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durable-objects
Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=cloudflare-skills-skills-durable-objects-skill-md&format=skill
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标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name durable-objects description Build, debug, or review Cloudflare Durable Objects code for persistent state and coordination. Durable Objects Build stateful, coordinated applications on Cloudflare's edge using Durable Objects. Retrieval Sources Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task. Resource URL Docs https://developers.cloudflare.com/durable-objects/ API Reference https://developers.cloudflare.com/durable-objects/api/ Best Practices https://developers.cloudflare.com/durable-objects/best-practices/ Examples https://developers.cloudflare.com/durable-objects/examples/ Fetch the relevant doc page when implementing features. When to Use Creating new Durable Object classes for stateful coordination Implementing RPC methods, alarms, or WebSocket handlers Reviewing existing DO code for best practices Configuring wrangler.jsonc/toml for DO bindings and migrations Writing tests with Cloudflare’s Vitest integration Designing sharding strategies and parent-child relationships Reference Documentation ./references/rules.md - Core rules, storage, concurrency, RPC, alarms Testing reference - Current Vitest documentation, migration choices, and test selection ./references/workers.md - Workers handlers, types, wrangler config, observability Search: blockConcurrencyWhile , idFromName , getByName , setAlarm , sql.exec Core Principles Use Durable Objects For Need Example Coordination Chat rooms, multiplayer games, collaborative docs Strong consistency Inventory, booking systems, turn-based games Per-entity storage Multi-tenant SaaS, per-user data Persistent connections WebSockets, real-time notifications Scheduled work per entity Subscription renewals, game timeouts Do NOT Use For Stateless request handling (use plain Workers) Maximum global distribution needs High fan-out independent requests Quick Reference Wrangler Configuration // wrangler.jsonc { "durable_objects" : { "bindings" : [ { "name" : "MY_DO" , "class_name" : "MyDurableObject" } ] } , "migrations" : [ { "tag" : "v1" , "new_sqlite_classes" : [ "MyDurableObject" ] } ] } Basic Durable Object Pattern import { DurableObject } from "cloudflare:workers" ; export interface Env { MY_DO : DurableObjectNamespace < MyDurableObject >; } export class MyDurableObject extends DurableObject < Env > { constructor ( ctx : DurableObjectState , env : Env ) { super (ctx, env); ctx. blockConcurrencyWhile ( async () => { this . ctx . storage . sql . exec ( ` CREATE TABLE IF NOT EXISTS items ( id INTEGER PRIMARY KEY AUTOINCREMENT, data TEXT NOT NULL ) ` ); }); } async addItem ( data : string ): Promise < number > { const result = this . ctx . storage . sql . exec <{ id : number }>( "INSERT INTO items (data) VALUES (?) RETURNING id" , data ); return result. one (). id ; } } export default { async fetch ( request : Request , env : Env ): Promise < Response > { const stub = env. MY_DO . getByName ( "my-instance" ); const id = await stub. addItem ( "hello" ); return Response . json ({ id }); }, }; Critical Rules Model around coordination atoms - One DO per chat room/game/user, not one global DO Use getByName() for deterministic routing - Same input = same DO instance Use SQLite storage - Configure new_sqlite_classes in migrations Initialize in constructor - Use blockConcurrencyWhile() for schema setup only Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03) Persist first, cache second - Always write to storage before updating in-memory state One alarm per DO - setAlarm() replaces any existing alarm Anti-Patterns (NEVER) Single global DO handling all requests (bottleneck) Using blockConcurrencyWhile() on every request (kills throughput) Storing critical state only in memory (lost on eviction/crash) Using await between related storage writes (breaks atomicity) Holding blockConcurrencyWhile() across fetch() or external I/O Stub Creation // Deterministic - preferred for most cases const stub = env. MY_DO . getByName ( "room-123" ); // From existing ID string const id = env. MY_DO . idFromString (storedIdString); const stub = env. MY_DO . get (id); // New unique ID - store mapping externally const id = env. MY_DO . newUniqueId (); const stub = env. MY_DO . get (id); Storage Operations // SQL (synchronous, recommended) this . ctx . storage . sql . exec ( "INSERT INTO t (c) VALUES (?)" , value); const rows = this . ctx . storage . sql . exec < Row >( "SELECT * FROM t" ). toArray (); // KV (async) await this . ctx . storage . put ( "key" , value); const val = await this . ctx . storage . get < Type >( "key" ); Alarms // Schedule (replaces existing) await this . ctx . storage . setAlarm ( Date . now () + 60_000 ); // Handler async alarm (): Promise < void > { // Process scheduled work // Optionally reschedule: await this.ctx.storage.setAlarm(...) } // Cancel await this . ctx . storage . deleteAlarm (); Testing Read the testing reference before configuring a suite or writing Durable Object tests. It routes to current setup, APIs, and examples and identifies the behavior to cover.
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |