seedance-vfx
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=emily2040-seedance-2-0-skills-seedance-vfx-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name seedance-vfx description This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0. license MIT user-invocable true tags ["vfx","particles","effects","seedance-20"] metadata {"version":"6.7.0","updated":"2026-08-01","parent":"seedance-20","author":"Iamemily2050 (@iamemily2050)","repository":"https://github.com/Emily2040/seedance-2.0","openclaw":{"emoji":"🎬","homepage":"https://github.com/Emily2040/seedance-2.0"}} seedance-vfx Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read , classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose. VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior. Intent The user wants wonder, and wonder dies the moment it stops obeying physics. This skill's purpose is magic with a budget of cause and effect: every effect has a source, a journey, and an ending, so the impossible reads as witnessed rather than rendered. Effects Contract State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint. Effect Prompt-ready phrase Stability note Product particles gold dust particles spiral from behind the logo, catch the backlight, then settle on the table Keep logo and bottle rigid. Energy thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug Keep arcs attached to source. Smoke cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop Describe density and direction. Transformation paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched Protect identity anchor. Weather wind pushes rain diagonally across the frame, puddles ripple outward from each step Tie weather to surfaces. VFX Integration Rules Use one hero effect per clip. Anchor the source to a clear object or body part. Make the effect respect gravity, wind, collision, reflection, and occlusion. For VFX near faces, hands, logos, or text, keep the core identity stable and place the effect around it rather than through it. Timing and Dissipation Effects need an endpoint: settle, fade, evaporate, freeze, collapse, glow out, or leave residue. If the effect is complex, use a three-step timing phrase: forms -> travels -> dissipates . Avoid perpetual effects with no consequence because they often become noisy overlays. Output Contract Return the VFX contract, stability constraints, and a compact prompt-ready phrase.
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该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |