生活与工具
#game
2d-games
2D game development principles. Sprites, tilemaps, physics, camera.
DeepseekModel
官方收录技能
质量 良好 · 64
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=bouclem-skills-skills-games-general-001-game-development-2d-games-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name 2d-games description 2D game development principles. Sprites, tilemaps, physics, camera. risk none source community date_added 2026-02-27 2D Game Development Principles for 2D game systems. 1. Sprite Systems Sprite Organization Component Purpose Atlas Combine textures, reduce draw calls Animation Frame sequences Pivot Rotation/scale origin Layering Z-order control Animation Principles Frame rate: 8-24 FPS typical Squash and stretch for impact Anticipation before action Follow-through after action 2. Tilemap Design Tile Considerations Factor Recommendation Size 16x16, 32x32, 64x64 Auto-tiling Use for terrain Collision Simplified shapes Layers Layer Content Background Non-interactive scenery Terrain Walkable ground Props Interactive objects Foreground Parallax overlay 3. 2D Physics Collision Shapes Shape Use Case Box Rectangular objects Circle Balls, rounded Capsule Characters Polygon Complex shapes Physics Considerations Pixel-perfect vs physics-based Fixed timestep for consistency Layers for filtering 4. Camera Systems Camera Types Type Use Follow Track player Look-ahead Anticipate movement Multi-target Two-player Room-based Metroidvania Screen Shake Short duration (50-200ms) Diminishing intensity Use sparingly 5. Genre Patterns Platformer Coyote time (leniency after edge) Jump buffering Variable jump height Top-down 8-directional or free movement Aim-based or auto-aim Consider rotation or not 6. Anti-Patterns ❌ Don't ✅ Do Separate textures Use atlases Complex collision shapes Simplified collision Jittery camera Smooth following Pixel-perfect on physics Choose one approach Remember: 2D is about clarity. Every pixel should communicate. When to Use This skill is applicable to execute the workflow or actions described in the overview. Limitations Use this skill only when the task clearly matches the scope described above. Do not treat the output as a substitute for environment-specific validation, testing, or expert review. Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Agent 识别该技能的关键词,点击任意一个即可复制。
该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |