コンテンツ制作
#design
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
DeepseekModel
キュレーション済みスキル
品質 優秀 · 90
v1.0.0
取得
https://deepseekmodel.com/api/download.php?id=wshobson-agents-plugins-ui-design-skills-interaction-design-skill-md&format=skill
ダウンロード .skill
標準形式。system_prompt と model_config を収録し、任意の Agent で利用可能
.skill ファイルの system_prompt フィールドの実際の内容。
name interaction-design description Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences. Interaction Design Create engaging, intuitive interactions through motion, feedback, and thoughtful state transitions that enhance usability and delight users. When to Use This Skill Adding microinteractions to enhance user feedback Implementing smooth page and component transitions Designing loading states and skeleton screens Creating gesture-based interactions Building notification and toast systems Implementing drag-and-drop interfaces Adding scroll-triggered animations Designing hover and focus states Core Principles 1. Purposeful Motion Motion should communicate, not decorate: Feedback : Confirm user actions occurred Orientation : Show where elements come from/go to Focus : Direct attention to important changes Continuity : Maintain context during transitions 2. Timing Guidelines Duration Use Case 100-150ms Micro-feedback (hovers, clicks) 200-300ms Small transitions (toggles, dropdowns) 300-500ms Medium transitions (modals, page changes) 500ms+ Complex choreographed animations 3. Easing Functions /* Common easings */ --ease-out : cubic-bezier ( 0.16 , 1 , 0.3 , 1 ); /* Decelerate - entering */ --ease-in : cubic-bezier ( 0.55 , 0 , 1 , 0.45 ); /* Accelerate - exiting */ --ease-in-out : cubic-bezier ( 0.65 , 0 , 0.35 , 1 ); /* Both - moving between */ --spring : cubic-bezier ( 0.34 , 1.56 , 0.64 , 1 ); /* Overshoot - playful */ Quick Start: Button Microinteraction import { motion } from "framer-motion" ; export function InteractiveButton ( { children, onClick } ) { return ( < motion.button onClick = {onClick} whileHover = {{ scale: 1.02 }} whileTap = {{ scale: 0.98 }} transition = {{ type: " spring ", stiffness: 400 , damping: 17 }} className = "px-4 py-2 bg-blue-600 text-white rounded-lg" > {children} </ motion.button > ); } Interaction Patterns 1. Loading States Skeleton Screens : Preserve layout while loading function CardSkeleton ( ) { return ( < div className = "animate-pulse" > < div className = "h-48 bg-gray-200 rounded-lg" /> < div className = "mt-4 h-4 bg-gray-200 rounded w-3/4" /> < div className = "mt-2 h-4 bg-gray-200 rounded w-1/2" /> </ div > ); } Progress Indicators : Show determinate progress function ProgressBar ( { progress }: { progress: number } ) { return ( < div className = "h-2 bg-gray-200 rounded-full overflow-hidden" > < motion.div className = "h-full bg-blue-600" initial = {{ width: 0 }} animate = {{ width: `${ progress }%` }} transition = {{ ease: " easeOut " }} /> </ div > ); } 2. State Transitions Toggle with smooth transition : function Toggle ( { checked, onChange } ) { return ( < button role = "switch" aria-checked = {checked} onClick = {() => onChange(!checked)} className={` relative w-12 h-6 rounded-full transition-colors duration-200 ${checked ? "bg-blue-600" : "bg-gray-300"} `} > < motion.span className = "absolute top-1 left-1 w-4 h-4 bg-white rounded-full shadow" animate = {{ x: checked ? 24 : 0 }} transition = {{ type: " spring ", stiffness: 500 , damping: 30 }} /> </ button > ); } 3. Page Transitions Framer Motion layout animations : import { AnimatePresence , motion } from "framer-motion" ; function PageTransition ( { children, key } ) { return ( < AnimatePresence mode = "wait" > < motion.div key = {key} initial = {{ opacity: 0 , y: 20 }} animate = {{ opacity: 1 , y: 0 }} exit = {{ opacity: 0 , y: -20 }} transition = {{ duration: 0.3 }} > {children} </ motion.div > </ AnimatePresence > ); } 4. Feedback Patterns Ripple effect on click : function RippleButton ( { children, onClick } ) { const [ripples, setRipples] = useState ([]); const handleClick = ( e ) => { const rect = e. currentTarget . getBoundingClientRect (); const ripple = { x : e. clientX - rect. left , y : e. clientY - rect. top , id : Date . now (), }; setRipples ( ( prev ) => [...prev, ripple]); setTimeout ( () => { setRipples ( ( prev ) => prev. filter ( ( r ) => r. id !== ripple. id )); }, 600 ); onClick?.(e); }; return ( < button onClick = {handleClick} className = "relative overflow-hidden" > {children} {ripples.map((ripple) => ( < span key = {ripple.id} className = "absolute bg-white/30 rounded-full animate-ripple" style = {{ left: ripple.x , top: ripple.y }} /> ))} </ button > ); } 5. Gesture Interactions Swipe to dismiss : function SwipeCard ( { children, onDismiss } ) { return ( < motion.div drag = "x" dragConstraints = {{ left: 0 , right: 0 }} onDragEnd = {(_, info ) => { if (Math.abs(info.offset.x) > 100) { onDismiss(); } }} className="cursor-grab active:cursor-grabbing" > {children} </ motion.div > ); } CSS Animation Patterns Keyframe Animations @keyframes fadeIn { from { opacity : 0 ; transform : translateY ( 10px ); } to { opacity : 1 ; transform : translateY ( 0 ); } } @keyframes pulse { 0% , 100% { opacity : 1 ; } 50% { opacity : 0.5 ; } } @keyframes spin { to { transform : rotate ( 360deg ); } } .animate-fadeIn { animation : fadeIn 0.3s ease-out; } .animate-pulse { animation : pulse 2s ease-in-out infinite; } .animate-spin { animation : spin 1s linear infinite; } CSS Transitions .card { transition : transform 0.2s ease-out, box-shadow 0.2s ease-out; } .card :hover { transform : translateY (- 4px ); box-shadow : 0 12px 24px rgba ( 0 , 0 , 0 , 0.1 ); } Accessibility Considerations /* Respect user motion preferences */ @media ( prefers-reduced-motion : reduce) { *, * ::before , * ::after { animation-duration : 0.01ms !important ; animation-iteration-count : 1 !important ; transition-duration : 0.01ms !important ; } } function AnimatedComponent ( ) { const prefersReducedMotion = window . matchMedia ( "(prefers-reduced-motion: reduce)" , ). matches ; return ( < motion.div animate = {{ opacity: 1 }} transition = {{ duration: prefersReducedMotion ? 0 : 0.3 }} /> ); } Best Practices Performance First : Use transform and opacity for smooth 60fps Reduce Motion Support : Always respect prefers-reduced-motion Consistent Timing : Use a timing scale across the app Natural Physics : Prefer spring animations over linear Interruptible : Allow users to cancel long animations Progressive Enhancement : Work without JS animations Test on Devices : Performance varies significantly Common Issues Janky Animations : Avoid animating width , height , top , left Over-animation : Too much motion causes fatigue Blocking Interactions : Never prevent user input during animations Memory Leaks : Clean up animation listeners on unmount Flash of Content : Use will-change sparingly for optimization
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ダウンロードした .skill に含まれるフィールド。
| フィールド | 説明 |
|---|---|
| format | フォーマット識別子(skill/v1) |
| skill_id | スキル固有 ID |
| name | スキル名 |
| version | バージョン |
| description | 説明 |
| category | カテゴリ(配列) |
| trigger_words | トリガーワード |
| tags | タグ |
| source | ソース |
| source_url | ソース URL(本ページ) |
| exported_at | エクスポート日時(ダウンロード毎) |
| system_prompt | システムプロンプト本文 |
| model_config | モデル設定:provider / model / temperature / max_tokens / top_p |
| examples | サンプル |
| install_guide | 各プラットフォームの導入説明(Coze / Dify / Claude / カスタム) |