seedance-camera
This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
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https://deepseekmodel.com/api/download.php?id=emily2040-seedance-2-0-skills-seedance-camera-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name seedance-camera description This skill should be used when the user asks for camera movement, shot scale, lens feel, framing, one-take direction, dolly, pan, tilt, push-in, handheld, aerial, macro, or camera-transfer guidance for Seedance 2.0. license MIT user-invocable true tags ["camera","cinematography","seedance-20"] metadata {"version":"6.7.0","updated":"2026-08-01","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} seedance-camera Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read , classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose. Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot. Load quick-ref for prompt assembly, cinematography-shot-language for professional shot contracts, directing-engine to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of competing, and vocab/zh or vocab/ru when camera wording must be multilingual. Intent When a user asks about camera, they are really asking where the viewer's body stands and what the viewer is made to feel from there. Camera grammar is empathy mechanics: a push-in is leaning closer, a locked frame is holding your breath. Choose the move that puts the audience where the user's feeling lives. Camera Contract State: shot scale, angle, movement, speed, subject relationship, and endpoint. A prompt-ready camera phrase should be physically possible and tied to the subject's action. Need Strong phrase Avoid Emotional realization slow dolly-in from medium close-up to tight close-up as Character A lowers the envelope dramatic cinematic zoom Product reveal controlled slider move from silhouette to front three-quarter hero angle, ending on the label dynamic product camera Scale low-angle crane up from boots to skyline, ending behind the character's shoulder epic wide moving shot Instability subtle handheld shoulder camera, small breathing sway, subject kept centered shaky chaotic camera everywhere Precision detail locked macro shot, focus stays on the watch gears while the second hand clicks once cool close-up details Lens and Framing Anchors Use lens anchors only when they improve direction: 24mm wide lens for spatial energy , 35mm natural street perspective , 50mm portrait compression , 85mm shallow close-up , or macro lens for material detail . Pair lens words with subject distance and motion; do not stack lens numbers as decoration. Move Selection Use locked-off shots for lip-sync, product identity, and delicate VFX. Use dolly-in for discovery or realization. Use tracking for travel, pursuit, and product motion. Use orbit only when the subject can remain clear from all sides. Use crane or drone for scale, arrival, or reveal. Use handheld only when realism matters more than precision. Continuity Rules For multi-character scenes, anchor the camera to named tags: camera holds Character A in foreground while Character B crosses behind . For I2V, preserve the image composition unless the user explicitly wants a reframing. For reference video, state whether @Video1 transfers camera movement, action rhythm, or blocking; do not let it transfer identity unless authorized. For complex camera movement, a video reference often works better than a long verbal stack. Use @Video1 controls camera rhythm only; do not transfer performer, room, logo, or identity . Conflict Rule If the user gives several incompatible moves, choose one primary camera move and put the rest into optional variants. If the shot needs multiple beats, recommend splitting into separate clips or a time-segmented prompt. Sequence State When sequence state is present, inherit the observed camera phase, screen direction, current clip scope, continuity locks, exact reference tags, and reserved future beats before choosing a move. A continuation camera phrase must begin from the accepted source frame or observed end state; do not restart a pan, focus pull, or tracking move unless an intentional next shot declares the reset. Output Contract Return the selected camera phrase, why it fits the shot, conflicts removed, fragile anchors, endpoint, and a prompt-ready integrated sentence.
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |