unity-animation
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=a5c-ai-babysitter-library-specializations-game-development-skills-unity-animation-skill-md&format=skill
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标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name unity-animation description Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines. allowed-tools Read, Grep, Write, Bash, Edit, Glob, WebFetch graph {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:animation-transitions","skill-area:game-engines"],"roles":["role:game-developer"]} Unity Animation Skill Animation system implementation and configuration in Unity. Overview This skill provides capabilities for implementing character and object animation using Unity's Animator, Animation Rigging, and Timeline systems. Capabilities Animator Controllers Create state machines Configure blend trees Set up animation layers Handle state transitions Animation Rigging Implement IK constraints Create procedural animation Set up multi-aim constraints Handle runtime rigging Timeline Create animation clips Sequence cutscenes Integrate with Cinemachine Handle animation events Avatar System Configure humanoid avatars Set up animation retargeting Handle muscle settings Manage avatar masks Prerequisites Unity 2021.3+ Animation Rigging package (optional) Timeline package (built-in) Usage Patterns Animator Controller public class CharacterAnimator : MonoBehaviour { private Animator animator; private static readonly int SpeedHash = Animator.StringToHash( "Speed" ); private static readonly int JumpTrigger = Animator.StringToHash( "Jump" ); void Update () { float speed = GetMovementSpeed(); animator.SetFloat(SpeedHash, speed, 0.1f , Time.deltaTime); if (Input.GetButtonDown( "Jump" )) { animator.SetTrigger(JumpTrigger); } } } Animation Rigging [ RequireComponent(typeof(RigBuilder)) ] public class AimRig : MonoBehaviour { [ SerializeField ] private MultiAimConstraint aimConstraint; [ SerializeField ] private Transform aimTarget; public void SetAimWeight ( float weight ) { aimConstraint.weight = weight; } } Best Practices Use parameter hashes for performance Organize layers by body part Use avatar masks for partial animations Profile animator updates Use sub-state machines for organization References Animation Documentation
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |