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cli-anything-godot

Agent-native CLI for Godot project management, scenes, exports, and script execution.

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

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https://deepseekmodel.com/api/download.php?id=hkuds-cli-anything-godot-agent-harness-cli-anything-godot-skills-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name cli-anything-godot description Agent-native CLI for Godot project management, scenes, exports, and script execution. Godot Engine CLI Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line. Installation pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness Requirements Godot 4.x on PATH (or set GODOT_BIN env var) Commands Project Management # Create a new Godot project cli-anything-godot project create <path> [--name "My Game" ] # Get project info (name, features, main scene) cli-anything-godot --json -p <project> project info # List all scenes cli-anything-godot --json -p <project> project scenes # List all scripts cli-anything-godot --json -p <project> project scripts # List all resources cli-anything-godot --json -p <project> project resources # Re-import project resources cli-anything-godot -p <project> project reimport Scene Operations # Create a new scene with root node type cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D # Read scene structure (nodes, resources, connections) cli-anything-godot --json -p <project> scene read scenes/Level1.tscn # Add a child node to a scene cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player -- type CharacterBody3D --parent . GDScript Execution # Run a GDScript file (must extend SceneTree) cli-anything-godot -p <project> script run tools/build_navmesh.gd # Run inline GDScript code cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))' # Validate GDScript syntax cli-anything-godot -p <project> script validate scripts/player.gd Export # List configured export presets cli-anything-godot --json -p <project> export presets # Export all presets cli-anything-godot -p <project> export build # Export a specific preset cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe Engine # Check Godot availability and binary path cli-anything-godot --json engine status # Get engine version cli-anything-godot engine version JSON Mode Add --json flag to any command for structured JSON output suitable for agent consumption: cli-anything-godot --json -p ./my-game project info Interactive REPL cli-anything-godot -p ./my-game session
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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