minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
DeepseekModel
Curated skill
Quality Excellent · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=nousresearch-hermes-agent-optional-skills-gaming-minecraft-modpack-server-skill-md&format=skill
Download .skill
Standard format with system_prompt and model_config, ready for any agent framework
The actual content of the system_prompt field in the .skill file.
name minecraft-modpack-server description Host modded Minecraft servers (CurseForge, Modrinth). version 1.0.0 author Teknium (teknium1), Hermes Agent license MIT tags ["minecraft","gaming","server","neoforge","forge","modpack"] platforms ["linux","macos"] Minecraft Modpack Server Setup When to use User wants to set up a modded Minecraft server from a server pack zip User needs help with NeoForge/Forge server configuration User asks about Minecraft server performance tuning or backups Gather User Preferences First Before starting setup, ask the user for: Server name / MOTD — what should it say in the server list? Seed — specific seed or random? Difficulty — peaceful / easy / normal / hard? Gamemode — survival / creative / adventure? Online mode — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)? Player count — how many players expected? (affects RAM & view distance tuning) RAM allocation — or let agent decide based on mod count & available RAM? View distance / simulation distance — or let agent pick based on player count & hardware? PvP — on or off? Whitelist — open server or whitelist only? Backups — want automated backups? How often? Use sensible defaults if the user doesn't care, but always ask before generating the config. Steps 1. Download & Inspect the Pack mkdir -p ~/minecraft-server cd ~/minecraft-server wget -O serverpack.zip "<URL>" unzip -o serverpack.zip -d server ls server/ Look for: startserver.sh , installer jar (neoforge/forge), user_jvm_args.txt , mods/ folder. Check the script to determine: mod loader type, version, and required Java version. 2. Install Java Minecraft 1.21+ → Java 21: sudo apt install openjdk-21-jre-headless Minecraft 1.18-1.20 → Java 17: sudo apt install openjdk-17-jre-headless Minecraft 1.16 and below → Java 8: sudo apt install openjdk-8-jre-headless Verify: java -version 3. Install the Mod Loader Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching: cd ~/minecraft-server/server ATM10_INSTALL_ONLY= true bash startserver.sh # Or for generic Forge packs: # java -jar forge-*-installer.jar --installServer This downloads libraries, patches the server jar, etc. 4. Accept EULA echo "eula=true" > ~/minecraft-server/server/eula.txt 5. Configure server.properties Key settings for modded/LAN: motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name server-port=25565 online-mode=true # false for LAN without Mojang auth enforce-secure-profile=true # match online-mode difficulty=hard # most modpacks balance around hard allow-flight=true # REQUIRED for modded (flying mounts/items) spawn-protection=0 # let everyone build at spawn max-tick-time=180000 # modded needs longer tick timeout enable-command-block=true Performance settings (scale to hardware): # 2 players, beefy machine: view-distance=16 simulation-distance=10 # 4-6 players, moderate machine: view-distance=10 simulation-distance=6 # 8+ players or weaker hardware: view-distance=8 simulation-distance=4 6. Tune JVM Args (user_jvm_args.txt) Scale RAM to player count and mod count. Rule of thumb for modded: 100-200 mods: 6-12GB 200-350+ mods: 12-24GB Leave at least 8GB free for the OS/other tasks -Xms12G -Xmx24G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=200 -XX:+UnlockExperimentalVMOptions -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 7. Open Firewall sudo ufw allow 25565/tcp comment "Minecraft Server" Check with: sudo ufw status | grep 25565 8. Create Launch Script cat > ~/start-minecraft.sh << 'EOF' #!/bin/bash cd ~/minecraft-server/server java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui EOF chmod +x ~/start-minecraft.sh Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path. 9. Set Up Automated Backups Create backup script: cat > ~/minecraft-server/backup.sh << 'SCRIPT' #!/bin/bash SERVER_DIR= " $HOME /minecraft-server/server" BACKUP_DIR= " $HOME /minecraft-server/backups" WORLD_DIR= " $SERVER_DIR /world" MAX_BACKUPS=24 mkdir -p " $BACKUP_DIR " [ ! -d " $WORLD_DIR " ] && echo "[BACKUP] No world folder" && exit 0 TIMESTAMP=$( date +%Y-%m-%d_%H-%M-%S) BACKUP_FILE= " $BACKUP_DIR /world_ ${TIMESTAMP} .tar.gz" echo "[BACKUP] Starting at $(date) " tar -czf " $BACKUP_FILE " -C " $SERVER_DIR " world SIZE=$( du -h " $BACKUP_FILE " | cut -f1) echo "[BACKUP] Saved: $BACKUP_FILE ( $SIZE )" BACKUP_COUNT=$( ls -1t " $BACKUP_DIR " /world_*.tar.gz 2>/dev/null | wc -l) if [ " $BACKUP_COUNT " -gt " $MAX_BACKUPS " ]; then REMOVE=$((BACKUP_COUNT - MAX_BACKUPS)) ls -1t " $BACKUP_DIR " /world_*.tar.gz | tail -n " $REMOVE " | xargs rm -f echo "[BACKUP] Pruned $REMOVE old backup(s)" fi echo "[BACKUP] Done at $(date) " SCRIPT chmod +x ~/minecraft-server/backup.sh Add hourly cron: (crontab -l 2>/dev/null | grep -v "minecraft/backup.sh" ; echo "0 * * * * $HOME /minecraft-server/backup.sh >> $HOME /minecraft-server/backups/backup.log 2>&1" ) | crontab - Pitfalls ALWAYS set allow-flight=true for modded — mods with jetpacks/flight will kick players otherwise max-tick-time=180000 or higher — modded servers often have long ticks during worldgen First startup is SLOW (several minutes for big packs) — don't panic "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen If online-mode=false, set enforce-secure-profile=false too or clients get rejected The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it Delete the world/ folder to regenerate with a new seed Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY) Verification pgrep -fa neoforge or pgrep -fa minecraft to check if running Check logs: tail -f ~/minecraft-server/server/logs/latest.log Look for "Done (Xs)!" in the log = server is ready Test connection: player adds server IP in Multiplayer
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The downloaded .skill package contains the following fields.
| Field | Description |
|---|---|
| format | Format tag (skill/v1) |
| skill_id | Unique skill ID |
| name | Skill name |
| version | Version |
| description | Description |
| category | Categories (array) |
| trigger_words | Trigger words |
| tags | Tags |
| source | Source |
| source_url | Source URL (this page) |
| exported_at | Exported at (set per download) |
| system_prompt | System prompt body |
| model_config | Model config: provider / model / temperature / max_tokens / top_p |
| examples | Examples |
| install_guide | Import guide for Coze / Dify / Claude / custom frameworks |
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