開発
#cloud
durable-objects
Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=cloudflare-skills-skills-durable-objects-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name durable-objects description Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination. Durable Objects Build stateful, coordinated applications on Cloudflare's edge using Durable Objects. Retrieval Sources Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task. Resource URL Docs https://developers.cloudflare.com/durable-objects/ API Reference https://developers.cloudflare.com/durable-objects/api/ Best Practices https://developers.cloudflare.com/durable-objects/best-practices/ Examples https://developers.cloudflare.com/durable-objects/examples/ Fetch the relevant doc page when implementing features. When to Use Creating new Durable Object classes for stateful coordination Implementing RPC methods, alarms, or WebSocket handlers Reviewing existing DO code for best practices Configuring wrangler.jsonc/toml for DO bindings and migrations Writing tests with Cloudflare’s Vitest integration Designing sharding strategies and parent-child relationships Reference Documentation ./references/rules.md - Core rules, storage, concurrency, RPC, alarms Testing reference - Current Vitest documentation, migration choices, and test selection ./references/workers.md - Workers handlers, types, wrangler config, observability Search: blockConcurrencyWhile , idFromName , getByName , setAlarm , sql.exec Core Principles Use Durable Objects For Need Example Coordination Chat rooms, multiplayer games, collaborative docs Strong consistency Inventory, booking systems, turn-based games Per-entity storage Multi-tenant SaaS, per-user data Persistent connections WebSockets, real-time notifications Scheduled work per entity Subscription renewals, game timeouts Do NOT Use For Stateless request handling (use plain Workers) Maximum global distribution needs High fan-out independent requests Quick Reference Wrangler Configuration // wrangler.jsonc { "durable_objects" : { "bindings" : [ { "name" : "MY_DO" , "class_name" : "MyDurableObject" } ] } , "migrations" : [ { "tag" : "v1" , "new_sqlite_classes" : [ "MyDurableObject" ] } ] } Basic Durable Object Pattern import { DurableObject } from "cloudflare:workers" ; export interface Env { MY_DO : DurableObjectNamespace < MyDurableObject >; } export class MyDurableObject extends DurableObject < Env > { constructor ( ctx : DurableObjectState , env : Env ) { super (ctx, env); ctx. blockConcurrencyWhile ( async () => { this . ctx . storage . sql . exec ( ` CREATE TABLE IF NOT EXISTS items ( id INTEGER PRIMARY KEY AUTOINCREMENT, data TEXT NOT NULL ) ` ); }); } async addItem ( data : string ): Promise < number > { const result = this . ctx . storage . sql . exec <{ id : number }>( "INSERT INTO items (data) VALUES (?) RETURNING id" , data ); return result. one (). id ; } } export default { async fetch ( request : Request , env : Env ): Promise < Response > { const stub = env. MY_DO . getByName ( "my-instance" ); const id = await stub. addItem ( "hello" ); return Response . json ({ id }); }, }; Critical Rules Model around coordination atoms - One DO per chat room/game/user, not one global DO Use getByName() for deterministic routing - Same input = same DO instance Use SQLite storage - Configure new_sqlite_classes in migrations Initialize in constructor - Use blockConcurrencyWhile() for schema setup only Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03) Persist first, cache second - Always write to storage before updating in-memory state One alarm per DO - setAlarm() replaces any existing alarm Anti-Patterns (NEVER) Single global DO handling all requests (bottleneck) Using blockConcurrencyWhile() on every request (kills throughput) Storing critical state only in memory (lost on eviction/crash) Using await between related storage writes (breaks atomicity) Holding blockConcurrencyWhile() across fetch() or external I/O Stub Creation // Deterministic - preferred for most cases const stub = env. MY_DO . getByName ( "room-123" ); // From existing ID string const id = env. MY_DO . idFromString (storedIdString); const stub = env. MY_DO . get (id); // New unique ID - store mapping externally const id = env. MY_DO . newUniqueId (); const stub = env. MY_DO . get (id); Storage Operations // SQL (synchronous, recommended) this . ctx . storage . sql . exec ( "INSERT INTO t (c) VALUES (?)" , value); const rows = this . ctx . storage . sql . exec < Row >( "SELECT * FROM t" ). toArray (); // KV (async) await this . ctx . storage . put ( "key" , value); const val = await this . ctx . storage . get < Type >( "key" ); Alarms // Schedule (replaces existing) await this . ctx . storage . setAlarm ( Date . now () + 60_000 ); // Handler async alarm (): Promise < void > { // Process scheduled work // Optionally reschedule: await this.ctx.storage.setAlarm(...) } // Cancel await this . ctx . storage . deleteAlarm (); Testing Read the testing reference before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.
このスキルを起動するキーワード。クリックでコピーできます。
このスキルにはトリガーワードがありません。
ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |