minecraft-datapack
Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs.
DeepseekModel
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质量 优秀 · 78
v1.0.0
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https://deepseekmodel.com/api/download.php?id=jahrome907-minecraft-agent-skills-agents-skills-minecraft-datapack-skill-md&format=skill
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标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name minecraft-datapack description Create, edit, and debug vanilla Minecraft 26.x and 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs. Minecraft Datapack Skill Inspect pack.mcmeta and the target Minecraft version before editing. Preserve an existing target unless migration is requested; metadata numbers alone do not make older command or registry schemas compatible. Complete the requested pack changes, then use static checks and the available game environment proportionately. Skill Scope Routing Boundaries Use when : the deliverable is datapack files ( pack.mcmeta , data/... ) and .mcfunction /JSON content. Do not use when : the request is command-only snippets not tied to a datapack file tree ( minecraft-commands-scripting ). Do not use when : the request requires loader APIs, Java code, or runtime mod behavior ( minecraft-modding ). Pack Metadata Minecraft Version Preferred pack metadata 1.21 / 1.21.1 pack_format: 48 1.21.2 / 1.21.3 pack_format: 57 1.21.4 pack_format: 61 1.21.5 pack_format: 71 1.21.6 pack_format: 80 1.21.7 / 1.21.8 pack_format: 81 1.21.9 / 1.21.10 min_format: [88, 0] , max_format: [88, 0] 1.21.11 min_format: [94, 1] , max_format: [94, 1] 26.1 min_format: [101, 1] , max_format: [101, 1] 26.2 min_format: [107, 1] , max_format: [107, 1] Use pack_format for a legacy-only target through data pack format 81. Starting with data pack format 82 in 1.21.9, define both explicit min_format and max_format values. A range that includes a legacy format below 82 must also retain pack_format and supported_formats ; do not include supported_formats for a modern-only range. For a legacy-compatible range, supported_formats may be one integer, a two-integer inclusive range, or an object with integer min_inclusive and max_inclusive fields. For exact patch targeting, use [major, minor] arrays for both min_format and max_format , including .0 versions such as [88, 0] . A single integer is equivalent to [major, 0] for min_format , while a single integer in max_format allows any minor version on that major line. Do not write decimal JSON numbers such as 94.1 . Keep pack.mcmeta exact for the patch you target instead of trying to span the multiple Minecraft releases with one metadata block. Directory Layout my-datapack/ ├── pack.mcmeta └── data/ ├── <namespace>/ ← use your pack's name (e.g., mypack) │ ├── function/ │ │ ├── main.mcfunction │ │ └── tick.mcfunction │ ├── advancement/ │ │ └── custom_advancement.json │ ├── recipe/ │ │ └── custom_recipe.json │ ├── loot_table/ │ │ └── custom_loot.json │ ├── predicate/ │ │ └── is_night.json │ ├── item_modifier/ │ │ └── add_name.json │ └── tags/ │ ├── block/ │ │ └── climbable.json │ ├── entity_type/ │ │ └── bosses.json │ └── function/ │ └── custom_flow.json ← manually invoked tag └── minecraft/ └── tags/function/ ├── load.json ← engine tag; runs on /reload └── tick.json ← engine tag; runs every game tick pack.mcmeta 1.21.8 and earlier { "pack" : { "pack_format" : 81 , "description" : "My Custom Datapack v1.0" } } Deliberate legacy-to-modern compatibility range Use this form only when the pack actually supports both sides of the format-82 boundary. Mojang requires the retained legacy fields for this range. { "pack" : { "pack_format" : 81 , "supported_formats" : [ 81 , 88 ] , "min_format" : [ 81 ] , "max_format" : [ 88 ] , "description" : "My compatible datapack" } } 1.21.9 / 1.21.10 { "pack" : { "min_format" : [ 88 , 0 ] , "max_format" : [ 88 , 0 ] , "description" : "My Custom Datapack v1.0" } } 1.21.11 { "pack" : { "min_format" : [ 94 , 1 ] , "max_format" : [ 94 , 1 ] , "description" : "My Custom Datapack v1.0" } } 26.2 { "pack" : { "min_format" : [ 107 , 1 ] , "max_format" : [ 107 , 1 ] , "description" : "My Custom Datapack v1.0" } } Function Tags (load / tick) The engine recognizes the minecraft:load and minecraft:tick tags, so these files must use the minecraft namespace. A load.json or tick.json in a custom namespace is a valid custom tag name, but it has no automatic behavior. data/minecraft/tags/function/load.json { "values" : [ "<namespace>:setup" ] } data/minecraft/tags/function/tick.json { "values" : [ "<namespace>:tick" ] } data/<namespace>/function/setup.mcfunction # Runs once on /reload scoreboard objectives add deaths deathCount scoreboard objectives add kills playerKillCount tellraw @a {"text":"[MyPack] Loaded!","color":"green"} data/<namespace>/function/tick.mcfunction # Runs every tick — KEEP THIS SHORT # Only put fast, targeted operations here execute as @a[scores={deaths=1..}] run function mypack:on_death_check Commands and Function Syntax Execute subcommands (datapack-specific patterns) # Chained execute — common datapack pattern for conditional per-player logic execute as @a[gamemode=!spectator] at @s if block ~ ~-1 ~ #minecraft:logs run give @s minecraft:apple # store result into score (bridge between NBT world and scoreboard state) execute store result score @s mypack.health run data get entity @s Health # in: run logic in another dimension execute in minecraft:the_nether run say This runs in the Nether Storage NBT (datapack-specific global state) # Storage is the datapack-native key-value store — persists across /reload data modify storage mypack:data config.difficulty set value "hard" data get storage mypack:data config.difficulty # Copy live entity data into storage for macro use or cross-function state data modify storage mypack:log last_player_pos set from entity @s Pos For full command syntax, selectors, and scoreboard operations see the Minecraft Wiki — Commands reference. The minecraft-commands-scripting skill covers command-only work in depth. Macros (1.20.2+) Macro functions let you pass dynamic arguments to a function. Define a macro function ( data/mypack/function/greet.mcfunction ) # Macro argument: $(name) $tellraw @a {"text":"Welcome $(name)!","color":"gold"} $scoreboard players set $(name) points 0 Call with run function + with # Pass values from storage data modify storage mypack:tmp input set value {name:"Steve"} function mypack:greet with storage mypack:tmp input # Pass values from entity NBT function mypack:greet with entity @p {} # Pass value from block NBT function mypack:greet with block 0 64 0 {} Registry data examples Read references/data-examples.md when authoring advancements, recipes, loot tables, predicates, or tags. Load only the relevant section and keep existing namespaces and version targets. Worldgen Overrides Override biome noise ( data/minecraft/worldgen/noise_settings/overworld.json ) Edit inside an existing copy — do NOT create from scratch without the full JSON. Get the vanilla version from the Minecraft jar: jar xf minecraft.jar data/ . Override a biome's spawn costs { "spawn_costs" : { "minecraft:zombie" : { "energy_budget" : 0.12 , "charge" : 0.7 } } } Installation & Testing Place the pack folder or ZIP under the world's datapacks/ directory, with pack.mcmeta at its root. Then use these in-game commands: /datapack list /datapack enable "file/my-datapack" /datapack disable "file/my-datapack" /reload Development workflow Edit .mcfunction or .json files Run the bundled validator to catch JSON and path errors before loading: ./scripts/validate-datapack.sh --root /path/to/datapack If errors, fix and re-validate until clean Run /reload in-game (or /minecraft:reload if a mod intercepts it) Test with target command (e.g., /function mypack:setup , trigger an advancement) Check latest.log for runtime errors (missing references, bad selectors) Common Errors Error Cause Fix Unknown or invalid command Syntax error in function Check whitespace, selector, trailing space Datapack did not load Invalid JSON in any file Validate with jq . < file.json pack metadata mismatch Wrong pack_format or min_format / max_format values Update pack.mcmeta for the exact 1.21.x patch Function not running on tick Missing engine tick tag or wrong namespace Check data/minecraft/tags/function/tick.json Macro error $ line but no with Provide with storage/entity/block Validator Script Use the bundled validator script before shipping a datapack update: # Run from the installed skill directory (for example `.codex/skills/minecraft-datapack`): ./scripts/validate-datapack.sh --root /path/to/datapack # Strict mode treats warnings as failures: ./scripts/validate-datapack.sh --root /path/to/datapack --strict What it checks: JSON validity for pack.mcmeta and data/**/*.json Legacy pluralized path mistakes for loot tables, functions, and block/item/function tags data/minecraft/tags/function/load.json and tick.json references resolve to local .mcfunction files custom-namespace load.json and tick.json names, which are valid but do not run automatically References Minecraft Wiki — Data Pack: https://minecraft.wiki/w/Data_pack Minecraft Java Edition 1.21.9 release notes: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-9 Minecraft Wiki — Function: https://minecraft.wiki/w/Function_(Java_Edition) Minecraft Wiki — Commands: https://minecraft.wiki/w/Commands Pack format history: https://minecraft.wiki/w/Pack_format NBT format: https://minecraft.wiki/w/NBT_format Predicate conditions: https://minecraft.wiki/w/Predicate Loot table format: https://minecraft.wiki/w/Loot_table
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |