ue5-architecture
UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
DeepseekModel
Curated skill
Quality Excellent · 90
v1.0.0
Get
https://deepseekmodel.com/api/download.php?id=unrealxu-unrealengine5-skills-skills-ue5-architecture-skill-md&format=skill
Download .skill
Standard format with system_prompt and model_config, ready for any agent framework
The actual content of the system_prompt field in the .skill file.
name ue5-architecture description UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies. Quick Start Collect current module list, *.Build.cs , and major gameplay/UI systems. Propose one target module graph before writing code. Output module responsibilities and ownership in a table. Workflow Identify runtime, editor, UI, networking, and data modules from current codebase. Define Public API for each module as minimal headers and Blueprint surface. Define Private implementation boundaries and include rules. Define PublicDependencyModuleNames and PrivateDependencyModuleNames per module. Report risks: circular includes, over-exposed reflection types, and cross-layer references. Constraints Keep UCLASS/USTRUCT/UENUM only where reflection is required. Prefer forward declarations in headers; include concrete headers in .cpp . Do not move types across modules without listing migration impact. Keep naming aligned with Unreal conventions ( U , A , F , E prefixes). Failure Handling If ownership of a class is ambiguous, place it in runtime module first and log a TODO to split after usage mapping. If dependency graph becomes cyclic, extract shared contracts into a thin common module. If Build.cs dependencies are uncertain, choose minimal set and verify compile paths immediately. Escalation Escalate when a refactor requires asset redirectors, class renames, or package path migration. Escalate when module split changes public Blueprint class paths used by existing content.
Keywords that activate this skill. Click one to copy it.
This skill does not provide trigger words.
The downloaded .skill package contains the following fields.
| Field | Description |
|---|---|
| format | Format tag (skill/v1) |
| skill_id | Unique skill ID |
| name | Skill name |
| version | Version |
| description | Description |
| category | Categories (array) |
| trigger_words | Trigger words |
| tags | Tags |
| source | Source |
| source_url | Source URL (this page) |
| exported_at | Exported at (set per download) |
| system_prompt | System prompt body |
| model_config | Model config: provider / model / temperature / max_tokens / top_p |
| examples | Examples |
| install_guide | Import guide for Coze / Dify / Claude / custom frameworks |
The same skill can be exported in different platform formats.