Skills Plugins MCP Prompt Model 博客 我的中心
データ分析 #data #design #game

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

DeepseekModel キュレーション済みスキル 品質 優秀 · 90 v1.0.0

取得

https://deepseekmodel.com/api/download.php?id=donchitos-claude-code-game-studios-claude-skills-balance-check-skill-md&format=skill
ダウンロード .skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name balance-check description Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'. argument-hint [system-name|path-to-data-file] user-invocable true allowed-tools Read, Glob, Grep, Write, AskUserQuestion model sonnet agent economy-designer Phase 1: Identify Balance Domain Determine the balance domain from $ARGUMENTS[0] : Combat → weapon/ability DPS, time-to-kill, damage type interactions Economy → resource faucets/sinks, acquisition rates, item pricing Progression → XP/power curves, dead zones, power spikes Loot → rarity distribution, pity timers, inventory pressure File path given → load that file directly and infer domain from content If no argument, ask the user which system to check. Phase 2: Read Data Files Read relevant files from assets/data/ and design/balance/ for the identified domain. Note every file read — they will appear in the Data Sources section of the report. Phase 3: Read Design Document Read the GDD for the system from design/gdd/ to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour. Phase 4: Perform Analysis Run domain-specific checks: Combat balance: Calculate DPS for all weapons/abilities at each power tier Check time-to-kill at each tier Identify any options that dominate all others (strictly better) Check if defensive options can create unkillable states Verify damage type/resistance interactions are balanced Economy balance: Map all resource faucets and sinks with flow rates Project resource accumulation over time Check for infinite resource loops Verify gold sinks scale with gold generation Check if any items are never worth purchasing Progression balance: Plot the XP curve and power curve Check for dead zones (no meaningful progression for too long) Check for power spikes (sudden jumps in capability) Verify content gates align with expected player power Check if skip/grind strategies break intended pacing Loot balance: Calculate expected time to acquire each rarity tier Check pity timer math Verify no loot is strictly useless at any stage Check inventory pressure vs acquisition rate Phase 5: Output the Analysis ## Balance Check: [System Name] ### Data Sources Analyzed - [List of files read] ### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES] ### Outliers Detected | Item/Value | Expected Range | Actual | Issue | |-----------|---------------|--------|-------| ### Degenerate Strategies Found - [Strategy description and why it is problematic] ### Progression Analysis [Graph description or table showing progression curve health] ### Recommendations | Priority | Issue | Suggested Fix | Impact | |----------|-------|--------------|--------| ### Values That Need Attention [Specific values with suggested adjustments and rationale] Phase 6: Fix & Verify Cycle After presenting the report, use AskUserQuestion : Prompt: "Balance check complete. What would you like to do next?" Options: [A] Fix highest-priority issue now — walk me through it [B] Save report to design/balance/balance-check-[system]-[date].md [C] Stop here — I'll review the findings manually If [A]: Ask which issue to address first (refer to the Recommendations table by priority row) Guide the user to update the relevant data file in assets/data/ or formula in design/balance/ After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user: "This value is defined in a design document. Run /propagate-design-change [path] on the affected GDD to find downstream impacts before committing." If [B]: Write the report to design/balance/balance-check-[system]-[date].md (create the directory if needed). Use the current date for [date] in YYYY-MM-DD format. Confirm the file was written, then end with: "Re-run /balance-check after fixes to verify." If [C]: Summarize open issues and end with: "Re-run /balance-check after fixes to verify."
このスキルを起動するキーワード。クリックでコピーできます。

このスキルにはトリガーワードがありません。

ダウンロードした .skill に含まれるフィールド。
フィールド 説明
formatフォーマット識別子(skill/v1)
skill_idスキル固有 ID
nameスキル名
versionバージョン
description説明
categoryカテゴリ(配列)
trigger_wordsトリガーワード
tagsタグ
sourceソース
source_urlソース URL(本ページ)
exported_atエクスポート日時(ダウンロード毎)
system_promptシステムプロンプト本文
model_configモデル設定:provider / model / temperature / max_tokens / top_p
examplesサンプル
install_guide各プラットフォームの導入説明(Coze / Dify / Claude / カスタム)
同じスキルを各プラットフォーム形式で出力できます。
.skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能 ダウンロード
.skillpro 拡張形式。scripts / tools / dependencies / hooks を含む ダウンロード
.json 純粋な JSON 出力。system_prompt とモデル設定のみ ダウンロード
Coze frontmatter 付き Markdown。Coze へのインポート用 ダウンロード
Dify Dify DSL。アプリ作成後にそのままインポート ダウンロード

每日精选 Skill 推荐,免费送到你邮箱

输入邮箱,每天接收一个精选 AI Agent 技能推荐。完全免费,持续更新。

验证码 --

提交后我们会发送一封确认邮件,点击邮件里的链接才会开始收信。

完全免费,取消任意时间。我们不会发送垃圾邮件。