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godot-csharp

Godot C# programming skill for .NET integration, scripting patterns, and performance optimization.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=a5c-ai-babysitter-library-specializations-game-development-skills-godot-csharp-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name godot-csharp description Godot C# programming skill for .NET integration, scripting patterns, and performance optimization. allowed-tools Read, Grep, Write, Bash, Edit, Glob, WebFetch graph {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:game-engines","skill-area:gameplay-programming"],"roles":["role:game-developer"]} Godot C# Skill C# programming for Godot Engine development. Overview This skill provides capabilities for implementing game logic using C# in Godot, leveraging .NET integration. Capabilities C# Integration Node class inheritance Attribute-based exports Signal definitions Callable system .NET Features NuGet packages Async/await patterns LINQ queries .NET libraries Interoperability Call GDScript from C# Expose to GDScript Handle Variant types Manage signals Performance Struct usage Memory management Object pooling Span usage Prerequisites Godot 4.0+ with .NET support .NET SDK installed C# IDE (VS Code, Rider) Usage Patterns Node Script using Godot; public partial class Player : CharacterBody2D { [ Export ] public float Speed { get ; set ; } = 200f ; [ Signal ] public delegate void HealthChangedEventHandler ( int newHealth ) ; private int _health = 100 ; public override void _Ready() { // Initialize } public override void _PhysicsProcess( double delta) { var velocity = Vector2.Zero; velocity.X = Input.GetAxis( "move_left" , "move_right" ); velocity.Y = Input.GetAxis( "move_up" , "move_down" ); Velocity = velocity.Normalized() * Speed; MoveAndSlide(); } } Signal Connection button.Pressed += OnButtonPressed; // or button.Connect( "pressed" , Callable.From(OnButtonPressed)); Best Practices Use partial classes Leverage NuGet packages Handle node lifecycle Profile memory usage Use source generators References Godot C# Documentation
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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