build-isometric-arpg
Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.
DeepseekModel
官方收录技能
质量 优秀 · 90
v1.0.0
获取
https://deepseekmodel.com/api/download.php?id=mengto-skills-agent-skills-game-development-build-isometric-arpg-skill-md&format=skill
下载 .skill
标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name build-isometric-arpg description Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices. Build Isometric ARPG Build one coherent playable loop before expanding scope: title/menu, character choice, movement, one encounter, reward, progression, and continuation. Establish the production contract Inspect the current game entry point, scene loop, content model, controls, save model, and tests. Record the authoritative baseline before integrating dependent work. Preserve unmerged work and do not build from a stale branch. Define data-driven contracts for player classes, equipment, enemies, zones, encounters, quests, and review fixtures. Keep authored content separate from runtime state. Build in vertical slices Deliver each slice with a playable route and deterministic test state. Prefer this order: Movement, camera, collision, target selection, and pause/restart. One combat verb plus contact, damage, posture, recovery, and death. One enemy with telegraph, decision loop, and counterplay. One reward and atomic inventory/progression update. One zone transition or objective completion. Avoid adding a second system until the preceding slice has gameplay proof, automated coverage, and a stable save/load path. Maintain runtime boundaries Keep simulation state deterministic and serializable where possible. Consume authoritative contact events; do not infer physics outcomes from visual state. Centralize timing, damage, cooldown, and content values. Do not duplicate combat clocks across components. Make equipment, pickups, save migration, and reset flows atomic and idempotent. Provide review query parameters or fixtures for difficult states such as boss phase changes, empty inventory, interrupted actions, and save migrations. Validate before release Run focused unit tests, type/lint checks, production build, and a real playthrough in the repository-approved browser. Verify a fresh start, saved continuation, loss/retry, one complete objective, keyboard/mouse controls, and the intended mobile baseline. Report known baseline failures separately from new failures.
Agent 识别该技能的关键词,点击任意一个即可复制。
该技能未提供触发词。
下载的 .skill 包内含以下字段。
| 字段 | 说明 |
|---|---|
| format | 格式标识(skill/v1) |
| skill_id | 技能唯一 ID |
| name | 技能名称 |
| version | 版本号 |
| description | 技能描述 |
| category | 所属分类(数组) |
| trigger_words | 触发词列表 |
| tags | 标签列表 |
| source | 来源标识 |
| source_url | 来源链接(本页地址) |
| exported_at | 导出时间(每次下载生成) |
| system_prompt | 系统提示词正文 |
| model_config | 模型参数:provider / model / temperature / max_tokens / top_p |
| examples | 示例 |
| install_guide | 各平台导入说明(Coze / Dify / Claude / 自定义框架) |