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#writing
compose-animations
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=chrisbanes-skills-skills-compose-animations-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name compose-animations description Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade. Compose: animations Core principle Pick the smallest API that expresses the motion and its lifecycle. Procedure Identify the job: show or hide a subtree, animate one value, coordinate values from one state, resize content, swap content, or handle user-driven motion. Choose the matching API from the table. Prefer target-state APIs; use Animatable only when gestures, interruption, or imperative control require it. Check lifecycle: an alpha animation keeps content composed; AnimatedVisibility removes it after exit. Do not use a fade when unmounting is required. For AnimatedContent , render from the content lambda target and choose a contentKey only when visual identity differs from payload equality. Read AnimatedContent identity for state-holder details. Keep animated State in layout or draw block modifiers when it changes at frame rate; route deeper diagnosis to Compose performance . Use Navigation Compose transitions for destination swaps it owns, and dedicated libraries for art-based motion. Finish when the API, lifecycle, and content identity match the UI, no simpler API fits, and the relevant behavior is verified. API choice Need Prefer Show/hide a subtree with enter/exit semantics AnimatedVisibility One value follows state animate*AsState Several values follow one boolean, enum, or sealed state rememberTransition plus child animations Child size changes Modifier.animateContentSize() Different composable trees fill one region AnimatedContent , or Crossfade for the simple case Drag, fling, interruption, or imperative control Animatable Use an AnimationSpec when the default motion is wrong and a distinct label when multiple animations need tooling visibility. val width by animateDpAsState( targetValue = if (expanded) 200. dp else 56. dp, animationSpec = spring(dampingRatio = 0.7f ), label = "fabWidth" , ) For values that must remain synchronized, define them on one transition rather than several independent animate*AsState calls: val transition = rememberTransition(targetState = phase, label = "phase" ) val alpha by transition.animateFloat(label = "alpha" ) { target -> if (target == Phase.Visible) 1f else 0f } val offset by transition.animateDp(label = "offset" ) { target -> if (target == Phase.Visible) 0. dp else 24. dp } For animated fills, prefer drawBehind { drawRect(color.value) } over a value-form background when the color updates every frame. For an API ambiguity, start with the official Choose an animation API guide; use rememberInfiniteTransition for repeating cycles and SeekableTransitionState for seekable or test-controlled progress. When not to use this skill For side-effect timing or click-launched work, use Compose state and effects . For deep state-read or recomposition diagnosis, use Compose performance .
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |