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gamified-app

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

DeepseekModel 官方收录技能 质量 优秀 · 90 v1.0.0

获取

https://deepseekmodel.com/api/download.php?id=nexu-io-open-design-design-templates-gamified-app-skill-md&format=skill
下载 .skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用
.skill 文件中 system_prompt 字段的实际内容。
name gamified-app description A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app". triggers ["gamified app","habit tracker","rpg app","level up app","daily quests","xp app","streak app","life management app","游戏化","习惯打卡"] od {"mode":"prototype","platform":"mobile","scenario":"personal","preview":{"type":"html","entry":"index.html"},"design_system":{"requires":true,"sections":["color","typography","layout","components"]},"craft":{"requires":["state-coverage","animation-discipline"]},"example_prompt":"Design a gamified life-management app — multi-screen mobile prototype: cover poster, today's quests with XP, and a quest detail. ‘Daily quests for becoming a better human.’"} Gamified App Skill Produce a multi-screen mobile prototype on a single dark showcase page. Three phone frames side-by-side, each one its own moment in the journey. Workflow Read the active DESIGN.md (injected above). For gamified apps, lean on bold display type for headlines and a brighter, broader palette than most products — quests look like quests because the colors do. Pick the brand + value prop from the brief. Generate real quest names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture", "Nourish — Cook a high-protein lunch", "Mind — 10-min focus meditation", "Watch — The Bear · S3 E4"). Stage — full-bleed dark page (near-black #0e0d0c or DS dark token) with a soft top spotlight gradient. Above the phones, a small caption row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono. Phones — three 360×780 phone frames in a horizontal row (wraps to stack on narrow viewports). Each phone: 12px black bezel, 44px corner radius, dynamic-island notch. Status bar (time / signal / battery). Phone-specific content (below). Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA, Profile). Active tab in accent. Phone 1 — cover poster (sales/value prop) : Status bar. HI-FI PROTOTYPE · IPHONE eyebrow. Big display headline ("Daily quests for becoming a better human."), accent on "becoming". 1–2 sentence body in muted serif/sans. Mono tip line ("Tap quests to open detail. Toggle [theme] in the toolbar to switch theme & layout.") Subtle scrolling teaser of the next screen at the bottom edge. Phone 2 — today's quests dashboard (the hero screen): Greeting "Good morning, Sam" + small XP-bell ringing. Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress bar inside a glassmorphic ribbon. Sub-line: "8 quests waiting · earn 430 XP today". 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill in bottom-right. Bottom tab bar. Phone 3 — quest detail : Back arrow + screen title ("Quest"). Hero block with the quest's accent color, big serif quest title ("Body — strength"), short narrative body, "REWARD +90 XP" stamp. Steps checklist (3–4 micro-tasks, one done, two pending). Big primary CTA "Start quest" pill at the bottom in accent. Write a single HTML document: <!doctype html> through </html> , CSS inline. All in CSS — no images. Use linear-gradient and inline SVG glyphs for tile chips and tab icons. data-od-id on stage, each phone, each frame's regions. Self-check : Three frames, each with a distinct purpose. Not three copies of the same screen. Tile colors don't overpower — each quest tile uses a different pastel against the same neutral surface. Reads as gamified and adult — playful, not childish. Output contract Emit between <artifact> tags: <artifact identifier="game-slug" type="text/html" title="Mobile — App Name"> <!doctype html> <html>...</html> </artifact> One sentence before the artifact, nothing after.
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下载的 .skill 包内含以下字段。
字段 说明
format格式标识(skill/v1)
skill_id技能唯一 ID
name技能名称
version版本号
description技能描述
category所属分类(数组)
trigger_words触发词列表
tags标签列表
source来源标识
source_url来源链接(本页地址)
exported_at导出时间(每次下载生成)
system_prompt系统提示词正文
model_config模型参数:provider / model / temperature / max_tokens / top_p
examples示例
install_guide各平台导入说明(Coze / Dify / Claude / 自定义框架)
同一份技能可按不同平台格式导出。
.skill 标准格式,含 system_prompt 与 model_config,导入任意 Agent 框架即可使用 下载
.skillpro 增强格式,额外含脚本 / 工具 / 依赖 / 钩子占位 下载
.json 纯 JSON 导出,只含 system_prompt 与模型参数 下载
Coze 带 frontmatter 的 Markdown,Coze 平台导入用 下载
Dify Dify DSL,创建应用后直接导入 下载

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