotional purpose continuity links from previous shot transition pressure into next shot Coverage Rules Each new shot must add either new information, stronger emotion, or clearer action. Do not repeat the same framing unless repetition is intentionally rhythmic. Alternate shot scale or axis only when it improves clarity or impact. A 15-second clip should still contain meaningful internal progression. Camera Logic Use push-ins for realization, pressure, dread, or commitment. Use orbit for transformation, awe, or unstable identity. Use lateral tracking for pursuit, momentum, or spatial continuity. Use locked frames for ritual, intimidation, or tableau power. Sequencing Rules Preserve world and character anchors explicitly. Note where previous video continuity is required. Prefer world-asset reference videos as anchor material for formal shots. If continuing a sequence, state what must remain unchanged: subject, costume, damage state, location, weather, palette, action vector. Common Failure Cases To Avoid every shot is a generic hero shot no clear axis of action no relationship between shots dramatic beats happen only in text, not camera design
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