Skills Plugins MCP Prompt Model 博客 我的中心
数据分析与咨询 #data #design #game

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

获取

https://deepseekmodel.com/api/download.php?id=donchitos-claude-code-game-studios-claude-skills-balance-check-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name balance-check description Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'. argument-hint [system-name|path-to-data-file] user-invocable true allowed-tools Read, Glob, Grep, Write, AskUserQuestion model sonnet agent economy-designer Phase 1: Identify Balance Domain Determine the balance domain from $ARGUMENTS[0] : Combat → weapon/ability DPS, time-to-kill, damage type interactions Economy → resource faucets/sinks, acquisition rates, item pricing Progression → XP/power curves, dead zones, power spikes Loot → rarity distribution, pity timers, inventory pressure File path given → load that file directly and infer domain from content If no argument, ask the user which system to check. Phase 2: Read Data Files Read relevant files from assets/data/ and design/balance/ for the identified domain. Note every file read — they will appear in the Data Sources section of the report. Phase 3: Read Design Document Read the GDD for the system from design/gdd/ to understand intended design targets, tuning knobs, and expected value ranges. This is the baseline for "correct" behaviour. Phase 4: Perform Analysis Run domain-specific checks: Combat balance: Calculate DPS for all weapons/abilities at each power tier Check time-to-kill at each tier Identify any options that dominate all others (strictly better) Check if defensive options can create unkillable states Verify damage type/resistance interactions are balanced Economy balance: Map all resource faucets and sinks with flow rates Project resource accumulation over time Check for infinite resource loops Verify gold sinks scale with gold generation Check if any items are never worth purchasing Progression balance: Plot the XP curve and power curve Check for dead zones (no meaningful progression for too long) Check for power spikes (sudden jumps in capability) Verify content gates align with expected player power Check if skip/grind strategies break intended pacing Loot balance: Calculate expected time to acquire each rarity tier Check pity timer math Verify no loot is strictly useless at any stage Check inventory pressure vs acquisition rate Phase 5: Output the Analysis ## Balance Check: [System Name] ### Data Sources Analyzed - [List of files read] ### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES] ### Outliers Detected | Item/Value | Expected Range | Actual | Issue | |-----------|---------------|--------|-------| ### Degenerate Strategies Found - [Strategy description and why it is problematic] ### Progression Analysis [Graph description or table showing progression curve health] ### Recommendations | Priority | Issue | Suggested Fix | Impact | |----------|-------|--------------|--------| ### Values That Need Attention [Specific values with suggested adjustments and rationale] Phase 6: Fix & Verify Cycle After presenting the report, use AskUserQuestion : Prompt: "Balance check complete. What would you like to do next?" Options: [A] Fix highest-priority issue now — walk me through it [B] Save report to design/balance/balance-check-[system]-[date].md [C] Stop here — I'll review the findings manually If [A]: Ask which issue to address first (refer to the Recommendations table by priority row) Guide the user to update the relevant data file in assets/data/ or formula in design/balance/ After each fix, offer to re-run the relevant balance checks to verify no new outliers were introduced If the fix changes a tuning knob defined in a GDD or referenced by an ADR, remind the user: "This value is defined in a design document. Run /propagate-design-change [path] on the affected GDD to find downstream impacts before committing." If [B]: Write the report to design/balance/balance-check-[system]-[date].md (create the directory if needed). Use the current date for [date] in YYYY-MM-DD format. Confirm the file was written, then end with: "Re-run /balance-check after fixes to verify." If [C]: Summarize open issues and end with: "Re-run /balance-check after fixes to verify."
Agent 识别该技能的关键词,点击任意一个即可复制。

该技能未提供触发词。

下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

每日精选 Skill 推荐,免费送到你邮箱

输入邮箱,每天接收一个精选 AI Agent 技能推荐。完全免费,持续更新。

提交后我们会发送一封确认邮件,点击邮件里的链接才会开始收信。

完全免费,取消任意时间。我们不会发送垃圾邮件。