ai-video-script-sop-remotion-diffusion
Standard operating procedure for automated AI video production using a Remotion (code) and diffusion (model) hybrid pipeline. Covers narrative DNA (hero, show-don’t-tell, three-act arc), technical specs (duration, integer segment lengths, resolution, fps, Mandarin pacing), tech-selection matrix (diffusion vs code), a five-part diffusion prompt protocol (style, micro-timing, entities, camera, transitions), end-to-end execution workflow, and a fixed output template (metadata table + per-shot table). Complements create-video and Remotion best-practice skills for execution quality.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=inclusionai-aworld-aworld-skills-video-script-writting-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name ai-video-script-sop-remotion-diffusion description Standard operating procedure for automated AI video production using a Remotion (code) and diffusion (model) hybrid pipeline. Covers narrative DNA (hero, show-don’t-tell, three-act arc), technical specs (duration, integer segment lengths, resolution, fps, Mandarin pacing), tech-selection matrix (diffusion vs code), a five-part diffusion prompt protocol (style, micro-timing, entities, camera, transitions), end-to-end execution workflow, and a fixed output template (metadata table + per-shot table). Complements create-video and Remotion best-practice skills for execution quality. license Complete terms in LICENSE.txt 1. Core narrative rules (narrative DNA) To keep the video engaging (“satisfaction”), the script should follow: Single hero : One core character drives the story through action that solves the problem. Show, don’t tell : No inner monologue; emphasize what happens on screen . Three-part arc : Opening (hook) : A clear, seemingly impossible big task. Middle (grind) : Dense, fast execution (cathartic, orderly). Ending (payoff) : A strong visual reward. Radical brevity : Voice and subtitles stay 1:1 ; lines only announce or briefly react —let the pictures carry meaning. 2. Technical specs and limits Total length : $1\ \text{min}$–$3\ \text{min}$. Segment length : Must be an integer in seconds (e.g. $4.5\text{s} \rightarrow 5\text{s}$). Diffusion clips are capped at $10\text{s}$ per segment. Resolution : $1080\text{p}$ or $720\text{p}$. Frame rate : $24\text{fps}$ or $30\text{fps}$. Mandarin VO baseline : Plan copy at about 4–5 characters per second . 3. Shot tech-selection matrix Need Recommended tech Why Avoid Photoreal / complex lighting Diffusion (video) Texture, mood, physics, transitions. On-screen text or charts in the same shot; don’t mix code and diffusion in one lens . Character close-up / background change Diffusion (I2V) Image-to-video keeps continuity. Control physical camera motion strictly. Cartoon / vector motion Code (SVG/TSX) Clean edges, flat look, precise paths. Hard to express rich texture. Info / formulas / charts Code (HTML/Remotion) Exact typography, math, data. Don’t use for photoreal landscapes. 4. Diffusion prompt protocol This is what keeps visuals high quality and coherent. Every diffusion shot description should combine five parts : $$ \text{Prompt} = \text{[Style anchor]} + \text{[Micro-timeline]} + \text{[Concrete entities]} + \text{[Camera physics]} + \text{[Physical bridge]} $$ A. Style anchors Force consistency : Start every shot with the same style phrase , e.g. 【Impressionist oil painting】 or 【Cyberpunk photoreal】 . Push intensity : Use extreme wording—reject “fine.” Weak: “sunflowers” Strong: “ Van Gogh sunflowers as extremely thick, rough impasto in blazing yellow ” B. Micro-timing Avoid even mush : State what happens each second . Pattern: 【0–2s】action A, 【2–10s】action B . C. Concrete entities Make everything physical : Turn abstractions into objects . Models don’t understand metaphor alone. Weak: “falling into despair” Strong: “ the floor collapses underfoot into a bottomless pit of black tar ” D. Camera physics Lock direction : Say push in, pull back, pan. Keep inertia : If the last shot pushed in , this shot must continue pushing in—random moves cause visual whiplash. E. Physical transitions Input dependency : Say explicitly: “this shot is generated from the last frame of the previous shot .” No pop in/out : Nothing vanishes without a process. Weak: “the house disappears” Strong: “ the house crumbles from the roof into golden sand blown away by wind ” 5. Execution workflow Storyboard : Lock the story, split into $N$ shots. Duration math : Write lines $\rightarrow$ count characters $\rightarrow$ divide by speech rate ($4.5$) $\rightarrow$ round up to duration $T$. Check: $T \le 10\text{s}$ for diffusion segments. Continuity : For each shot, define start frame and end frame sources. Strategy A (Diff $\rightarrow$ Diff) : previous end frame = next start frame (I2V). Strategy B (Code $\rightarrow$ Diff) : last code frame export = first diffusion frame. Asset build : Render all silent video segments. Generate matching TTS and SRT . Verify: $\sum(\text{segment durations}) = \text{total audio duration}$. Final mux : Remotion combines video, audio, and subtitle layers into MP4. 6. Standard script output template When writing a script, use this structure. Video basics Theme : [e.g. a developer sorting a mountain of messy code] Estimated total length : $[xx]\ \text{s}$ Resolution : $1920 \times 1080$ ($1080\text{p}$) Style keywords : [e.g. minimal, low-poly, cool palette] Shot execution table Shot ID Duration (s) Technique Visual & diffusion prompt / code logic Audio (VO + subtitles) Transition strategy 01 5 Diffusion (T2V) [Style] … [Time] 【0–2s】… [Entity] … [Camera] … “This is everything that piled up this week.” Cold open : text-only generation; no prior frame. 02 8 Code (React/SVG) UI : giant red progress bar SVG. Motion : numbers jump 0%→99%; warning icon blinks. “The system is on the edge.” Hard cut : clean code look vs previous chaos. 03 6 Diffusion (I2V) [Style] … [Bridge] Start from the red warning; red liquifies into flowing lava… “We must cool it down now.” I2V : Shot 02 last frame → Shot 03 first frame . … … … … … … Document metadata Field Value Source script_skill.md (Chinese) Last updated 2026-03-30
このスキルを起動するキーワード。クリックでコピーできます。
このスキルにはトリガーワードがありません。
ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |