emilkowalski-motion
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=nexu-io-open-design-skills-emilkowalski-motion-skill-md&format=skill
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標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name emilkowalski-motion description Motion-design follow-up skill inspired by Emil Kowalski's animation guidance. Use after an interface exists to add tasteful micro-interactions, state transitions, and page motion with product-grade restraint. triggers ["emil kowalski","motion polish","micro interaction","interaction animation","tasteful animation","动效润色"] od {"mode":"prototype","surface":"web","platform":"desktop","category":"animation-motion","upstream":"https://emilkowal.ski/skill","preview":{"type":"html"},"design_system":{"requires":true},"craft":{"requires":["animation-discipline","accessibility-baseline"]},"example_prompt":"Use emilkowalski-motion on the current HTML artifact: add restrained micro-interactions, state transitions, and reduced-motion fallbacks without changing the core layout.\n"} Emil Kowalski Motion Follow-Up Use this skill after a design artifact already exists. The goal is to make the interface feel alive without turning it into a motion demo. Workflow Inspect the current HTML, component, or selected page element before adding animation. Pick the smallest set of motion moments that clarify state or hierarchy: entry reveal for the primary content hover / active feedback for important controls transition between UI states scroll reveal only when it helps the story Prefer transform and opacity . Avoid animating layout properties such as top , left , width , or height . Use one motion language across the artifact. Do not mix unrelated easings, durations, or physics. Add prefers-reduced-motion fallbacks for any automatic or scroll-linked motion. Keep copy, data, and layout intent intact unless the user explicitly asks for a redesign. Motion Rules Default UI transitions should feel quick and useful: 140-220ms for most controls. Larger page reveals can be slower, but must not block reading. Avoid endless decorative loops unless they communicate status or progress. Do not add custom cursors, noisy particle effects, or motion that competes with content. Stagger only small groups. Long staggered lists make interfaces feel slow. Implementation Notes For plain HTML, CSS keyframes and small JavaScript observers are enough. For React or framework code, use the local stack already present in the repo. If GSAP is available and the motion needs sequencing, pair this with gsap-core , gsap-timeline , or gsap-scrolltrigger . Always clean up observers, timers, and animation instances.
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ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |