生活与工具
#agent
cli-anything-godot
Agent-native CLI for Godot project management, scenes, exports, and script execution.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=hkuds-cli-anything-godot-agent-harness-cli-anything-godot-skills-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name cli-anything-godot description Agent-native CLI for Godot project management, scenes, exports, and script execution. Godot Engine CLI Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line. Installation pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness Requirements Godot 4.x on PATH (or set GODOT_BIN env var) Commands Project Management # Create a new Godot project cli-anything-godot project create <path> [--name "My Game" ] # Get project info (name, features, main scene) cli-anything-godot --json -p <project> project info # List all scenes cli-anything-godot --json -p <project> project scenes # List all scripts cli-anything-godot --json -p <project> project scripts # List all resources cli-anything-godot --json -p <project> project resources # Re-import project resources cli-anything-godot -p <project> project reimport Scene Operations # Create a new scene with root node type cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D # Read scene structure (nodes, resources, connections) cli-anything-godot --json -p <project> scene read scenes/Level1.tscn # Add a child node to a scene cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player -- type CharacterBody3D --parent . GDScript Execution # Run a GDScript file (must extend SceneTree) cli-anything-godot -p <project> script run tools/build_navmesh.gd # Run inline GDScript code cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))' # Validate GDScript syntax cli-anything-godot -p <project> script validate scripts/player.gd Export # List configured export presets cli-anything-godot --json -p <project> export presets # Export all presets cli-anything-godot -p <project> export build # Export a specific preset cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe Engine # Check Godot availability and binary path cli-anything-godot --json engine status # Get engine version cli-anything-godot engine version JSON Mode Add --json flag to any command for structured JSON output suitable for agent consumption: cli-anything-godot --json -p ./my-game project info Interactive REPL cli-anything-godot -p ./my-game session
Agent 识别该技能的关键词,点击任意一个即可复制。
该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |