godot-csharp
Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=a5c-ai-babysitter-library-specializations-game-development-skills-godot-csharp-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name godot-csharp description Godot C# programming skill for .NET integration, scripting patterns, and performance optimization. allowed-tools Read, Grep, Write, Bash, Edit, Glob, WebFetch graph {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:game-engines","skill-area:gameplay-programming"],"roles":["role:game-developer"]} Godot C# Skill C# programming for Godot Engine development. Overview This skill provides capabilities for implementing game logic using C# in Godot, leveraging .NET integration. Capabilities C# Integration Node class inheritance Attribute-based exports Signal definitions Callable system .NET Features NuGet packages Async/await patterns LINQ queries .NET libraries Interoperability Call GDScript from C# Expose to GDScript Handle Variant types Manage signals Performance Struct usage Memory management Object pooling Span usage Prerequisites Godot 4.0+ with .NET support .NET SDK installed C# IDE (VS Code, Rider) Usage Patterns Node Script using Godot; public partial class Player : CharacterBody2D { [ Export ] public float Speed { get ; set ; } = 200f ; [ Signal ] public delegate void HealthChangedEventHandler ( int newHealth ) ; private int _health = 100 ; public override void _Ready() { // Initialize } public override void _PhysicsProcess( double delta) { var velocity = Vector2.Zero; velocity.X = Input.GetAxis( "move_left" , "move_right" ); velocity.Y = Input.GetAxis( "move_up" , "move_down" ); Velocity = velocity.Normalized() * Speed; MoveAndSlide(); } } Signal Connection button.Pressed += OnButtonPressed; // or button.Connect( "pressed" , Callable.From(OnButtonPressed)); Best Practices Use partial classes Leverage NuGet packages Handle node lifecycle Profile memory usage Use source generators References Godot C# Documentation
Agent 识别该技能的关键词,点击任意一个即可复制。
该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |