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abilities

Schema and rules for creating abilities

DeepseekModel キュレーション済みスキル 品質 良好 · 64 v1.0.0

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https://deepseekmodel.com/api/download.php?id=nikolaj-lat-world-puppeteer-claude-skills-abilities-skill-md&format=skill
ダウンロード .skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name abilities description Schema and rules for creating abilities context fork agent abilities Abilities Edit tabs/abilities.json . Required Fields Field Requirement name Must match object key exactly description 2-3 sentences covering what the ability does and adding character flavor requirements At least one requirement to unlock the ability bonus Equal to the skill level required to unlock it cooldown Always 0 unless ability would be game-breaking without a limit Conditional Fields Field When to Include Multiple requirements When ability needs multiple prerequisites (skill + level, attribute + trait) Non-zero cooldown Only for abilities that would break the game if spammed Never Include Omit these fields (auto-set at runtime): lastUsedTick requirements Format Array of prerequisite checks. All must be met to unlock the ability. { type : 'skill' , variable : 'skill name' , amount : 3 } // Skill level >= 3 { type : 'attribute' , variable : 'strength' , amount : 14 } // Attribute value >= 14 { type : 'characterLevel' , amount : 5 } // Character level >= 5 (no variable) { type : 'resource' , variable : 'mana' , amount : 50 } // Resource max >= 50 { type : 'trait' , variable : 'fire affinity' , amount : 1 } // Has trait (amount ignored) bonus Guidelines Set bonus equal to the skill level requirement. If the ability requires skill level 5, set bonus: 5 . cooldown Guidelines Default to 0 - abilities should be freely usable. Only add cooldown for abilities that would trivialize gameplay if spammed repeatedly. Rare exceptions that might warrant cooldown: Instant full health restore Guaranteed escape/teleport Auto-win combat effects Most abilities should have cooldown: 0 . Ability Design Rules Each ability must be a unique tool — a distinct capability that no other ability replicates. No scaling duplicates. Never create a weaker version of a later ability (e.g., "minor ward" at Lv 3 and "greater ward" at Lv 8). Each ability must do something no other ability in the tree does. Permanent utility. A Lv 0 ability must remain useful at max level. If a higher-level ability makes a lower one obsolete, one of them is badly designed. Scoped, not vague. Each ability should have a specific, concrete function — not a broad category. Multiple use cases within that function are fine, but the function itself must be unique. No quantity escalation. "Summon one servant" → "summon seven servants" → "summon an army" is three abilities doing the same thing at different scales. Each should enable a fundamentally different action. Schema interface AbilityDefinition { name : string description : string requirements : AbilityRequirement [] bonus : number cooldown : number } type AbilityRequirement = | { type : 'resource' | 'attribute' | 'skill' | 'trait' ; variable : string ; amount : number } | { type : 'characterLevel' ; amount : number } Reference For detailed documentation, see abilities-reference.md .
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ダウンロードした .skill に含まれるフィールド。
フィールド 説明
formatフォーマット識別子(skill/v1)
skill_idスキル固有 ID
nameスキル名
versionバージョン
description説明
categoryカテゴリ(配列)
trigger_wordsトリガーワード
tagsタグ
sourceソース
source_urlソース URL(本ページ)
exported_atエクスポート日時(ダウンロード毎)
system_promptシステムプロンプト本文
model_configモデル設定:provider / model / temperature / max_tokens / top_p
examplesサンプル
install_guide各プラットフォームの導入説明(Coze / Dify / Claude / カスタム)
同じスキルを各プラットフォーム形式で出力できます。
.skill 標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能 ダウンロード
.skillpro 拡張形式。scripts / tools / dependencies / hooks を含む ダウンロード
.json 純粋な JSON 出力。system_prompt とモデル設定のみ ダウンロード
Coze frontmatter 付き Markdown。Coze へのインポート用 ダウンロード
Dify Dify DSL。アプリ作成後にそのままインポート ダウンロード

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