motion-advanced
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. Use when building drag and drop, gestures, text or SVG animation, or imperative animation sequences in React or Next.js.
DeepseekModel
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质量 优秀 · 90
v1.0.0
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name motion-advanced description Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations. Use when building drag and drop, gestures, text or SVG animation, or imperative animation sequences in React or Next.js. tags ["motion","animation","advanced","gestures","svg"] category frontend author jeff metadata {"version":"1.0.0"} Motion Advanced Complex, interactive, and physics-based animation patterns. Requires motion-foundations to be set up first. Use these when motion-patterns is not enough. When to Activate Building drag-to-dismiss sheets, swipe gestures, or reorderable lists Animating text word-by-word, character-by-character, or as a live counter Drawing SVG paths, morphing icons, or animating circular progress Writing a custom animation hook ( useScrollReveal , magnetic button, cursor follower) Sequencing multi-step animations imperatively with useAnimate Building spinners, shimmer skeletons, pulse indicators, or loading button states Outputs This skill produces: Drag interactions: draggable cards, drag-to-dismiss sheets, Reorder.Group lists Gesture hooks: swipe detection, long press, pinch outline Text animation components: word reveal, character typewriter, number counter SVG animation: path draw-on, icon morph, stroke progress ring Custom hooks: useScrollReveal , useHoverScale , useNavigationDirection , useInViewOnce Imperative sequences via useAnimate with interrupt-safe async/await Loader components: spinner, shimmer, pulse dot, progress bar, button loading state Principles Physics-based motion ( useSpring , springs.* ) always feels more natural than duration-based for direct manipulation. useMotionValue + useTransform computes derived values without triggering re-renders. useAnimate sequences are imperative and interrupt-safe — calling animate() mid-flight cancels the previous animation automatically. Motion values ( useMotionValue , useSpring ) are SSR-safe and do not cause hydration errors. Rules Drag interactions must be tested on touch devices , not just mouse. drag prop works on both but feel and threshold differ. Infinite animations must pause when document.visibilityState === "hidden" . Background tabs must not consume GPU/CPU. Swipe threshold must be explicit. Never infer intent from velocity alone; combine offset + velocity checks. useAnimate scope ref must be attached to a mounted DOM element. Calling animate() before mount throws silently. Motion values must not be recreated on render. useMotionValue(0) inside a component body is correct; new MotionValue(0) in a render is not. All token values are imported from motion-foundations . No inline numbers. Custom hooks must handle cleanup. Every window.addEventListener needs a matching removeEventListener in the useEffect return. SVG morphing requires equal path command counts. Paths with different command structures snap instead of interpolating. Decision Guidance Choosing the right advanced API Scenario API Drag with physics on release drag + dragTransition: springs.release Ordered drag-to-reorder list Reorder.Group + Reorder.Item Dismiss on drag offset drag="y" + onDragEnd offset check Swipe left/right drag="x" + onDragEnd offset check Long press useLongPress hook Value smoothed over time useSpring Value derived from another useTransform Multi-step sequence useAnimate with async/await One-shot imperative animation animate() from motion Text entering word by word Stagger on inline-block spans SVG drawing on pathLength 0 → 1 SVG morph d attribute tween (equal commands) Circular progress strokeDashoffset tween When to use useSpring vs a spring transition useSpring transition: springs.* Use for Cursor follower, pointer-tracked values Discrete state changes Updates Continuous, on every frame Triggered by state change Interrupt Smooth — physics picks up from velocity Restarts from current value Core Concepts useMotionValue + useTransform Reactive computation without re-renders: const x = useMotionValue ( 0 ) const opacity = useTransform (x, [- 200 , 0 , 200 ], [ 0 , 1 , 0 ]) // opacity updates every frame as x changes — no setState, no re-render useAnimate Returns [scope, animate] . The scope ref must be attached to a DOM element. animate() calls are interrupt-safe — calling mid-flight cancels the previous run. const [scope, animate] = useAnimate () async function play ( ) { await animate ( ".step-1" , { opacity : 1 }, { duration : 0.3 }) await animate ( ".step-2" , { x : 0 }, { duration : 0.4 }) animate ( ".step-3" , { scale : 1 }, { duration : 0.25 }) // fire and forget } return < div ref = {scope} > ... </ div > Code Examples Draggable card "use client" import { motion } from "motion/react" import { springs, motionTokens } from "@/lib/motion-tokens" <motion. div drag dragConstraints={{ left : - 100 , right : 100 , top : - 100 , bottom : 100 }} dragElastic={ 0.1 } whileDrag={{ scale : motionTokens. scale . pop , boxShadow : "0 16px 40px rgba(0,0,0,0.2)" , }} dragTransition={springs. release } /> Drag-to-dismiss sheet "use client" import { motion, useMotionValue, useTransform } from "motion/react" export function BottomSheet ( { onClose }: { onClose: () => void } ) { const y = useMotionValue ( 0 ) const opacity = useTransform (y, [ 0 , 200 ], [ 1 , 0 ]) return ( < motion.div drag = "y" dragConstraints = {{ top: 0 }} style = {{ y , opacity }} onDragEnd = {(_, info ) => { // Rule 3: combine offset + velocity if (info.offset.y > 120 || info.velocity.y > 500) onClose() }} /> ) } Reorderable list "use client" import { Reorder } from "motion/react" export function SortableList ( ) { const [items, setItems] = useState (initialItems) return ( < Reorder.Group axis = "y" values = {items} onReorder = {setItems} > {items.map((item) => ( < Reorder.Item key = {item.id} value = {item} > {item.label} </ Reorder.Item > ))} </ Reorder.Group > ) } Swipe detection "use client" import { motion } from "motion/react" const OFFSET_THRESHOLD = 50 const VELOCITY_THRESHOLD = 300 <motion. div drag= "x" dragConstraints={{ left : 0 , right : 0 }} onDragEnd={ ( _, info ) => { const swipedRight = info. offset . x > OFFSET_THRESHOLD || info. velocity . x > VELOCITY_THRESHOLD const swipedLeft = info. offset . x < - OFFSET_THRESHOLD || info. velocity . x < - VELOCITY_THRESHOLD if (swipedRight) onSwipeRight () if (swipedLeft) onSwipeLeft () }} /> Long press hook import { useRef } from "react" export function useLongPress ( callback : () => void , ms = 600 ) { const timerRef = useRef< ReturnType < typeof setTimeout >>() return { onPointerDown : () => { timerRef. current = setTimeout (callback, ms) }, onPointerUp : () => clearTimeout (timerRef. current ), onPointerLeave : () => clearTimeout (timerRef. current ), } } Word-by-word reveal "use client" import { motion } from "motion/react" import { springs } from "@/lib/motion-tokens" export function AnimatedText ( { text }: { text: string } ) { return ( < motion.p variants = {{ visible: { transition: { staggerChildren: 0.05 } } }} initial = "hidden" animate = "visible" > {text.split(" ").map((word, i) => ( < motion.span key = {i} className = "inline-block mr-1" variants = {{ hidden: { opacity: 0 , y: 12 }, visible: { opacity: 1 , y: 0 , transition: springs.gentle }, }} > {word} </ motion.span > ))} </ motion.p > ) } Number counter "use client" import { useRef, useEffect } from "react" import { animate } from "motion" import { motionTokens } from "@/lib/motion-tokens" export function Counter ( { to }: { to: number } ) { const nodeRef = useRef< HTMLSpanElement >( null ) useEffect ( () => { const controls = animate ( 0 , to, { duration : motionTokens. duration . crawl , ease : motionTokens. easing . smooth , onUpdate : ( v ) => { if (nodeRef. current ) nodeRef. current . textContent = Math . round (v). toString () }, }) return controls. stop // Rule 7: cleanup }, [to]) return < span ref = {nodeRef} /> } SVG path draw-on "use client" import { motion } from "motion/react" import { motionTokens } from "@/lib/motion-tokens" <motion. path d= "M 0 100 Q 50 0 100 100" initial={{ pathLength : 0 , opacity : 0 }} animate={{ pathLength : 1 , opacity : 1 }} transition={{ duration : motionTokens. duration . slow , ease : motionTokens. easing . smooth }} /> Stroke progress ring "use client" import { motion } from "motion/react" import { motionTokens } from "@/lib/motion-tokens" const CIRCUMFERENCE = 2 * Math . PI * 40 // r=40 export function ProgressRing ( { progress }: { progress: number } ) { return ( < svg width = "100" height = "100" viewBox = "0 0 100 100" > < circle cx = "50" cy = "50" r = "40" fill = "none" stroke = "#e5e7eb" strokeWidth = "8" /> < motion.circle cx = "50" cy = "50" r = "40" fill = "none" stroke = "#6366f1" strokeWidth = "8" strokeLinecap = "round" strokeDasharray = {CIRCUMFERENCE} animate = {{ strokeDashoffset: CIRCUMFERENCE - ( progress / 100 ) * CIRCUMFERENCE }} transition = {{ duration: motionTokens.duration.normal , ease: motionTokens.easing.smooth }} style = {{ rotate: -90 , transformOrigin: " center " }} /> </ svg > ) } useScrollReveal hook "use client" import { useRef } from "react" import { useScroll, useTransform } from "motion/react" import { motionTokens } from "@/lib/motion-tokens" export function useScrollReveal ( ) { const ref = useRef ( null ) const { scrollYProgress } = useScroll ({ target : ref, offset : [ "start end" , "end start" ] }) const opacity = useTransform (scrollYProgress, [ 0 , 0.3 ], [ 0 , 1 ]) const y = useTransform (scrollYProgress, [ 0 , 0.3 ], [motionTokens. distance . lg , 0 ]) return { ref, style : { opacity, y } } } // Usage const { ref, style } = useScrollReveal () <motion. section ref={ref} style={style} /> Cursor follower "use client" import { useEffect } from "react" import { motion, useMotionValue, useSpring } from "motion/react" import { springs } from "@/lib/motion-tokens" export function CursorFollower ( ) { const x = useMotionValue (- 100 ) const y = useMotionValue (- 100 ) const sx = useSpring (x, springs. gentle ) const sy = useSpring (y, springs. gentle ) useEffect ( () => { const move = ( e : MouseEvent ) => { x. set (e. clientX ); y. set (e. clientY ) } window . addEventListener ( "mousemove" , move) return () => window . removeEventListener ( "mousemove" , move) // Rule 7 }, []) return (
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |