hyperframes-creative
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=heygen-com-hyperframes-skills-hyperframes-creative-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name hyperframes-creative description Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`. HyperFrames Creative Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place. For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation. Read these two FIRST for any non-trivial composition — they override web instincts: references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept . references/video-composition.md — video-medium scale, depth, and foreground detail. It explains how to avoid empty web-page layouts without imposing a universal element count. Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML. Workflow If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md ) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc. If no design spec exists and the user asks for visual direction, choose a route: Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md ; see references/design-spec.md ) Named style or mood → references/visual-styles.md Fast defaults → references/house-style.md Interactive selection → references/design-picker.md For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md . For scene transitions, jump to hyperframes-animation/transitions/ . For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules. Routing Topic Read Adopt a ready-made frame-preset as frame.md (optional) frame-presets/ · references/design-spec.md Default palettes, motion, typography, lazy defaults to question references/house-style.md Named style presets, mood-to-style routing references/visual-styles.md Palette-specific color tokens palettes/*.md Composition patterns — PiP, text-behind-subject, title card, slide show references/composition-patterns.md Stats / infographic presentation references/data-in-motion.md Structured expansion for open-ended prompts references/prompt-expansion.md Video-medium density, scale, color, frame composition references/video-composition.md Per-beat direction, rhythm planning, transition timing references/beat-direction.md Post-authoring spec verification (colors, type, corners, spacing, depth) references/design-adherence.md High-level motion guardrails and GSAP-quality rules references/motion-principles.md Font selection, pairings, rendered-video type guardrails references/typography.md Story doctrine — hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals references/story-spine.md Script pacing, tone, openings, number pronunciation references/narration.md Precomputed audio bands mapped to motion references/audio-reactive.md Scripts scripts/contrast-report.mjs — inspect contrast warnings from rendered frames. scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions. scripts/package-loader.mjs — support script for bundled creative tooling. contrast-report.mjs resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set HYPERFRAMES_SKILL_PKG_VERSION=<version> only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly. Run from the repo root with explicit paths, for example: python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file> Animation analysis ( animation-map.mjs ) lives in hyperframes-animation/scripts/ . Boundaries Do not override hyperframes-core technical rules. Do not require a design system for a minimal technical composition. Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion. Keep recipe references task-specific; do not read every reference for simple edits.
このスキルを起動するキーワード。クリックでコピーできます。
このスキルにはトリガーワードがありません。
ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |