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unity-animation

Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=a5c-ai-babysitter-library-specializations-game-development-skills-unity-animation-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name unity-animation description Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines. allowed-tools Read, Grep, Write, Bash, Edit, Glob, WebFetch graph {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:animation-transitions","skill-area:game-engines"],"roles":["role:game-developer"]} Unity Animation Skill Animation system implementation and configuration in Unity. Overview This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems. Capabilities Animator Controllers Create state machines Configure blend trees Set up animation layers Handle state transitions Animation Rigging Implement IK constraints Create procedural animation Set up multi-aim constraints Handle runtime rigging Timeline Create animation clips Sequence cutscenes Integrate with Cinemachine Handle animation events Avatar System Configure humanoid avatars Set up animation retargeting Handle muscle settings Manage avatar masks Prerequisites Unity 2021.3+ Animation Rigging package (optional) Timeline package (built-in) Usage Patterns Animator Controller public class CharacterAnimator : MonoBehaviour { private Animator animator; private static readonly int SpeedHash = Animator.StringToHash( "Speed" ); private static readonly int JumpTrigger = Animator.StringToHash( "Jump" ); void Update () { float speed = GetMovementSpeed(); animator.SetFloat(SpeedHash, speed, 0.1f , Time.deltaTime); if (Input.GetButtonDown( "Jump" )) { animator.SetTrigger(JumpTrigger); } } } Animation Rigging [ RequireComponent(typeof(RigBuilder)) ] public class AimRig : MonoBehaviour { [ SerializeField ] private MultiAimConstraint aimConstraint; [ SerializeField ] private Transform aimTarget; public void SetAimWeight ( float weight ) { aimConstraint.weight = weight; } } Best Practices Use parameter hashes for performance Organize layers by body part Use avatar masks for partial animations Profile animator updates Use sub-state machines for organization References Animation Documentation
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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