figma
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=heygen-com-hyperframes-skills-figma-skill-md&format=skill
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標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name figma description Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition. First, keep this skill fresh — confirm with the user before running: npx hyperframes skills update figma . A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them. Figma → HyperFrames Bring the user's Figma work into a composition. Split by capability (design spec §2): Phase What Transport Surface 1 Static assets REST hyperframes figma asset 2 Brand tokens/styles REST hyperframes figma tokens 3 Components → HTML REST hyperframes figma component 4 Motion → GSAP connector when available use its motion context 5 Shaders connector / manual export use it or a native export REST is used wherever it can be (usable at volume, headless). A compatible Figma connector is optional for motion and shader data; without one, ask for a native export. Every path freezes assets locally so renders stay deterministic. Storyboard reconstructions compose Phase-1 asset exports (REST) with agent-driven timeline assembly — no connector needed. Existing frozen assets, manifest records, and bindings are unaffected by routing changes — the split only changes which credential the next import uses. Auth — two credentials, scoped Preflight — before the first CLI call, check a token exists : shell env ( [ -n "$FIGMA_TOKEN" ] ) or the project .env (the CLI auto-loads it — a .env entry counts as configured). If neither, do NOT run the command to harvest the error — walk the user through the one-time setup first, then stop and wait: figma.com/settings → Security → Personal access tokens → Generate new token. Scopes — read-only is all this integration ever needs (it never writes to Figma): File content: Read-only + File metadata: Read-only . Add Library content: Read-only if you'll run tokens on a non-Enterprise plan — the published-styles fallback hits /v1/files/:key/styles , which 403s without it (a scope the older setup text omitted). Optionally Variables: Read-only for brand variables — Enterprise-only; without it tokens degrades to published styles automatically (expected, not an error — say so). A 403 now names the exact missing scope; 429s retry automatically (per-minute limit, honors Retry-After ). Have the user set FIGMA_TOKEN in their shell profile or project .env ; never ask them to paste the token into the conversation. While onboarding, also set expectations in one breath: every import lands as a local frozen file with recorded provenance — renders never call Figma, re-running a command re-imports only what changed in Figma, and one token works for assets, brand tokens, and components across every file their Figma account can view. Phases 4–5 (motion/shaders): a compatible Figma connector, with separate authorization from the token. If it is unavailable or unauthenticated, ask the user to connect it or provide a native export, then stop. Say exactly which credential a failing phase needs — never present the split as broken. BAD_TOKEN (401) mid-flow → the token is expired/revoked; re-mint. FORBIDDEN (403) → the message names the exact missing scope (e.g. library_content:read for the styles fallback) — add it, or the file isn't visible to the account. REQUIRES_ENTERPRISE (403 on variables) → not a failure: styles fallback already ran. RATE_LIMITED (429) → the client already retried with backoff (this applies to EVERY read — assets, tokens, styles, node trees, versions — the retry lives in the shared request path; Retry-After is honored, capped at 60s); if it still surfaces, wait a minute or import fewer nodes per call. Rate-limit awareness (spec §2.1): connector quotas vary by Figma plan — batch parent-frame requests, skip verification screenshots unless asked, and cache raw responses so re-derivation never spends a second call. REST is per-minute (10+/min, per-endpoint buckets) — fine at volume, back off on 429. Routing Parse the user's figma link with parseFigmaRef (URL, fileKey:nodeId , bare fileKey ). Then by intent: "use this layer / logo / image" → Asset (CLI) "pull my brand / colors / tokens" → Tokens (CLI) "build a scene from this frame" → Component (CLI) "import this animation / motion" → Motion (connector when available, below) a storyboard section / filmstrip of scene frames → Storyboard (below) shader fill/effect → Shaders (below) Narrate every step for the user — before each command say what you're about to pull from Figma; after it, say where the artifact landed (the frozen path / sidecar / component dir), what changed in the composition, and the immediate next action (preview, add printed variables, re-import to link bindings). The user should never have to ask "did it work?" or "now what?". Assets (Phase 1 — CLI) hyperframes figma asset '<url-or-fileKey:nodeId>' [more refs…] [--format svg|png|jpg|pdf] [--scale 2] [--description "..." ] [--entity "..." ] Renders over REST, sanitizes SVG, freezes under .media/images/ , appends the manifest with provenance, regenerates .media/index.md (the shared media-use inventory), prints an <img> snippet. Idempotent per fileKey:nodeId:format:scale:version . Prefer SVG for vectors/logos (scalable, animatable), PNG --scale 2 for raster fidelity. Always pass --description "<what it is>" (it becomes the index row + <img alt> ); add --entity "<name>" for named brand marks so media-use resolve --entity finds them later (entity hits match across image/icon). Batch many nodes in ONE request — pass several refs (space-separated or comma-joined) of the SAME file: hyperframes figma asset 'KEY:1-2' 'KEY:3-4' 'KEY:5-6' . All render in a single /v1/images call, which is figma's own answer to the per-minute rate limit — prefer it over N separate commands when pulling a whole frame's worth of assets. --description / --entity apply to every node in the batch, so batch nodes that share a purpose. 429s also auto-retry with backoff regardless. Tokens (Phase 2 — CLI) hyperframes figma tokens <fileKey> Imports variables as composition brand-variable entries + figma-tokens.json sidecar + binding-index records ( .media/figma-bindings.jsonl ). Variables are Enterprise-gated upstream: on other plans the command degrades to published-style metadata (values resolve at component-import time). Add the printed entries to the composition's data-composition-variables . Import tokens before components when both are wanted — that's what lets component colors link to brand variables instead of baking duplicates. Non-Enterprise variables path (field-tested): REST variables are Enterprise-gated, but a compatible connector may provide variable definitions. When tokens reports REQUIRES_ENTERPRISE and the connector is available, retrieve the parent scene's variables once, cache the raw response to .media/figma-cache/ , and use it to build the binding index. The REST node tree's boundVariables supplies per-property VariableID s; join them by node and property, then write .media/figma-bindings.jsonl rows ( {kind:"binding", figmaId, sourceFileKey, compositionVariableId: "figma:<name>", version} ) plus the composition-variable entries. Everything downstream (component var() resolution, refresh, runtime CSS variables) is the shipped machinery. Label it for the user: "tokens via the Figma connector — Enterprise plans get this from hyperframes figma tokens directly." The runtime defines every declared composition variable as a CSS custom property (document root + sub-comp hosts), so imported var(--slug, literal) fills recolor when the variable default changes — updating one value in data-composition-variables re-brands every imported component without re-importing anything. hyperframes render --variables '<json>' overrides them at render time. Components (Phase 3 — CLI) hyperframes figma component '<url-or-fileKey:nodeId>' Node tree → editable HTML at exact figma geometry, packaged as a registry item under compositions/components/<name>/ . Vectors/boolean-ops auto-rasterize via Phase-1 export. Binding pass (spec §7.1, exact-ID only — never value matching): Static fidelity self-check (mandatory for hero content) : after importing, render the fragment and compare against figma's own pixels — figma asset <same node> --format png is the ground truth. Text is the known drift axis: a figma text box shorter than its line-height is vertically-trimmed bounds (the mapper emits text-box-trim for these; measured drift without it was ~6px on a 70px font). If the comparison shows drift the mapper doesn't cover, report it — don't hand-tweak the fragment silently. Fill bound to an imported token → var(--slug, #literal) — brand refresh propagates. Bound to an unknown token → literal + data-figma-unresolved flag. The command tells you; offer the user: run tokens on the source (or library) file, then re-import the component to link them. Ask once per unknown library which file it is — never guess, never match by hex. Motion (Phase 4 — connector-assisted) Usage beacon: Connector-assisted phases have no CLI touchpoint, so fire the skill beacon at start and finish (anonymous, consent-gated, never fails): npx hyperframes events --skill=figma-motion when you begin, npx hyperframes events --skill=figma-motion --event=skill_completed --outcome=success|error when done. Same for shaders ( figma-shaders ) and storyboards ( figma-storyboard ). No REST equivalent exists. When a compatible connector is available, use it and hand its output to the pure helpers in @hyperframes/core/figma ; otherwise ask for a native export: Retrieve motion context for the parent frame in one recursive request, not one request per element. Save the raw JSON next to the project ( .media/figma-cache/ ) so retranslation is free. Normalize into MotionDoc s with motionContextToDocs(rawResponse, { selectorFor, repeat }) from @hyperframes/core/figma — never transcribe keyframe numbers by hand . The helper encodes the field-tested decoding rules mechanically: it parses the motion.dev snippets (the reliable encoding — the CSS snippets stretch durations and can disagree; they are ignored), strips loop-wrap tail keyframes (sub-millisecond segments at times ≈0.9999→1 are the loop's instant reset, not authored motion — the wrap is realized by repeat restart), and preserves bezier eases verbatim. selectorFor must return the ids from the Phase-3 component import — don't derive selectors from node names. 2b. Validate against ground truth before calling it done — mandatory : export the cohort's root frame through the available connector and run node skills/figma/scripts/verify-motion.mjs --reference <export.mp4> --render <render.mp4> --crop WxH+X+Y — it compares motion-energy deltas (static import fidelity cancels out) and fails below 15dB min motion-PSNR (calibrated: faithful ≈ 20+, diverging ≈ 5). Measure --crop from the render's actual card edges, don't guess. FAIL means re-check the translation, not the threshold. motionToGsap(doc) → emitTimelineScript(spec) → inject as a <script> after the GSAP + CustomEase CDN tags. Paused, finite, registered on window.__timelines with a literal key. Untranslatable track (shader-driven, unsupported prop, complex masks) → export through the connector, freeze the MP4, then embed it as <video class="clip"> . Exception: shader-driven tracks — Figma's export path flattens shaders to the base color (see Shaders below), so a bake there silently loses the shader; ask the user for a native Figma export instead. Always say which path you used and why. Named eases outside the mapped set fall back to linear — the mapping table lives in motionEase.ts ; flag the fallback to the user when it fires. Run npx hyperframes check before calling it done. Shaders (Phase 5 — mostly manual) Figma's connector render path does not execute shaders (they flatten to the base color), and shader source is only reachable for library-published styles (paid Full seat). Default path: ask the user to export the shader frame natively in Figma (PNG or Motion MP4), then import it as a Phase-1 asset / clip. Don't attempt connector pixel capture of a shader — it will silently produce the wrong thing. Storyboards (a SECTION of scene frames → animation) The cardinal rule: storyboard frames are KEYFRAMES, not slides. Two frames containing the same element describe that element's state through time — animate the ELEMENT between the states; never play the frames as a sequence of stills. A logo drawn in four consecutive frames at descending y is ONE element rising through four keyframes. Playing storyboard frames back-to-back is the failure mode; reconstructing the element timelines they imply is the job. Storyboard files follow a grammar you can parse mechanically — don't eyeball, decode: Scene units : inside the SECTION, every frame-sized node is a scene — both named FRAMEs and loose full-frame RECTANGLEs (designers paste stills straight into the section). Filter by size (≈ composition aspect, e.g. >1400×900), not by node type or name. Order = x-position (row-major if the strip wraps). Sort scenes by absoluteBoundingBox.x . Diff adjacent frames into element chains — this is where the animation lives. Match children across consecutive frames: first by name (same name = same element → tween its relative x/y/w/h between states), then by geometry similarity (similar size + nearby center = same logical element whose pixels changed → crossfade the two exports in place while tweening geometry; covers typed-text progressions and morph states). Unmatched children enter/exit at their scene's beat. Frame background fills tween as a color track. Export ONE asset per chain (one per state only when pixels genuinely differ) — never one still per frame. Stills are the fallback, not the default — only for frames that don't decompose (flat full-frame screenshots with no shared elements); those get the animatic treatment below. Director notes : TEXT nodes below the strip are motion intent, paired to the scene whose x-range they overlap. They describe how to animate — they are not on-screen copy. Batch exports (elements or stills): GET /v1/images accepts comma-separated ids, but big scene frames hit "Render timeout" past ~12 ids — chunk to ~4 per call with a retry. (One call per scene wastes the rate budget; 26 scenes ≈ 52 calls via the single-asset path.) Note verbs → transitions (starter vocabulary, extend as encountered): Note says Do EXPLOSION / BURST incoming scale ~1.5→1 + fade, power3.out SLIDES / SLIDE TO THE… / SCROLL directional slide in from that edge MORPH / REVEALS crossfade — or Phase-3 import if the motion is inside one scene CYCLE THROUGH / EACH ONE longer hold — or Phase-3 import if items animate within the scene (no note) crossfade + slow Ken-Burns drift Stills vs. components routing : a note describing motion between scenes → transition on the still (above). A note describing motion inside a scene ("TEXT LINES REVEAL ONE AFTER THE OTHER", "PILLS ANIMATE IN") → that frame deserves a Phase-3 component import (real elements) animated per the note, not a flat PNG. Do the animatic pass first with stills, then upgrade the scenes the notes single out. One main timeline sequences everything (opacity/x/y per scene at absolute times) — no per-scene sub-compositions needed for an animatic. Escalation — frames depict ONE product UI → rebuild the app, not element chains. When every frame is the same application screen in successive states (a signup flow, a settings panel, a player), element chains undersell it. Rebuild the UI as live DOM — Phase-3 component import for the parts that change state, real exported pixels for static chrome ( code what changes state, freeze what doesn't ) — and treat each frame delta as an interaction to perform , not a tween to apply: the cursor enters, clicks the control, the state responds, screens push/slide as real navigation. The result reads as one continuous screen recording of a working app. This is the cardinal rule taken to its conclusion for UI flows; the stills/element-chain treatments are for storyboards that aren't one coherent application. Determinism Never leave a Figma URL in the composition — freeze first. Never emit repeat: -1 . Timelines paused, finite, literal window.__timelines keys. All Figma I/O at import time; render sees local files only.
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| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |