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rust-code-review

Rust Code review checklist and decision framework for Rust PRs, derived from rust-best-practices.

DeepseekModel キュレーション済みスキル 品質 優秀 · 78 v1.0.0

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name rust-code-review description Rust Code review checklist and decision framework for Rust PRs, derived from rust-best-practices. globs ["**/*.rs"] alwaysApply true Rust Code Review Use this for Rust review work where consistency, safety, and maintainability matter. Follow ths standards in https://github.com/apollographql/rust-best-practices Mandatory pre-merge checks Ownership and data flow are intentional. Error handling is explicit and aligns with crate/binary boundaries. Clippy and format quality are clean in touched files. Performance changes are measured before acceptance. Public APIs are documented; docs match runtime behavior. Tests cover intended behavior and error paths. Unsafe or raw-pointer usage is justified and constrained. Severity matrix P0: unsafe memory bug, panic in recoverable production path, silent data corruption. P1: correctness bug, missing error propagation, invalid API contract. P2: likely performance regression, missing public API docs, flaky tests. P3: style/readability issues, avoidable clone/allocation, unnecessary complexity. Review skills Ownership-first coding Prefer borrowing ( &T , &mut T ) over cloning. Use Clone only when ownership is required or snapshots are explicitly needed. Treat unnecessary clones (especially in loops) as likely regressions. Reject clone on Copy types. Value vs reference Pass Copy /small POD types by value. Pass large heap-backed or non-trivial objects by reference. Surface ownership intent in function signatures. Use Cow<'_, T> when input may be borrowed or owned. Fallible control flow Use let PATTERN = EXPR else { ... } for expected early exits. Use if let ... else when divergence needs additional logic. Prefer ? for bubbling errors. Avoid unwrap / expect in production except when impossible-by-design cases are documented. Allocation and allocation timing Prefer _else APIs to avoid eager allocation ( ok_or_else , map_or_else , etc.). Keep iterator chains lazy; allocate only when required by terminal ops. Do not collect and allocate only to throw away data. Iterator vs loop Use iterator chains for data transformation and composition. Use for for early exits and side-effect-heavy or control-heavy loops. Require readable formatting; avoid long unreadable chains. Lints and static checks Run and fix warnings from: cargo clippy --all-targets --all-feature --locked -- -D warnings Do not globally silence useful lints. Prefer #[expect(clippy::...)] with rationale instead of #[allow(...)] unless fully justified. Error discipline Libraries: prefer typed errors ( thiserror and #[from] conversions). Binaries: anyhow acceptable, but keep context rich and actionable. Test both success and error behavior. Tests as behavior docs One behavior per test. One core assertion per test where possible. Names should be descriptive sentence-like statements. Prefer unit tests for internals, integration tests for public behavior. Use snapshot tests only for complex, stable structured outputs. Documentation and comments Use /// / //! for API behavior and constraints. Use // for why , safety rationale, platform constraints, and assumptions. Remove stale comments; prefer smaller functions over narrative comments. Link TODOs to issues instead of leaving bare TODO: . Pointers and concurrency Prefer & / &mut before any heap pointer. Use Arc for cross-thread shared ownership; Rc for single-threaded. Use Box for recursive/heap allocation needs. Review raw pointer usage as unsafe boundaries with explicit invariants. Quick rejection triggers Unnecessary clones in hot paths. Unjustified allow(clippy::...) . Silent recovery from Err that discards root cause. Copying large types by value without a proof of intent. Comments that simply restate what code already expresses. TODOs without ownership/context.
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skill_idスキル固有 ID
nameスキル名
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description説明
categoryカテゴリ(配列)
trigger_wordsトリガーワード
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sourceソース
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.skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能 ダウンロード
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