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pixijs

Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi.

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name pixijs description Use this skill first for ANY PixiJS v8 task; it routes to the right specialized skill for the job. Covers the full PixiJS surface: Application setup, the scene graph (Container, Sprite, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite), rendering (WebGL/WebGPU/Canvas, render loop, custom shaders, filters, blend modes), assets, events, color, math, ticker, accessibility, performance, environments, migration from v7, and project scaffolding. Triggers on: pixi, pixi.js, pixijs, PixiJS, v8, Application, app.init, Sprite, Container, Graphics, Text, Mesh, ParticleContainer, DOMContainer, GifSprite, Assets, Ticker, renderer, WebGL, WebGPU, scene graph, filter, shader, blend mode, texture, BitmapText, create-pixi, how do I draw, how do I render, how do I animate in pixi. license MIT Entry point for the PixiJS v8 skill collection. PixiJS is the fastest library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL, WebGPU, and Canvas as a fallback. How to use this skill Find the specialized skill in the router below that best matches the task. Load that skill's SKILL.md and follow its guidance. If no sub-skill fits (the task references a specific class, function, option, or API surface not listed below), WebFetch https://pixijs.download/release/docs/llms.txt . That file is the auto-generated, always-current index of the full PixiJS API and guides. Each entry links to a .html.md page you can WebFetch for the detailed content. For the long-form description and trigger keywords of every skill, see references/index.md . Skill router Foundations Skill Load when... pixijs-application Creating or configuring a PixiJS Application , calling app.init() , accessing app.stage / renderer / canvas / screen , resize/ticker plugins, app.destroy() . pixijs-core-concepts Understanding the renderer pipeline, choosing WebGL/WebGPU/Canvas, render loop internals, systems and pipes. pixijs-create Scaffolding a new project with the create-pixi CLI (bundler-vite, creation-web, framework-react templates). pixijs-environments Running PixiJS in Web Workers, Node/SSR, or strict-CSP contexts ( DOMAdapter , WebWorkerAdapter , pixi.js/unsafe-eval ). pixijs-migration-v8 Upgrading from v7 to v8 or fixing v7 patterns ( beginFill / endFill , @pixi/* packages, BaseTexture , DisplayObject ). pixijs-scene-core-concepts Understanding the scene graph as a whole: containers vs leaves, transforms, render order, masking, RenderLayer . Scene Objects Skill Load when... pixijs-scene-container Working with Container : addChild / removeChild , transforms, zIndex , bounds, toGlobal / toLocal , destroy . pixijs-scene-sprite Drawing images: Sprite , AnimatedSprite , NineSliceSprite , TilingSprite . pixijs-scene-graphics Drawing vector shapes or paths: Graphics , GraphicsContext , fill / stroke , FillGradient , SVG. pixijs-scene-text Rendering text: Text , BitmapText , HTMLText , SplitText , TextStyle . pixijs-scene-mesh Custom geometry: Mesh , MeshSimple , MeshPlane , MeshRope , PerspectiveMesh . pixijs-scene-particle-container Rendering thousands of lightweight sprites: ParticleContainer , Particle , dynamicProperties . pixijs-scene-dom-container Overlaying HTML elements on the canvas: DOMContainer , pixi.js/dom . pixijs-scene-gif Displaying animated GIFs: GifSprite , GifSource , pixi.js/gif . pixijs-html-source Rendering live HTML/DOM elements or snapshots as textures (experimental, needs a browser that supports the HTML-in-Canvas spec): HTMLSource , ElementImageSource , pixi.js/html-source , requestPaint . Utilities Skill Load when... pixijs-assets Loading resources: Assets.init , Assets.load , bundles, manifests, spritesheets, caching. pixijs-color Creating or converting colors: Color class, hex/rgb/hsl, tint , premultiply . pixijs-events Handling pointer/mouse/touch/wheel input: eventMode , FederatedEvent , hitArea , cursor , drag. pixijs-math Points, vectors, matrices, shapes, hit testing: Point , Matrix , Rectangle , toGlobal / toLocal . pixijs-ticker Per-frame logic or controlling the render loop: Ticker , deltaTime , UPDATE_PRIORITY , maxFPS . Advanced Skill Load when... pixijs-accessibility Screen reader or keyboard navigation: AccessibilitySystem , accessibleTitle , tabIndex . pixijs-blend-modes Compositing with blend modes: add , multiply , screen , overlay , pixi.js/advanced-blend-modes . pixijs-custom-rendering Writing custom shaders, uniforms, or batchers: Shader.from , GlProgram / GpuProgram , UniformGroup , custom Filter . pixijs-filters Applying visual effects: BlurFilter , ColorMatrixFilter , DisplacementFilter , Filter.from , pixi-filters . pixijs-performance Profiling or optimizing FPS, draw calls, GPU memory: culling, GCSystem , cacheAsTexture , object pooling. Fallback: canonical PixiJS docs If the task references a class, function, option, or API surface not covered by any sub-skill above, WebFetch https://pixijs.download/release/docs/llms.txt . It's the auto-generated index of the full PixiJS API and guides, regenerated on every release. Each entry links to a .html.md page you can WebFetch for the detailed content. Use this fallback whenever the router table doesn't point at an obvious match.
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Field Description
formatFormat tag (skill/v1)
skill_idUnique skill ID
nameSkill name
versionVersion
descriptionDescription
categoryCategories (array)
trigger_wordsTrigger words
tagsTags
sourceSource
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exported_atExported at (set per download)
system_promptSystem prompt body
model_configModel config: provider / model / temperature / max_tokens / top_p
examplesExamples
install_guideImport guide for Coze / Dify / Claude / custom frameworks
The same skill can be exported in different platform formats.
.skill Standard format with system_prompt and model_config, ready for any agent framework Download
.skillpro Enhanced format with scripts, tools, dependencies and hooks Download
.json Plain JSON export with system_prompt and model parameters only Download
Coze Markdown with frontmatter, for Coze platform import Download
Dify Dify DSL, import directly after creating an app Download

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