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unity-cinemachine

Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=a5c-ai-babysitter-library-specializations-game-development-skills-unity-cinemachine-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name unity-cinemachine description Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences. allowed-tools Read, Grep, Write, Bash, Edit, Glob, WebFetch graph {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:gameplay-programming","skill-area:game-engines"],"roles":["role:game-developer"]} Unity Cinemachine Skill Procedural camera system using Unity Cinemachine. Overview This skill provides capabilities for implementing dynamic camera systems using Cinemachine, including virtual cameras, camera blending, and cinematic sequences. Capabilities Virtual Cameras Create virtual cameras for different views Configure follow and look-at targets Set up framing transposers Implement orbital cameras Camera Behaviors Configure noise profiles for shake Implement dead zones and soft zones Set up camera collision Handle screen composition Blending and Transitions Configure blend curves Set up camera priorities Implement cutscenes with Timeline Handle state-driven cameras Advanced Features Create dolly tracks Implement target groups Set up clear shots Configure confiner extensions Prerequisites Unity 2021.3+ Cinemachine package installed Usage Patterns Player Follow Camera // Configure in editor or via script var vcam = GetComponent<CinemachineVirtualCamera>(); vcam.Follow = playerTransform; vcam.LookAt = playerTransform; // Framing Transposer settings var transposer = vcam.GetCinemachineComponent<CinemachineFramingTransposer>(); transposer.m_ScreenX = 0.5f ; transposer.m_ScreenY = 0.4f ; Camera Shake public void TriggerShake ( float intensity, float duration ) { var noise = vcam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>(); noise.m_AmplitudeGain = intensity; StartCoroutine(ResetShake(duration)); } Best Practices Use virtual cameras for game states Configure proper priorities Test camera transitions Use Timeline for cutscenes Profile camera updates References Cinemachine Documentation
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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