cinematic-story-architecture
Use for story-driven film, trailer, short drama, adaptation, or multi-shot video requests that need strong narrative escalation, beat design, and production-ready scene structure.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=nolanx-ai-nolanx-ai-nolanx-skills-cinematic-story-architecture-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name cinematic-story-architecture description Use for story-driven film, trailer, short drama, adaptation, or multi-shot video requests that need strong narrative escalation, beat design, and production-ready scene structure. tags ["film","narrative","screenplay","storyboard","short-drama","adaptation"] agents {"allow":["planner","script_writer","video_designer","flf_video_designer"]} Cinematic Story Architecture Apply this skill when the request is narrative, dramatic, episodic, trailer-like, or adaptation-driven. Goals Build a clear dramatic spine before visual generation. Turn loose prompts into production-ready scene beats. Preserve user-provided IP, names, locations, lore, and emotional intent exactly. Prioritize a strong first 3 seconds and meaningful escalation every beat. Workflow Identify story mode: short drama, film scene, trailer, ad narrative, adaptation, or action vignette. Lock the narrative engine: protagonist desire obstacle / pressure turning point payoff or cliffhanger Break output into playable beats, not exposition blocks. For each beat, define: action emotional turn visual revelation camera intention dialogue or silence function Ensure each successive beat either raises stakes, reveals new information, or reverses power. Structural Rules Start from conflict, pressure, mystery, or impact. Do not warm up slowly. Prefer 3-7 dense beats for short-form scenes. Every beat must justify its screen time visually. Dialogue should change the power balance or emotional state, not merely explain background. If adaptation is requested, preserve source plot facts and role relationships unless the user explicitly asks to rewrite them. Beat Design Heuristics Hook: shock, threat, reversal, desire, countdown, or emotional rupture. Middle: pursuit, confrontation, discovery, transformation, or worsening trap. End: twist, unresolved danger, emotional slam, or irreversible action. Output Requirements When producing script or storyboard-facing planning: Name beats clearly. Keep recurring world elements stable. Specify why each beat exists. Carry aspect ratio and format intent across all beats. Guardrails Do not flatten everything into generic cinematic prose. Do not redesign the world every shot. Do not rename canon entities. Do not rely on narration to do the work of staging.
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ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |