creative-vision
This skill should be used when the user asks about "creative vision", "game vision", "creative direction", "overall feel", "creative pillars", "design intent", "vision alignment", "creative drift", "game identity", "player experience", "emotional design", or discusses establishing the overall creative direction and ensuring implementation matches vision. Provides creative direction framework for holistic project coherence.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=majiayu000-claude-skill-registry-skills-creative-creative-vision-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name Creative Vision description This skill should be used when the user asks about "creative vision", "game vision", "creative direction", "overall feel", "creative pillars", "design intent", "vision alignment", "creative drift", "game identity", "player experience", "emotional design", or discusses establishing the overall creative direction and ensuring implementation matches vision. Provides creative direction framework for holistic project coherence. version 1.0.0 Creative Vision Establish and maintain creative coherence by defining core vision and ensuring all disciplines serve it. The Vision Hierarchy Creative Vision (What experience do we create?) │ ┌───────────────┼───────────────┐ ▼ ▼ ▼ Art Vision Sound Vision Tech Vision │ │ │ [Assets] [Audio] [Code] Creative Pillars Define 3-5 non-negotiable experience principles: PILLAR: [Short Name] STATEMENT: [What this means for the player] MANIFESTS AS: - Art: [How art supports this] - Sound: [How sound supports this] - Code: [How mechanics support this] Example: PILLAR: Atmospheric Dread STATEMENT: Players should feel isolated and vulnerable MANIFESTS AS: - Art: Dark palettes, obscured vision, decay - Sound: Sparse, ambient, silence as tool - Code: Limited resources, no map, permadeath Experience Promise One-paragraph core experience: In [GAME], players experience [CORE EMOTION] through [PRIMARY MECHANIC]. The world evokes [ATMOSPHERE] while players [CORE VERB]. Success feels like [SUCCESS EMOTION] and failure teaches [FAILURE LESSON]. Vision Document Sections Experience Promise - One paragraph Creative Pillars - 3-5 with manifestations Emotional Journey - Start → Early → Mid → Late → End Target Audience - Primary, Secondary, Not For Reference Works - Games, films, art with aspects to draw Anti-Patterns - What to explicitly avoid Vision Alignment Check For any work, map to pillars: Supports - Actively reinforces Neutral - Doesn't affect Conflicts - Works against (drift indicator) Ask: Does this reinforce the experience promise? Evoke intended emotions? Suit the audience? Detecting Creative Drift Warning signs: Style inconsistency with established work Emotional tone mismatch Features that don't serve pillars Scope changes without pillar review Response: Acknowledge → Trace origin → Evaluate (evolution vs loss?) → Decide → Document Director Coordination Situation Primary Director New feature Creative Asset review Art/Sound Performance issue Tech Milestone review Creative + All Store vision in .studio/creative-direction.md . References references/pillar-design.md - Crafting effective pillars references/emotional-design.md - Designing emotional experiences
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下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |