build-isometric-arpg
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=mengto-skills-agent-skills-game-development-build-isometric-arpg-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name build-isometric-arpg description Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices. Build Isometric ARPG Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation. Establish the production contract Inspect the current game entry point, scene loop, content model, controls, save model, and tests. Record the authoritative baseline before integrating dependent work. Preserve unmerged work and do not build from a stale branch. Define data-driven contracts for player classes, equipment, enemies, zones, encounters, quests, and review fixtures. Keep authored content separate from runtime state. Build in vertical slices Deliver each slice with a playable route and deterministic test state. Prefer this order: Movement, camera, collision, target selection, and pause/restart. One combat verb plus contact, damage, posture, recovery, and death. One enemy with telegraph, decision loop, and counterplay. One reward and atomic inventory/progression update. One zone transition or objective completion. Avoid adding a second system until the preceding slice has gameplay proof, automated coverage, and a stable save/load path. Maintain runtime boundaries Keep simulation state deterministic and serializable where possible. Consume authoritative contact events; do not infer physics outcomes from visual state. Centralize timing, damage, cooldown, and content values. Do not duplicate combat clocks across components. Make equipment, pickups, save migration, and reset flows atomic and idempotent. Provide review query parameters or fixtures for difficult states such as boss phase changes, empty inventory, interrupted actions, and save migrations. Validate before release Run focused unit tests, type/lint checks, production build, and a real playthrough in the repository-approved browser. Verify a fresh start, saved continuation, loss/retry, one complete objective, keyboard/mouse controls, and the intended mobile baseline. Report known baseline failures separately from new failures.
このスキルを起動するキーワード。クリックでコピーできます。
このスキルにはトリガーワードがありません。
ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |