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creative-production

Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills.

DeepseekModel キュレーション済みスキル 品質 良好 · 64 v1.0.0

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https://deepseekmodel.com/api/download.php?id=dkeken-codex-skills-alternative-skills-creative-production-skill-md&format=skill
ダウンロード .skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name creative-production description Orchestrator for the Creative Production skill set — turn a brief into reviewable visual assets. Routes to the right sub-skill (explore, moodboard, positioning, offer, ads-explorer, scene, shot, polish) based on where you are in the creative process. Use when the user gives a high-level creative goal like "make campaign assets", "I need visuals for X", "produce ad creative", "design product shots", or isn't sure which creative step they need. Delegates to creative-* skills. Creative Production — Orchestrator The umbrella for the 8 creative-* skills. Your job: read the request, locate it in the creative process, and route to the right sub-skill. Don't do the work here — dispatch. Think of yourself as a creative director assigning the task, not executing it. When to use The user gives a broad creative goal ("make campaign assets", "I need visuals for the launch") and the specific step is ambiguous. A creative project spans multiple stages and needs sequencing. The user doesn't know which sub-skill they need. When NOT to use The user explicitly named a step ("write me 25 ad concepts") → go straight to that sub-skill. The task is product-design/prototyping, not visual asset creation → product-design orchestrator. The pipeline DIRECTION ASSETS FINISH creative-explore ─────┐ creative-moodboard ───┼──► creative-scene ───────┐ creative-positioning ─┘ creative-shot ├──► creative-polish creative-ads-explorer │ creative-offer ──────────┘ Direction is locked first, assets are generated against it, winners are polished last. Routing table User intent / phrasing Route to "what style / which look", no direction locked creative-explore "align the team", "reference board", "territories" creative-moodboard "make visuals match our strategy/positioning" creative-positioning "sell this offer/deal/bundle", "promo creative" creative-offer "ad concepts", "variations to test", "25 ads" creative-ads-explorer "product in use", "lifestyle shot", "show it being used" creative-scene "different angles", "PDP/ecommerce set", "shot list" creative-shot "finalize", "clean up", "production-ready", "fix artifacts" creative-polish How to orchestrate Check for a locked direction. If none exists, start with creative-explore (single look) or creative-moodboard (team alignment) or creative-positioning (strategy-led). Never generate final assets against an unlocked direction. Route asset generation to scene / shot / ads-explorer / offer based on the deliverable. Always finish deliverables through creative-polish . Carry the locked direction + prompt stub forward so every sub-skill stays consistent — this is what makes a set look like one campaign. Worked example Request: "We're launching a coffee subscription. I need everything — a look, a hero, some ads, and a clean set for the site." plan: 1. no look locked → creative-explore → user picks "Warm Ritual", stub saved 2. hero lifestyle → creative-scene (reuse stub) → "morning pour" hero 3. ad test batch → creative-ads-explorer (reuse stub) → 12 hypotheses 4. site product set→ creative-shot (reuse stub) → 6-angle PDP set 5. finish winners → creative-polish → final hero + top 3 ads + PDP set dispatch order respects: direction → assets → polish Quality bar A direction is locked before any final asset is produced. Every dispatched sub-skill receives the same locked direction/stub (coherent set). The user sees a clear plan (which skills, in what order) before execution on multi-stage requests. Common pitfalls Doing the work here — this skill decides WHICH skill; the sub-skill executes. Don't generate images in the orchestrator. Skipping direction-lock to save time — costs far more in inconsistent output later. Losing the stub between stages — leads to a set that looks like 5 different brands. Tooling Image generation happens inside the sub-skills via a text-to-image tool. If none is available, the sub-skills return prompts to run manually; the orchestrator still sequences the work.
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ダウンロードした .skill に含まれるフィールド。
フィールド 説明
formatフォーマット識別子(skill/v1)
skill_idスキル固有 ID
nameスキル名
versionバージョン
description説明
categoryカテゴリ(配列)
trigger_wordsトリガーワード
tagsタグ
sourceソース
source_urlソース URL(本ページ)
exported_atエクスポート日時(ダウンロード毎)
system_promptシステムプロンプト本文
model_configモデル設定:provider / model / temperature / max_tokens / top_p
examplesサンプル
install_guide各プラットフォームの導入説明(Coze / Dify / Claude / カスタム)
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.skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能 ダウンロード
.skillpro 拡張形式。scripts / tools / dependencies / hooks を含む ダウンロード
.json 純粋な JSON 出力。system_prompt とモデル設定のみ ダウンロード
Coze frontmatter 付き Markdown。Coze へのインポート用 ダウンロード
Dify Dify DSL。アプリ作成後にそのままインポート ダウンロード

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