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audio-jingle

Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.

DeepseekModel キュレーション済みスキル 品質 優秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=nexu-io-open-design-plugins-official-examples-audio-jingle-skill-md&format=skill
ダウンロード .skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name audio-jingle description Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder. triggers ["music","jingle","bed","voiceover","tts","sound effect","音乐","配音","音效"] od {"mode":"audio","surface":"audio","scenario":"marketing","preview":{"type":"html","entry":"example.html"},"design_system":{"requires":false},"example_prompt":"A 30-second upbeat indie-pop jingle for a coffee shop launch — warm\nelectric piano lead, brushed drums, gentle bass, a single sun-soaked\n\"ahhh\" choir on the chorus. No vocals. Loop-friendly tail.\n"} Audio Jingle Skill Three sub-modes. The active project's audioKind decides which one runs: audioKind Models we route to Plan focus music Suno V5 (default), Udio, Lyria 2 genre + tempo + instrumentation speech MiniMax TTS (default), Fish, ElevenLabs V3 script + voice + pacing sfx ElevenLabs SFX (default), AudioCraft texture + impact + duration Resource map audio-jingle/ ├── SKILL.md └── example.html Workflow Step 0 — Read the project metadata audioKind , audioModel , audioDuration (seconds), and (for speech) voice . Branch by known values and use them verbatim. Missing metadata is not an instruction to ask: infer a safe default when possible, and emit a clarifying form only when the missing answer would materially change the requested output or prevent generation. Important: voice is provider-specific. For minimax-tts , --voice must be a valid MiniMax voice_id (for example male-qn-qingse ), not a natural-language description. If you only have a prose voice brief ("warm female narrator", "neutral Mandarin"), keep that in your plan but omit --voice so the daemon's default voice id applies, or ask the user to choose a specific id. Step 1 — Plan Music Genre + reference artists (1-2) Tempo (BPM) + key Instrumentation (3-5 instruments max) Vocals: yes / no / hummed / choir Mood arc (intro → chorus → outro) Speech Script (final, not draft — TTS runs verbatim) Voice target + pacing For MiniMax this means a real voice_id , not prose in --voice Pronunciation hints for proper nouns / acronyms SFX Texture (impact / whoosh / ambience / foley) Duration + envelope (sharp attack vs. gentle swell) Layering note (single hit vs. stacked) State the plan in 2-3 sentences before dispatching. Step 2 — Compose the prompt Use the format the upstream model prefers. Bind audioDuration to the API parameter directly; never put "make it 30 seconds" in prose. Step 3 — Dispatch via the media contract Use the unified dispatcher — do not call provider APIs by hand: " $OD_NODE_BIN " " $OD_BIN " media generate \ --project " $OD_PROJECT_ID " \ --surface audio \ --audio-kind "<music|speech|sfx>" \ --model "<audioModel from metadata>" \ --duration <audioDuration seconds> \ [--voice "<provider voice id (speech only)>" ] \ --output "<short-slug>-<duration>s.mp3" \ --prompt "<assembled prompt from Step 2 — for speech, the literal script>" The command prints one line of JSON: {"file": {"name": "...", ...}} . The bytes land in the project; the FileViewer renders the audio transport controls automatically. Step 4 — Hand off Reply with: plan summary, the filename returned by the dispatcher, and one sentence on what to try if the user wants a variation (e.g. "swap tempo from 92 to 108 BPM" rather than "make it different"). Hard rules TTS runs your script literally . Proof it before dispatching — even one stray comma changes the cadence. MiniMax TTS rejects free-form voice prose in --voice . Use a real MiniMax voice_id (for example male-qn-qingse ) or omit the flag and let the daemon's default voice apply. Music: under 30s = single section; 30–90s = intro + body; 90s+ = full arc. Don't try to fit a 3-act song into 15 seconds. SFX: prefer one well-described layer over a paragraph of "make it cool" — generators reward specific texture words. Save the file every turn. The audio viewer shows transport controls the moment the file lands.
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ダウンロードした .skill に含まれるフィールド。
フィールド 説明
formatフォーマット識別子(skill/v1)
skill_idスキル固有 ID
nameスキル名
versionバージョン
description説明
categoryカテゴリ(配列)
trigger_wordsトリガーワード
tagsタグ
sourceソース
source_urlソース URL(本ページ)
exported_atエクスポート日時(ダウンロード毎)
system_promptシステムプロンプト本文
model_configモデル設定:provider / model / temperature / max_tokens / top_p
examplesサンプル
install_guide各プラットフォームの導入説明(Coze / Dify / Claude / カスタム)
同じスキルを各プラットフォーム形式で出力できます。
.skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能 ダウンロード
.skillpro 拡張形式。scripts / tools / dependencies / hooks を含む ダウンロード
.json 純粋な JSON 出力。system_prompt とモデル設定のみ ダウンロード
Coze frontmatter 付き Markdown。Coze へのインポート用 ダウンロード
Dify Dify DSL。アプリ作成後にそのままインポート ダウンロード

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