rl-reward
Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability. Use when building reward models, scoring rollouts for GRPO/REINFORCE, generating preference data for DPO, or doing Best-of-N selection.
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v1.0.0
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name rl-reward description Build RL reward signals using the OpenJudge framework. Covers choosing between pointwise and pairwise reward strategies based on RL algorithm, task type, and cost; aggregating multi-dimensional pointwise scores into a scalar reward; pairwise tournament reward for GRPO on subjective tasks (net win rate across group rollouts); generating preference pairs for DPO/RLAIF; and normalizing scores for training stability. Use when building reward models, scoring rollouts for GRPO/REINFORCE, generating preference data for DPO, or doing Best-of-N selection. RL Reward Construction with OpenJudge Build reward signals for reinforcement learning from human feedback (RLHF) and reinforcement learning from AI feedback (RLAIF) using the openjudge library. When to Use This Skill Building scalar rewards for GRPO / REINFORCE rollout scoring Generating (chosen, rejected) preference pairs for DPO / IPO Best-of-N candidate selection Multi-dimensional reward shaping (correctness + safety + format) Replacing or bootstrapping a reward model with LLM-as-judge Step 1 — Choose Your Reward Strategy Use this decision tree before writing any code: RL Algorithm + Task type? │ ├── GRPO / REINFORCE — Verifiable task (math, code, structured output) │ └── → POINTWISE ✅ (FunctionGrader, exact score, zero LLM cost) │ ├── GRPO / REINFORCE — Subjective task (instruction following, dialogue, summarization) │ └── → PAIRWISE TOURNAMENT ✅ (compare each rollout vs all others in group, │ reward = net win rate within group) │ ├── DPO / IPO / SLiC — need (chosen, rejected) pairs │ └── → PAIRWISE ✅ (two-way comparison, return winner/loser) │ └── Best-of-N / reranking — rank N candidates └── → LISTWISE ✅ (single call ranks all N at once) Cost constraint? ├── Low budget │ └── FunctionGrader (free) → pointwise; or pairwise with small judge model │ ├── Medium budget │ └── Pointwise: 2–3 LLM graders + WeightedSumAggregator │ └── Pairwise tournament: 1 LLM judge, N*(N-1)/2 comparisons per group │ └── High quality / no cost limit └── Pointwise voting (3–5 calls) or pairwise with strong judge + debiasing Sub-documents — Read When Relevant Topic File Read when… Pointwise multi-dim reward pointwise.md GRPO on verifiable tasks; multi-dimension scoring Pairwise reward pairwise.md GRPO on subjective tasks (tournament); DPO/RLAIF preference pairs Read the relevant sub-document before writing any code. Install pip install py-openjudge Strategy Comparison Strategy Output Reward signal Typical use Cost Pointwise scalar per response direct reward r(x, y) GRPO on verifiable tasks, filtering Low–Medium Pairwise Tournament net win rate per response relative reward within group GRPO on subjective tasks Medium (N²/2 calls) Pairwise winner/loser pair implicit preference y+ > y- DPO, IPO, RLAIF preference data Medium Listwise rank over N responses ordinal reward / reranking Best-of-N, reranking Medium–High Score Normalization All graders return scores on different scales. Always normalize before feeding into RL: def normalize ( score: float , min_score: float , max_score: float ) -> float : """Map [min_score, max_score] → [0.0, 1.0].""" if max_score == min_score: return 0.0 return (score - min_score) / (max_score - min_score) # LLM graders (common/*) return 1–5 → normalize to 0–1 reward = normalize(result.score, min_score= 1 , max_score= 5 ) # FunctionGrader / text graders already return 0–1 → no normalization needed Evaluation Strategies Evaluation strategies control how many times a grader is called and how results are aggregated . They are independent of the grader itself. Choose Your Strategy Grader type? │ ├── Deterministic (FunctionGrader, StringMatch, CodeExecution, etc.) │ └── → Direct (zero variance, no need for aggregation) │ ├── LLM grader — Pointwise scoring │ │ │ ├── Budget limited / speed critical │ │ └── → Direct (accept variance, 1× cost) │ │ │ ├── Discrete scores (1–5 integer, pass/fail, binary) │ │ └── → Voting (majority vote, robust to outliers, N× cost) │ │ │ └── Continuous / fine-grained scores (need precise ranking) │ └── → Average (mean, preserves signal, N× cost) │ └── LLM grader — Pairwise GRPO tournament └── → GRPOTournament (all-pairs comparison, net win rate) Strategy Aggregation Best for Cost DirectEvaluationStrategy None Deterministic graders; low budget 1× VotingEvaluationStrategy Majority vote Discrete / integer LLM scores N× AverageEvaluationStrategy Mean Continuous LLM scores N× GRPOTournamentEvaluationStrategy Net win rate Pairwise GRPO on subjective tasks N²/2× All strategies are imported from openjudge.evaluation_strategy . Pointwise — Noise Reduction with Voting / Average For high-variance LLM judges, wrap any grader with VotingEvaluationStrategy to run N calls and take the majority vote: from openjudge.evaluation_strategy import VotingEvaluationStrategy grader = CorrectnessGrader( model=model, strategy=VotingEvaluationStrategy(num_votes= 3 , tie_breaker= "closest_to_mean" ), ) # Now each call internally runs 3 LLM evaluations and returns the most common score Use odd num_votes (3, 5) to avoid ties. Pairwise — GRPO Tournament For GRPO on subjective tasks, use GRPOTournamentEvaluationStrategy to run all-pairs comparison and compute net win rate per rollout: from openjudge.evaluation_strategy import GRPOTournamentEvaluationStrategy strategy = GRPOTournamentEvaluationStrategy(debiased= False ) results = await strategy.execute( pairwise_grader.aevaluate, query= "Write a haiku about the ocean." , responses=[ "rollout_1" , "rollout_2" , "rollout_3" , "rollout_4" ], ) rewards = [r.score for r in results] # net win rates in [-1.0, 1.0] Set debiased=True to run each pair in both orders and only count consistent results (doubles LLM calls but mitigates position bias).
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |