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swiftui-liquid-glass

Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

获取

https://deepseekmodel.com/api/download.php?id=dimillian-skills-swiftui-liquid-glass-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name swiftui-liquid-glass description Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment. SwiftUI Liquid Glass Overview Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs ( glassEffect , GlassEffectContainer , glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware. Workflow Decision Tree Choose the path that matches the request: 1) Review an existing feature Inspect where Liquid Glass should be used and where it should not. Verify correct modifier order, shape usage, and container placement. Check for iOS 26+ availability handling and sensible fallbacks. 2) Improve a feature using Liquid Glass Identify target components for glass treatment (surfaces, chips, buttons, cards). Refactor to use GlassEffectContainer where multiple glass elements appear. Introduce interactive glass only for tappable or focusable elements. 3) Implement a new feature using Liquid Glass Design the glass surfaces and interactions first (shape, prominence, grouping). Add glass modifiers after layout/appearance modifiers. Add morphing transitions only when the view hierarchy changes with animation. Core Guidelines Prefer native Liquid Glass APIs over custom blurs. Use GlassEffectContainer when multiple glass elements coexist. Apply .glassEffect(...) after layout and visual modifiers. Use .interactive() for elements that respond to touch/pointer. Keep shapes consistent across related elements for a cohesive look. Gate with #available(iOS 26, *) and provide a non-glass fallback. Review Checklist Availability : #available(iOS 26, *) present with fallback UI. Composition : Multiple glass views wrapped in GlassEffectContainer . Modifier order : glassEffect applied after layout/appearance modifiers. Interactivity : interactive() only where user interaction exists. Transitions : glassEffectID used with @Namespace for morphing. Consistency : Shapes, tinting, and spacing align across the feature. Implementation Checklist Define target elements and desired glass prominence. Wrap grouped glass elements in GlassEffectContainer and tune spacing. Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed. Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions. Add morphing transitions with glassEffectID when hierarchy changes. Provide fallback materials and visuals for earlier iOS versions. Quick Snippets Use these patterns directly and tailor shapes/tints/spacing. if #available ( iOS 26 , * ) { Text ( "Hello" ) .padding() .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16 )) } else { Text ( "Hello" ) .padding() .background(.ultraThinMaterial, in: RoundedRectangle (cornerRadius: 16 )) } GlassEffectContainer (spacing: 24 ) { HStack (spacing: 24 ) { Image (systemName: "scribble.variable" ) .frame(width: 72 , height: 72 ) .font(.system(size: 32 )) .glassEffect() Image (systemName: "eraser.fill" ) .frame(width: 72 , height: 72 ) .font(.system(size: 32 )) .glassEffect() } } Button ( "Confirm" ) { } .buttonStyle(.glassProminent) Resources Reference guide: references/liquid-glass.md Prefer Apple docs for up-to-date API details.
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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